Difference between revisions of "Introduction to Digital Logic"

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= Objective =
= Objective =
The objectives of this lab are to design, build, and test an alarm system using digital logic.


The objective of this lab is to use LabVIEW and digital logic to design a heating and cooling system and an alarm system, and to test both systems on the NI-ELVIS II+ prototyping board. Building these systems will demonstrate the potential for using simulated instruments in a laboratory. These programs will also obtain data from outside the computer and incorporate it into a program design. The lab will be divided into two parts. Both parts of the lab focus on creating a solution for the assigned problem statement.
= Overview =
 
In this lab, the task is to create an alarm system for a client named Farmer Georgi. Farmer Georgi owns a 350-acre dairy farm in upstate New York. He sells fresh eggs at the Union Square Greenmarket in Manhattan. It is imperative that Farmer Georgi protects his hen that produces his eggs.  


= Overview =
Farmer Georgi has two barns, one hen, and a supply of grain. A fox has been attempting to eat the hen by hiding in one of the two barns. The hen can move freely from one barn to the other. Farmer Georgi sometimes stores grain in one barn and sometimes in the other, but he never stores it in both at the same time. The hen would like to eat the grain and the fox would like to eat the hen. Farmer Georgi needs an alarm system that uses digital logic circuits to protect the hen and the grain. The design should use the fewest logic gates and input variables possible. The alarm should sound if:
* The fox and the hen are in the same barn
* The hen and the grain are in the same barn


== Digital Logic ==  
== Digital Logic ==  


<b>Digital logic</b> is the conceptual language behind modern computer systems. It uses the Boolean language, which consists of a system of rules that essentially says “yes” or “no” to a series of questions, leading to extremely complicated decisions. The fundamentals of digital logic will be explored in this lab, and a digital logic system will be designed to address a simple problem statement.
Construction of the alarm system will require the application of digital logic. <b>Digital logic</b> is the conceptual language behind modern computer systems. It is based on Boolean algebra that originally used two values, true and false, to design and solve logic problems. In its modern form, this logic uses true and false, HIGH and LOW, positive and negative,1 and 0, and other binary values to design and operate complex digital systems. 1 and 0 will be used exclusively in this exercise. The fundamentals of digital logic will be explored in this lab by designing a digital logic system to address a simple problem statement.


=== Truth Tables ===
=== Truth Tables ===


In Boolean logic, there are only two values, true and false, represented by 1 and 0, respectively. These values are combined in equations to yield results that also have these two values. The equations are represented by <b>truth tables</b> that show the inputs to the equation and the outputs produced for those inputs. The rows of the table contain all the combinations of 1s and 0s for the inputs. The number of rows is determined by the number of combinations.
In Boolean algebra, results can either be true (usually denoted as 1) or false (usually denoted as 0). Logical operators can be used to construct relationships, known as Boolean equations, between variables in a dataset. There are seven Boolean operators, but only three – AND, OR, and NOT – are used in this lab.
 
The AND operator confirms that two or more Boolean expressions are 1. The OR operator confirms that either one condition or another is 1. The NOT operator confirms if a value is 0.
 
Constructing a Boolean equation begins with the creation of a '''truth table''',  which represents the inputs and outputs of an operation.  
 
Consider the following example:


To illustrate a truth table and additional concepts that will be introduced, think of an ATM that has three options: print a statement, withdraw money, or deposit money. The ATM will charge a fee to (1) withdraw money or (2) print a statement without depositing money. The intent of the problem is to develop a Boolean equation and logic circuit that will determine the combinations of actions will result in a fee being charged. First, a truth table should be made for all the combinations of inputs. The inputs are the ATM's three functions. Let variable P stand for printing a statement, W for withdrawing money, and D for depositing money. A “1” indicates the user has taken that action and a “0” indicates the user has not taken that action. There are two outputs -- charge a fee (1) or do not charge a fee (0). The output column will be denoted by C. The truth table in Table 1 shows all the combinations of the inputs and their corresponding outputs.
Any combination of three tasks can be performed by an ATM: to print a statement (P), to withdraw money (W), or to deposit money (D). The ATM will charge a fee (C) to either  withdraw money or print a statement without depositing money. A truth table can be constructed to describe when a fee will be charged (Table 1). Let 1 indicate that the user has taken that action and 0 indicate that the user has not taken that action.


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All combinations of actions  must be considered.This represents the inputs of the truth table.
Consider the results of these actions, or the output of the table. The output of this truth table is determined by the designer. By considering each input or combination of inputs,  an output for each row is found. For example,  the input PDW = 000 on row 1  represents  that  no statement was printed, no money was withdrawn, and no money was deposited. As a fee is only charged when  money is withdrawn (W = 1), or a statement is printed without depositing money (P = 1 and D = 0), this combination  of inputs will result in no fee  being charged. This is 0  for the output on the truth table, as shown in row 1. Continuing down the table and filling each row by logically considering the inputs and the  output, the truth table will then show all  inputs and their output.


=== Boolean Equations ===
=== Boolean Equations ===


A truth table is used to write a <b>Boolean equation</b> for a problem. All the combinations that yield an output of 1 are kept, and the equation is written. This is called a Sum of Products solution. Only the combinations that yield an output of 1 are kept because the Boolean equation intends to represent a quantitative function when the output will be true (when a fee is charged in the example of the ATM machine). The combinations that yield an output of 0 are discarded because there is no interest in when the result has a false value. The Boolean equation for the ATM example can be seen in Figure 13.
The truth table is used to write the Boolean equation for the problem. The Boolean equation is a representation of when the output is 1. In the ATM example, a Boolean equation is written using the 1 outputs or when a fee is charged.  


<center><math>C = \overline{P} W \overline{D} + \overline{P} W D + P \overline{W}\,\overline{D} + P W \overline{D} + P W D\,</math><br>
For each of the input combinations (rows) in truth table that output 1, the terms of the Boolean equation are determined by multiplying the variables together (the AND operation). If an input is 1, the variable can be used as-is; for an input that is 0, the variable is inverted using a macron or an overbar (the NOT operation) above the variable. Since the output is 1 if any of the combinations are 1, the equation is formed by using addition operations (the OR operation) on all the terms formed by the product of each combination, which is called a Sum of Products solution. But using this equation will create a design that is complex and has redundant components.Equation 1, below, is the Boolean equation for the ATM example detailed above.
Figure 13: Boolean Equation</center><br>


For each of the combinations (rows) resulting in true in Table 1, the terms of the Boolean equation are determined by multiplying the variables together (the AND operation). If an input is true, the variable can be used as-is; for an input that is false, the variable is inverted using the horizontal bar (the NOT operation). Since the output is true if any of the combinations are true, the equation is formed by using addition operations (the OR operation) on all the terms formed by the product of each combination.
<center><math>C = \overline{P} W \overline{D} + \overline{P} W D + P \overline{W}\,\overline{D} + P W \overline{D} + P W D\,</math></center>
<p style="text-align:right">(1)</p>


=== Karnaugh Maps (K-Maps) ===
=== Karnaugh Maps ===


A truth table showing every combination of inputs and their corresponding outputs yields a Boolean equation that is the solution to a problem in digital logic. This equation can be simplified using a <b> Karnaugh map (K-map)</b>. A K-map identifies and eliminates all the conditions that do not contribute to the solution. The resulting simplified Boolean equation is used to build the digital circuit and will be a combination of the logic gates described earlier.
Boolean equations can be simplified using a Karnaugh map (K-map). A K-map identifies and eliminates all of the conditions that do not contribute to the solution. The resulting simplified Boolean equation is used to build the digital circuit and will be a combination of the logic gates.  


A K-map is a two-dimensional representation of the truth table that shows the common characteristics of the inputs. For an equation with three inputs, usually all the combinations of the first two inputs are shown as four columns and the values for the third input are shown as two rows. For four inputs, all the combinations of the third and fourth inputs are shown as four rows. Only one value can change at a time in adjacent rows or columns. For example, in Table 5, the columns change from 00 to 01 to 11 to 10. Table 5 illustrates the K-map for the ATM example.
A K-map is a two-dimensional representation of the truth table that shows the common characteristics of the inputs. For an equation with three inputs, usually all the combinations of the first two inputs are shown as four columns and the values for the third input are shown as two rows. For four inputs, all the combinations of the third and fourth inputs are shown as four rows. Only one value can change at a time in adjacent rows or columns. For example, in Table 2, the columns change from 00 to 01 to 11 to 10, where only 1 variable changes at a time between adjacent columns. Each cell is filled by looking at the row and column of the cell, finding the row on the truth table, and then writing the output of the truth table onto the K-map. For example, for the cell highlighted in blue, the row and column says <math>\overline{D}\,</math> and <math>\overline{P} \, \overline{W}\,</math>, respectively. On the truth table with the inputs PDW = 000, the output is 0, and that is used to fill the cell. This is repeated for every cell in the K-map. Table 2  is  the K-map for the ATM example.


<center> Table 5: K-Map for the ATM Example
<center> Table 2: K-Map for the ATM Example
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=== Simplified Boolean Equations ===
=== Simplified Boolean Equations ===


To develop the <b>simplified Boolean equation</b>, look for the cells that have the 1 value in common. Look for cells that can physically be boxed together, where the number of cells in the box is a power of 2 (1, 2, 4, or 8 and so on). The boxes are allowed to overlap so the same cells can be used more than once. Look for the biggest boxes first, and keep finding smaller boxes until all the cells with a 1 in them are used. This means that sometimes just single cells will remain at the end. The cells in the K-map for the ATM example can be grouped like what is shown in Table 6.
To develop the <b>simplified Boolean equation</b>, look for all the cells with a 1 that can physically be boxed together, where the number of cells in the box is a power of 2 (1, 2, 4, or 8 and so on). The boxes are allowed to overlap so the same cells can be used more than once. Look for the biggest boxes first, and keep finding smaller boxes until all the cells with a 1 in them are used. This means that sometimes just single cells will remain at the end. The cells in the K-map for the ATM example can be grouped as  shown in Table 3.


<center>Table 6: K-Map Boxes for the ATM Example</center><br>
<center>Table 3: K-Map Boxes for the ATM Example</center><br>
[[Image:Kmap_Boxes.gif|250px|center]]
[[Image:Kmap_Boxes.gif|250px|center]]




In this example, all the cells containing a 1 were covered with two boxes. This means that if the conditions for either box are true, the output will be true. This also means that the simplified Boolean equation will only have two terms. The term for each box can be determined by observing which variables are constant throughout each cell of that box. For the red box, only W remains constant through the four cells. D switches from the top row to the bottom row, and P switches from the left column to the right column. For the blue box, P and remains constant through the two cells, while W switches from the left cell to the right cell. The two boxes yield the simplified Boolean equation shown in Figure 14.
In this example, all the cells containing a 1 were covered with two boxes. This means that if the conditions for either box are 1, the output will be 1. This also means that the simplified Boolean equation will only have two terms. The term for each box can be determined by finding the variables that are constant throughout each cell of that box. For the red box, only W remains constant through the four cells. D switches from the top row to the bottom row, and P switches from the left column to the right column. This means that even though D switches between 0 and 1, and P switches between 0 and 1, the output remains constant.  They are irrelevant in determining the output, and only the constant term, W, is relevant for determining the output highlighted by the red box. For the blue box, P and <math>\overline{D}\,</math> remains constant through the two cells, while W switches from the left cell to the right cell, meaning that <math>\overline{P} \, \overline{D}\,</math> is responsible for determining the output of the blue box, and W is irrelevant. The relevant terms for each box are added to produce the simplified Boolean equation shown in (3).  


<center><math>C = W + P\overline{D}\,</math></center>
<center><math>C = W + P\overline{D}\,</math></center>
<center>Figure 14: Simplified Boolean Equation for the ATM Example</center><br>
<p style="text-align:right">(3)</p>


This equation meets the conditions in the truth table in Table 1 and achieves the desired result with the minimum number of logic elements.
This equation meets the conditions in the truth table and achieves the desired result with the minimum number of logic elements.


=== Logic Gates ===
=== Logic Gates ===


Boolean logic is applied to digital circuitry through the use of simple <b>logic gates</b>. There are symbols for each of these gates, and the connections between them are represented by lines running from the output of one gate to the input of another. A line can connect only one output to each input. There are seven gates: the NOT, AND, OR, NAND, NOR, XOR, and XNOR gates. Only the first three will be used in this lab (Figure 12).
Digital  logic is applied to digital circuitry through the use of simple '''logic gates'''. There are symbols for each of these gates, and the connections between them are represented by lines running from the output of one gate to the input of another. A line can connect only one output to each input. There are seven gates, but only the NOT, AND and OR gates will be used in this lab (Figure 1).


[[Image:LogicGates.jpg|500px|thumb|center|Figure 1: Logic Gate Symbols]]
[[Image:ICchips.jpg|500px|thumb|center|Figure 1: Logic Gate Symbols]]


The <b>NOT gate</b> is the simplest of the three. It is an inverter. It has one input and produces its opposite as the output. For example, if a 1 is the input to a NOT gate, a 0 value is outputted, as seen in Table 2. The symbol for the operation is a horizontal bar over the variable. The truth table for a NOT gate is shown in Table 2.
The <b>NOT gate</b> is an inverter. It has one input and produces its opposite as the output. For example, if a 1 is the input to a NOT gate, a 0 is outputted, as seen in Table 4. The symbol for the operation is a macron or over bar over the variable. The truth table for a NOT gate is shown in Table 4.


<center> Table 2: Truth Table for a NOT Gate
<center> Table 4: Truth Table for a NOT Gate
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The <b>AND</b> gate performs a multiplication operation on its inputs. If all the inputs are true, the output is also true. But if either of the inputs is false, the output is also false. An AND gate can have two or more inputs, but for this lab, it will have two inputs (denoted by A and B in Table 3). The symbol for the AND operation is a dot (·) or the two inputs one after the other with nothing between them. The truth table for an AND gate is shown in Table 3.
The <b>AND</b> gate performs a comparison operation on its inputs. If all the inputs are 1, the output is also 1. If either of the inputs is 0, the output is also 0. An AND gate can have two or more inputs (denoted by A and B in Table 5), but two inputs were used in this exercise. The symbol for the AND operation is a dot (·) between the variables , and is represented by multiplication mathematically. The truth table for an AND gate is shown in Table 5.


<center>Table 3: Truth Table for an AND Gate
<center>Table 5: Truth Table for an AND Gate
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An <b>OR</b> gate performs an addition operation on its inputs. If either of the inputs is true, the output is also true. But if all the inputs are false, the output is also false. An OR gate can have two or more inputs, but for this lab, it will have two inputs (denoted by A and B in Table 4). The symbol for the OR operation is a plus (+). The truth table for an OR gate is shown in Table 4.
An <b>OR</b> gate performs a comparison operation on its inputs. If either of the inputs is 1, the output is also 1. But if all the inputs are 0, the output is also 0. An OR gate can have two or more inputs, but for this lab, it will have two inputs (denoted by A and B in Table 6). The symbol for the OR operation is a plus (+), and is represented by addition mathematically. The truth table for an OR gate is shown in Table 6.


<center>Table 4: Truth Table for an OR Gate
<center>Table 6: Truth Table for an OR Gate
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=== Combinational Logic Circuits ===
=== Combinational Logic Circuits ===


Lastly, a <b>combinational logic circuit</b> can be created using the simplified equation. First, a NOT operation is performed on D by inputting and outputting D through a NOT gate. Then, the P and inverted D are inputted into an AND gate, as denoted by them being multiplied in figure 14. Finally, the result of the AND operation between the P and inverted D and the W is inputted into an OR gate, as denoted by the addition function in figure 14. The final combinational logic circuit can be seen in Figure 15.
A '''combinational logic circuit''' can be created using the simplified equation. A combinational logic circuit is a combination of logic gates that takes in inputs and produces an output according to a truth table or Boolean  equation. For the ATM circuit, a NOT operation is performed on <math>D</math> by inputting and outputting <math>\overline{D}\,</math> through a NOT gate. <math>P</math> and <math>\overline{D}\,</math> are inputted into an AND gate, as denoted by them being multiplied in the simplified Boolean equation.The result of the AND operation between the <math>P</math> and <math>\overline{D}\,</math> and the W is inputted into an OR gate, as denoted by the addition function in the Boolean simplified equation. The final combinational logic circuit can be seen in Figure 2.


[[Image:CombinationalCircuit.jpg|500px|thumb|center|Figure 2: Combinational Logic Circuit for ATM Example]]
[[Image:CombinationalCircuit.jpg|500px|thumb|center|Figure 2: Combinational Logic Circuit for ATM Example]]
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=== Integrated Circuits ===
=== Integrated Circuits ===


<b>Integrated circuits (IC)</b> can be used to prototype a combinational logic circuit on a breadboard. These devices are small assemblies of electronic components that have been combined into a single unit. In this lab, the IC chips consist of logic gates that can be wired to prototype the logic circuit (Figure 3).  
<b>Integrated circuits (IC)</b> can be used to prototype a combinational logic circuit on a breadboard. These devices are small assemblies of electronic components that have been combined into a single unit. In this lab, the IC chips consist of logic gates that can be wired to prototype the logic circuit (Figure 3). For IC chips and other electrical components, power (5V) and ground (0V) represent  1 and 0, respectively. 


[[Image:Lab_ICChip.jpg|500px|thumb|center|Figure 3: An IC Chip]]
[[Image:Lab_ICChip.jpg|500px|thumb|center|Figure 3: An IC Chip]]
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Each chip consists of multiple logic gates. A 7408 chip consists of four AND gates, a 7432 chip consists of four OR gates, and a 7404 chip consists of six NOT gates. These gates can be wired to inputs and outputs to create a combinational logic circuit. The IC chips must also be connected to a power source and ground to operate.  
Each chip consists of multiple logic gates. A 7408 chip consists of four AND gates, a 7432 chip consists of four OR gates, and a 7404 chip consists of six NOT gates. These gates can be wired to inputs and outputs to create a combinational logic circuit. The IC chips must also be connected to a power source and ground to operate.  


Figure 4 shows how the IC chips can be used to wire the circuit for the ATM problem. In this circuit in Tinkercad, a piezo buzzer represents the output. Slide switches control the Print, Withdraw, and Deposit inputs. The pink wire represents the Print (P) input, the blue wire represents the Withdraw (W) input, and the yellow wire represents the Deposit (D) inputs.
Figure 4 shows how the IC chips can be used to wire the circuit for the ATM problem. In this circuit in Tinkercad, a piezo buzzer represents the output. Slide switches control the Print, Withdraw, and Deposit inputs, where  connecting the switch to the power sets the input to 1, and connecting the switch to the ground sets the input to 0. The pink wire represents the Print (P) input, the blue wire represents the Withdraw (W) input, and the yellow wire represents the Deposit (D) inputs.


[[Image:Lab_ICBreadboard.jpg|500px|thumb|center|Figure 4: The ATM Problem Prototyped on a Breadboard using IC Chips]]
[[Image:Lab_ICBreadboard.jpg|500px|thumb|center|Figure 4: The ATM Problem Prototyped on a Breadboard Using IC Chips]]


The <math>D</math> input is wired to a NOT gate (Chip 7404) to get a <math>\overline{D}</math> output. This is wired to an AND gate input (Chip 7408), along with a <math>P</math> input to get a <math>P\overline{D}</math> output. This output is wired to an OR gate (Chip 7432), along with a W input to get the final output of <math>W+ P\overline{D}</math>.
The <math>D</math> input is wired to a NOT gate (IC 7404) to get a <math>\overline{D}</math> output. This output is wired to an AND gate input (IC 7408), along with a <math>P</math> input to get a <math>P\overline{D}</math> output. This output is wired to an OR gate (IC 7432), along with a W input to get the final output of <math>W+ P\overline{D}</math>.
In this lab exercise, these steps will be applied to construct the alarm requested by Farmer Georgi.
 
== Basic Breadboard Wiring ==
'''Wire A''' and '''Wire B''' are not connected (Figure 5).
[[Image:Wire_A_and_B.png|500px|thumb|center|Figure 5: Wire A and Wire B Sample Connection]]
'''Wire C''' and '''Wire D''' are connected together (Figure 6).
[[Image:Wire_C_and_Wire_D.png|500px|thumb|center|Figure 6: Wire C and Wire D Sample Connection]]
'''Wire E''' and '''Wire F''' are not connected (Figure 7).
[[Image:Wire_E_and_Wire_F.png|500px|thumb|center|Figure 7: Wire E and Wire F Sample Connection]]
'''Wire G''' and '''Wire H''' are connected (to be grounded) together.
'''Wire I''' and '''Wire J''' are connected (to be powered) together (Figure 8).
[[Image:Wire_GH_and_Wire_IJ.png|500px|thumb|center|Figure 8: Wires G&H and Wires I&J Sample Connections]]
An example of one of the AND gated connected with inputs and outputs for that gate shown (Figure 9). Refer to Figure 1 to see all possible inputs and outputs on an IC chip.
[[Image:And_Gate_Breadboard.png|500px|thumb|center|Figure 9: AND Gate Example]]
Sample connection for an LED with 220 Ω resistor (Figure 10).
[[Image:Led_Resistor.png|500px|thumb|center|Figure 10: LED with Resistor Sample Connection]]


= Materials =
= Materials =
* Computer with LabVIEW 2019 software
* 7432 IC (four dual-input OR gates)
* Materials for in-person lab:
* 7408 IC (four dual-input AND gates)
** 7432 IC (4 dual-input OR gates)
* 7404 IC (six single-input NOT gates)
** 7408 IC (4 dual-input AND gates)
* Pre-Assembled Breadboard
** 7404 IC (6 single-input NOT gates)
* Wires
** NI-ELVIS II+ with prototyping board
* 5V Battery Case
** Wires
* LED
** Electrical leads
* 220 Ω Resistor
** Two 100 kΩ resistors (brown, black, yellow)
* Slide Switches
 
= Problem Statement =
 
Farmer Georgi owns a 350-acre dairy farm in upstate New York. In addition to milk and butter, Farmer Georgi sells fresh eggs at the Union Square Greenmarket in Manhattan. Farmer Georgi is praised for the quality of his eggs, which is a direct effect of his treating his hen well. He keeps his barns at the optimal temperature for the hen to lay eggs. It is also imperative that Farmer Georgi protects the hen that produces eggs for his business.
 
=== Part I: Heating & Cooling System ===
 
Because Farmer Georgi cares about the quality of his eggs, Farmer Georgi treats the hen with the utmost respect. The hen is most comfortable and stress-free when the temperature of the two barns are between 60°F and 80°F. Farmer Georgi needs a heating and cooling system in his barns that maintain a temperature in that optimal range. 
 
=== Part II: Alarm System ===
 
Farmer Georgi has two barns, one hen, and a supply of corn. A fox has been attempting to eat the hen by hiding in a barn. The hen can move freely from one barn to the other. Farmer Georgi sometimes stores corn in one barn and sometimes in the other, but he never stores it in both at the same time. The hen would like to eat the corn and the fox would like to eat the hen. Farmer Georgi needs an alarm system that uses a digital logic circuit to protect the hen and the corn. The design should use the fewest logic gates and input variables possible. The alarm will sound if:
* The fox and the hen are in the same barn
* The hen and the corn are in the same barn


= Procedure =  
= Procedure =  


== Setting up a Blank VI ==
=== Step 1. Formulate the Simplified Boolean Equation ===
 
# Open LabVIEW and select Blank VI under Create Project.
# Click Window > Tile Left and Right to display the front panel (left window) and back panel (right window) side by side. This will make them visible at the same time, making it easier to work.
# With the back panel selected, click View > Tools Palette to open the Tools palette.
# With the front panel selected, click View > Controls Palette. The workspace should look like Figure 16. To open the Controls palette in the future, simply right click in the front panel. Similarly, to open the Functions palette, simply right click in the back panel.
 
[[Image:Lab_labview_1.png|700px|thumb|center|Figure 16: LabVIEW Workspace]]
 
For help with the operation of any LabVIEW icon, select Help > Show Context Help > click the icon for the operation that is unclear. It will be explained in the Context Help window.
 
== Part I: Heating & Cooling System ==
 
Build a VI that simulates a heating and cooling system. The system must be able to be controlled manually or automatically. The VI’s specifications are listed below.
 
* Must be able to be controlled automatically and manually
* In manual mode, the heater and air conditioning (AC) can be switched on/off by the user
* In automatic mode, the heater and AC turn on/off based on the following conditions:
** The air conditioner is turned on when the temperature is above 80 °F
** The heater is turned on when the temperature is below 60 °F
** The heater and the air conditioner are turned off when the temperature is between 60 °F and 80 °F
 
=== 1. Design the Heating & Cooling System in LabVIEW ===
 
<span style="color:red;">Note: A LabVIEW digest of common tasks at the bottom of the page contains references for faster navigation.</span>
 
# Follow the steps in Setting up a New VI to start a new VI in LabVIEW.
# In the front panel, drag and drop three Round LEDs and three Slide Switches by going to the Controls palette > Modern tab > Boolean (Figure 17). The round LEDs and slide switches will separately represent the AC, heater, and manual mode. The round LEDs will indicate if the item is on, and the slide switches will toggle the items on/off.[[Image:SlideSwitches.jpg|500px|thumb|center|Figure 17: Slide Switches and Round LEDs in the Controls Palette]]
# Rename the LEDs and their corresponding switches to "Manual," "AC," and "Heater" to make building the system clearer (Figure 18). This can be done by using the editing text tool in the Tools palette.[[Image:NamedSwitches.jpg|500px|thumb|center|Figure 18: Named Switches and LEDs in the Front Panel]]
# Drag and drop a thermometer (Figure 19) into the front panel (Controls palette > Modern tab > Numeric > Thermometer).[[Image:Thermometer.jpg|500px|thumb|center|Figure 19:Thermometer Control]]
# In the back panel, right click the thermometer terminal and select Change to Control, and observe the arrow switches from the left side to the right side (Figure 20). This makes the thermometer a control that will give an input to the program, which will be temperature.[[Image:Indicator.jpg|300px|thumb|center|Figure 20:Indicator (Left) vs Control (Right)]]
# In the back panel, insert a case structure to control the manual and automatic operation of the heating and cooling system (Functions palette > Structures > Case Structure). To place the case structure, click once to place one corner of the case structure, and once more to place the other corner of the case structure in the back panel (Figure 21).[[Image:ProcedureCaseStructure.jpg|500px|thumb|center|Figure 21: Case Structure]]
# Wire the Manual slide switch to the case selector on the case structure (Figure 22). This should automatically change the selector label values to True and False, if they were not already, because the slide switch is a Boolean data type. The true value corresponds to manual mode being on (where the user can directly toggle the heater and AC), and the false value corresponds to manual mode being off (where the heater and AC are automatically toggled by the system).[[Image:ManualSwitch.jpg|500px|thumb|center|Figure 22: Manual Switch as Case Selector]]
# Because the temperature of the barn is input into the system only when the system is not in manual mode (the false case), the thermometer terminal should be moved into the false sub-diagram (Figure 23).[[Image:FalseCase.jpg|500px|thumb|center|Figure 23: Thermometer in the False Sub-diagram]]
# In the true sub-diagram, wire the AC and heater switches directly to their corresponding LEDs (Figure 24). This allows the switches to directly toggle their corresponding LEDs.[[Image:WiringSwitches.jpg|500px|thumb|center|Figure 24:Wiring the Switches to the LEDs]]
#Staying in the true sub-diagram, insert a True Constant (Functions palette > Programming tab > Boolean > True Constant). Wire the true constant to the manual LED to turn the manual LED on and indicate that the system is in manual mode (Figure 25).[[Image:Labview.png|500px|thumb|center|Figure 25: Sub-diagram for True Case]]
# In the false sub-diagram, insert two Numeric Constants (Functions palette > Programming > Numeric > Numeric Constant), one Greater? function and one Less? function (Functions palette > Programming > Comparison). These will be used to build the program for the heating and cooling system in automatic mode (Figure 26).[[Image:FalseTerminals.jpg|500px|thumb|center|Figure 26: Terminals for False Sub-diagram]]
# The less than and greater than functions compare what is wired to the upper input terminal to what is wired to the lower input terminal. Wire the thermometer to the upper input terminals of the less and greater functions. Set a numeric constant to 60 and the other to 80. Wire the 60 numeric constant to the lower input terminal of the less than function and the 80 numeric constant to the lower input terminal of the greater than function. Wire the output terminal of the greater than function to the AC LED and wire the output of the than less function to the heater LED (Figure 27).[[Image:HeatAcWiring.jpg|500px|thumb|center|Figure 27: Wiring to Heater and AC LEDs]]
# In the false sub-diagram, Insert a False Constant (Functions palette > Programming > Boolean > False Constant) and wire it to the manual LED (Figure 28). This turns off the manual LED and indicates that the system is in automatic mode.[[Image:SubFalseDiagram.jpg|500px|thumb|center|Figure 28: Sub-diagram for False Case]]
# The system is now complete. Click the continuously run button to control and test the VI. If the continuously run button is faded out, that means the system is wired completely. When successfully running the system, the gridlines in the background of the front panel should disappear (Figure 29). Click the switches and thermometer on the front panel to test the system.[[Image:HeatCoolSystem.jpg|500px|thumb|center|Figure 29: Running Heating and Cooling System]]
# Have a TA check the VI. Once testing is complete, take a screenshot of the VI. Save the heating and cooling system as a VI file (saving the file will save both the front panel and back panel in one file). Send the VI file to the lab participants via email.
 
=== 2. Interfacing with a Heat Cube ===
 
The VI will now be altered to interact with a heat cube, which is a physical device that houses a heating element, a fan, and a thermocouple, and LEDs located on an NI ELVIS II+ board. The heat cube will take the ambient temperature of the room and input it into the heating and cooling system. The fan (i.e. the AC) and heater in the heat cube can be turned on/off manually or automatically using the heating and cooling VI that was just created. This will be done by uploading pre-written sub-VIs that will interface the heating and cooling VI with the circuit on the NI ELVIS board II+.
 
#[[Media:Sub-VIs.zip | Download the sub-VIs onto the desktop.]] Unzip the folder. There should be three sub-VIs – Cooling Control.vi, Heat Control.vi, and Temp Reading.vi.
#Insert the sub-VIs into the back panel by right-clicking on the back panel > Select a VI… > click the sub-VI. Click on the back panel outside of the case structure to place the sub-VIs. They should appear as small boxes with text and an icon (Figure 30).[[Image:SubVi.jpg|200px|thumb|center|Figure 30:Sub-VI Terminals]]
# In the automatic sub-diagram, wire the output tunnel (green box along the border of the case structure) of the Less Than function to the input terminal of the Heat Control sub-VI labeled Heat. Wire the output tunnel of the Greater Than function to the input terminal of the Cool Control sub-VI labeled Cooling.[[Image:l51.jpg|400px|thumb|center|Figure 31:sub-diagram]]
# Delete the orange wiring from the thermometer terminal to the upper input terminals of the less than and greater than functions. Wire the output terminal of the Temp Reading sub-VI labeled Result to the upper input terminals of the less than and greater than functions. The Temp Reading sub-VI will effectively replace the thermometer control terminal. [[Image:L52.jpg|400px|thumb|center|Figure 32:Temp Reading sub-VI]]
# Change the thermometer node to an indicator. In the back panel, right click the thermometer terminal and select Change to Indicator. [[Image:L53.jpg|400px|thumb|center|Figure 33:Thermometer terminal]]
# Wire the Result output terminal on the Temp Reading sub-VI to the thermometer indicator terminal. The thermometer indicator terminal will be used to display the temperature being read by the thermocouple in the heat cube. [[Image:L54.jpg|400px|thumb|center|Figure 34:Sub-VI Terminals]]
# A device constant must be defined for each of the pre-written sub-VIs. The device constant selects the external device the sub-VIs transmit data to and receive data from.
## With the wiring tool selected, right click on the input terminal of the sub-VIs labeled Device Name > Create > Constant. [[Image:L55.jpg|400px|thumb|center|Figure 35:Device constant]]
# Verify that all three device constants are equivalent. The device constant can be changed using the operating tool in the Tools palette. [[Image:L56.jpg|400px|thumb|center|Figure 36:Tools palette]]
# Ask the TA to check over the modifications to the VI. Take a screenshot of the VI and send the file to the lab participants via email.
 
=== 3. Build the Circuit on an NI ELVIS II+ Board ===
 
# The TA will supply prebuilt heat cube circuit with a NI ELVIS board II+, a heat cube, two 100 kΩ resistors, and electrical wires. This circuit will be used to simulate the heating and cooling system.
<!--# Using two 100 kΩ resistors (Brown, Black, Yellow), insert one end of each resistor into AIGND (row 18) of the NI ELVIS II+ board.
# Insert the other end of one of the resistors into the AI 7+ (row 15), and the end of the other resistor into AI 7- (row 16).
# Using a wire, connect the AI 7+ port (row 15) to the screw terminal 1 port (row 46).
# Using a wire, connect the AI 7- port (row 16) to the screw terminal 2 port (row 47).
# Insert the positive and negative wires from the fan into Variable Power Supplies SUPPLY+ (row 48) and Variable Power Supplies GROUND (row 49), respectively, at the lower-left-hand corner of the NI ELVIS II+ board.
# Connect the positive wire from the heater to DC +5 V (row 54) on the lower-right-hand corner of the NI ELVIS II+ board.
# Connect the source of the MOSFET from the heat cube circuit to DC ground (row 53) on the lower-right-hand corner of the NI ELVIS II+ board.
# Connect the gate of the MOSFET from the heat cube circuit to DIO 19 (row 20) on the upper-right-hand corner of the NI ELVIS II+ board.-->
# Power the NI ELVIS II+ board with the power cable and also connect it to the PC with the USB cable. The device constants on the back panel of the VI should update to reference the NI ELVIS II+ board.
# Update the device constants on the back panel of the VI to reference the NI ELVIS II+ board.
## Note: The correct device constant is the one that appears in the dropdown list
# Run the VI. Observe how the fan and heater in the heat cube can be turned on manually and automatically. Observe how the thermometer indicator in the front panel displays the actual temperature of the room.
 
== Part II: Alarm System ==
 
Design and build a VI that simulates an alarm system using digital logic. The specifications for the alarm system are listed under the Problem Statement section.
 
=== 1. Formulate the Simplified Boolean Equation ===
 
# The two barns must be assigned a numeric equivalent before the truth table is prepared. Use 1 for Barn A and 0 for Barn B (1 does not mean true and 0 does not mean false for the inputs). For the alarm output, use 0 to indicate that the alarm should be off, and 1 to indicate that the alarm should be on.
# On a sheet of paper or on the Zoom whiteboard, create a truth table that includes the three inputs (hen, fox, corn) and one output (alarm). Assign the input variables. Use all scenarios for hen, the corn, and the fox. For example, one possible scenario is that the hen, corn and fox are in Barn B, so place a 0 in the three input columns.
# Compute the output column. To do this, analyze the three inputs and logically determine if the alarm will sound in each scenario. Place a 1 in the output column if the alarm will sound and a 0 if it will not.
# Circle all the combinations that produce a 1 in the output column. Create a Boolean equation from this table that uses each of the input combinations that produced a true output. Refer to the Overview section if there is any confusion.
# Create a K-map. Draw a map that uses all the combinations from the Boolean equation. Use the Boolean equation to fill in the 1s and 0s on the K-map.
# Box the pairs of 1s. The 1s may only be boxed in powers of 2 starting with the largest possible combination and working down to the smallest. The outcomes that do not contribute to the solution are to be discarded.
# This process yields a simplified Boolean equation. Write this simplified Boolean equation down.
# Draw a combinational logic circuit of the simplified Boolean equation.
# Have a TA approve the steps to obtain the combinational logic circuit.
 
=== 2. Build the Logic Circuit in LabVIEW ===
 
<span style="color:red;">Note: A LabVIEW digest of common tasks at the bottom of the page contains references for faster navigation.</span>


Build the logic circuit in <b>LabVIEW 2019</b> using the combinational logic circuit that was drawn.  
# The two barns must be assigned a numeric equivalent before the truth table is prepared. Use 1 to represent that a variable (hen, fox, or grain) is in Barn A and 0 to represent that the variable is in  Barn B. For the alarm output, use 0 to indicate that the alarm should be off, and 1 to indicate that the alarm should be on. When  building the  circuit, 1 is power and 0 is ground.
# On a sheet of paper, create a truth table that includes the three inputs (hen, fox, grain) and one output (alarm). Assign the input variables. Use all scenarios for hen, the grain, and the fox. For example, one possible scenario is that the hen, grain and fox are in Barn A, so place a 1 in the three input columns. The number of rows in the truth table should be 2^n where n is the number of inputs.
# Compute the output column. Analyze the three inputs and determine if the alarm will sound for each combination. Place a 1 in the output column if the alarm will sound and a 0 if it will not.
# Circle all the combinations that produce a 1 in the output column. Create the  Boolean equation from this table that uses each of the input combinations that produced a  1  output. Refer to the Overview section if there is any confusion.
# Draw a K-map and fill the cells in using the truth table as discussed in the Overview.
# Box the groups of 1s. The 1s may only be boxed in powers of 2. Start with the largest box, and  continue  to the smallest, making sure to box each cell containing a 1, and also making sure to have as few boxes as possible. Once all the boxes are drawn, identify the constant variables for each box to create the simplified  Boolean equation.
# Draw a combinational logic circuit of the simplified Boolean equation. Use a light bulb to represent the alarm. EG1004 recommends using [https://logic.ly/demo/ logic.ly] for creating the combinational logic circuit. Screenshot the circuit instead of saving it.
# Have a TA approve the combinational logic circuit.


# Follow the steps in Setting up a New VI to start a new VI in LabVIEW.
=== Step 2. Test the Integrated Circuits (ICs) ===
# Place three switches on the front panel by going to the Controls palette > Modern tab > Boolean > select the switch. The switches will represent the hen, the corn, and the fox.
# Place a Boolean indicator on the front panel to represent the alarm or the output. Go to the Functions palette > Programming > Boolean > select the AND, NOT, and OR gates necessary for the circuit.
# Wire the gates to build the combinational logic circuit.
# Click run continuously to simulate the circuit. Once the LabVIEW program is complete, have a TA check and approve the circuit.


=== 3. Test the Integrated Circuits (ICs) ===
'''This step  will be done by  the lab TAs. Read the following explanation for Step 2 and let the  lab TAs know when the ICs are ready to test.'''


<span style="color:red;">Note: Read the procedure below to familiarize yourself with how to test IC chips that will be used in this lab. This part of the procedure is for your information only. Nothing has to be performed for this part of the lab.</span>
Before building the circuit, the ICs used in wiring the alarm system must be tested to determine if they are functioning. If the procedure is completed without verifying that the ICs work, it will require additional time and troubleshooting when the alarm circuit is built. The system for checking the ICs uses an Arduino board to send and receive signals from the AND/OR/NOT chips and determines if they are functioning properly.


Before performing the lab, the <b>integrated circuits (IC)</b> used in wiring the alarm system on the NI-ELVIS II+ board must be tested to determine if they are functioning. If the procedure is completed without verifying that the ICs work, problems may occur in the circuit that require additional time and troubleshooting. The system for checking the ICs uses an Arduino board to send and receive signals from the AND/OR/NOT chips and determines if they are functioning properly.
Load the chip onto the Arduino board (Figure 11) and start the Serial Monitor on the Arduino program (top right corner). The code will cycle through the basic inputs (0, 1 for NOT; 00, 01, 10, 11 for AND/OR) and then send the outputs of each gate in the chip back to the Arduino board. The code compares those results to the expected result. It displays each input/output pair and the final result.  After the test is done, carefully remove the chips from the test station.


First, load the chip onto the Arduino board (Figure 37) and start the Serial Monitor on the Arduino program (top right corner). The code will cycle through the basic inputs (0, 1 for NOT; 00, 01, 10, 11 for AND/OR) and then send the outputs of each gate in the chip back to the Arduino board. The code compares those results to the expected result. It displays each input/output pair and displays the final result indicating if the chip is functional or defective. The goal is to determine if the gates are outputting the correct results. After, remove the chips carefully from the Arduino board.
[[Image:ICtesting.jpg|500px|thumb|center|Figure 11: IC Testing Setup]]


[[Image:ICtesting.jpg|500px|thumb|center|Figure 37:IC Testing Setup]]
=== Step 3. Build the Combinational Logic Circuit  ===


=== 4. Build the Circuit on an NI ELVIS II+ Board ===
# Obtain a pre-assembled breadboard from the TA.  
# Build the circuit on a pre-assembled breadboard. On the board, identify each of the three IC chips as an AND, OR, or NOT gate. To do this, read the number on the chip and match it with the numbers shown in Figure 12. <b>Look for the notch at one end of each chip to orient the chip to the diagrams in Figure 12 and to match the pins</b>. Note that each IC chip has multiple gates. [[Image:ICchips.jpg|500px|thumb|center|Figure 12: IC Numbers and Pins]]
# Place the IC chips over the bridge in the breadboard with the NOT chip on top, the AND chip in the middle, and the OR chip at the end (Figure 13). Remember to orient the  IC chips using the notch. [[Image:ICbreadboard.jpg|500px|thumb|center|Figure 13: IC Chip in Breadboard]]
# Power the chips by inserting one end of an electrical lead into the power column marked + on the breadboard. Insert the other end of the lead into Pin 14 of the IC chip. Refer to Figure 7 for the pin numbers on each IC chip. Repeat this process for all three chips.
# Ground the chips by inserting one end of another electrical lead into the ground column marked – on the breadboard and the other end into Pin 7 of the IC chip. Repeat this process for all three chips (Figure 14).[[Image:ICPower.jpg|500px|thumb|center|Figure 14: IC Chips Connected to Power and Ground]]
#  Using three switches on the breadboard, assign each switch to an input variable (fox, grain, hen). For all three switches, the wire connected to the ground represents Barn A, and the wire connected to power represents Barn B.
# The center leads from each switch begins the wiring for each input variable. Follow Figure 12  to connect  to the inputs and outputs of each gate on the IC chip.
# Continue this process until the entire circuit is wired according to  the simplified Boolean equation. Insert one end of a wire into the final output of the logic circuit (This will most likely be the output of an OR gate). Attach the other end of the wire to the last row of the breadboard where no other connections are made. This will serve as the connection for the power side of the LED. The LED must also be grounded. '''Ensure that a 220 Ω  resistor is added connecting the negative terminal of the LED and ground.'''
# Have a TA verify and approve the wiring before supplying any power to the circuit.
# Ensure the 5 V Battery is powered off. Wire the positive (red) wire to the power line of the breadboard. Repeat this process for the ground (black) wire, and wire it to the ground power line of the breadboard. These wires will serve as the power and  ground for all the IC chips and the slide switches. Power the battery and observe the LED.
# Operate the slide switches corresponding to the fox, grain, and hen. Observe the LED to see if the alarm goes off based on the inputs to each barn. Compare the results to the truth table to determine if the circuit is operating correctly.
# If the circuit is not operating properly, disconnect the circuit from power and examine the circuit including the wiring.
# If the circuit is operating correctly, take pictures of the circuit and clean up the workspace.


# Build the circuit on a NI-ELVIS II+ prototyping board. On the board, identify each of the three IC chips as an AND, OR, or NOT gate. To do this, read the number on the chip and match it with the numbers shown in Figure 16. Look for the notch at one end of each chip to orient the chip to the diagrams in Figure 37 and to match the pins.[[Image:ICnumbers.jpg|500px|thumb|center|Figure 37: IC Numbers and Pins]]
# Place the IC chips over the bridge in the NI-ELVIS II+ board (Figure 38).[[Image:ICbreadboard.jpg|500px|thumb|center|Figure 38: IC Chip in Breadboard]]
# Power the chips. Insert one end of an electrical lead into Row 54 (marked +5V) of the NI-ELVIS II+ board. Insert the other end of the lead into Pin 14 of the IC chip. Repeat this process for all three chips.
# Ground the chips using the same method. Insert one end of another electrical lead into Row 53 (marked Ground) of the NI-ELVIS II+ board and the other end into Pin 7 of the IC chip. Repeat this process for all three chips.
# Look at the top right corner of the breadboard to find the Digital Input/Output (DIO) holes. Wire Row 1 (DIO 0, on the top right side of the board) to use the Corn input variables and begin wiring the circuit based on the simplified Boolean equation. Repeat this using Row 2 (DIO 1) for the Fox, and Row 3 (DIO 2) for the Hen.
# Continue this process until the entire circuit is wired. Insert one end of a lead into the final output of the NI-ELVIS circuit. Attach the other end of the lead to row Row 35 (LED 0). This will connect the final output to an LED on the board that will simulate the alarm.
# Plug in the NI-ELVIS II+ board and connect the USB cable to the lab PC.
# Power on the NI-ELVIS II+ board by toggling the switches on the back of the device and top of the device. When the pop-up window appears, select NI-ELVISmx Instrument Launcher and click OK (Figure 39).[[Image:NewDataAquisition.jpg|500px|thumb|center|Figure 39: New Data Acquisition Device Dialog Window]]
# Click on the DigOut Icon on the Instrument Launcher window (Figure 40).[[Image:InstrumentLauncher.jpg|600px|thumb|center|Figure 41: NI ELVISmx Instrument Launcher Dialog Window]]
# The NI ELVISmx Digital Writer window should appear (Figure 42). Select “0-7” under Lines to Write.[[Image:DigitalWriter.jpg|500px|thumb|center|Figure 42: Digital Writer Window]]
# Click Run and toggle lines 0-2 corresponding to the corn, fox, and hen. Observe the LED to see if the alarm lights up based on the inputs to each barn. Compare the results to the truth table to determine if the circuit is operating correctly.
# Have a TA check the circuit.  Once the TA approves, take pictures/screenshot of the circuit and clean up the workspace.
The lab work is now complete. Refer to the Assignment section for the instructions to prepare the lab report.
The lab work is now complete. Refer to the Assignment section for the instructions to prepare the lab report.


= Assignment =
= Assignment =


== Individual Extra Credit Lab Report ==  
== Individual Lab Report ==  
{{Labs:Lab Report}}
{{Labs:Lab Report}}
* Abstract
** Briefly state the objective of the lab, note that the circuit was tested, and summarize its behavior when it was tested
* Introduction
** Define and discuss digital logic
** Define and discuss the use of truth tables, Boolean equations, K Maps, and simplified Boolean equations in designing and building digital circuits. Use the ATM problem to illustrate their use in designing and building digital circuits
** Define and discuss logic gates generally, describe the behavior of the three logic gates used in this lab, and note that they implement digital logic in digital circuitry
** Discuss integrated circuits
** Briefly describe the problem statement for this lab
* Procedure
** In a sentence, present the materials used in this lab
** Describe the steps taken to complete the lab, including a description of how the circuit was tested at the end of this section. Do NOT include the test results in this section. Use incomplete versions of the truth table and K map to show how they were created. Do NOT include completed versions of the truth table and K map in this section. Describe the Boolean equations (i.e. “The original Boolean equation used six three-variable terms…”), but do NOT include them in this section 
* Data/Observations
** In paragraphs, present and discuss the completed truth table, the original Boolean equation, the K map, and the simplified Boolean equation in this section. Summarize the test results in this section and note the results were compared to the output in the truth table to determine if the circuit operated correctly
* Conclusion
** Discuss the value of the minimization that results from the use of a K map. Compare how many gates would be used if the original Boolean equation was used to build the alarm circuit versus the number of gates used to build the alarm circuit using the simplified Boolean equation
** Discuss how minimization, digital logic, and combinational logic circuits have advanced technology 
** Discuss any improvements
* Contribution Statement


* Describe the problem statement regarding Farmer Georgi
{{Labs:Lab Notes}}
* Describe how AND, OR, and NOT gates work
* What is a truth table? Explain the process for obtaining a Boolean equation from a truth table
* What is a K-map? How does it contribute to obtaining a simplified Boolean equation? To demonstrate the simplification, show what the equation would look like if terms were written for each of the true values and the simplified equation by applying the K-map. Discuss how much simpler the circuitry is as a result of applying the K-map
* Include the truth table, Boolean equation, K-map, simplified Boolean equation, and combinational logic circuit developed during the lab
* Describe how to construct a digital logic circuit using Boolean equations, K-maps, truth table etc.
* Why is there a need for the minimization of a logic design and what are the advantages?
* How does the use of a combinational logic circuit contribute to advances in technology?
* Describe how the final combinational logic circuit was obtained
* Discuss LabVIEW and how does it help engineers and scientists with their work. What are its advantages and disadvantages?
* How is LabVIEW important today?
* Discuss what an NI ELVIS II+ board is
* Explain what a VI is
* What are controls and indicators?
* What are structures and functions?
* What is the front panel used for? The back panel?
* Because the procedural elements for the heating & cooling system are extensive, only briefly summarize the heating & cooling system procedure
* Did the alarm system and VI work?
* Suggest improvements for the VI
* Include a screenshot of the front and back panels of the LabVIEW VIs for the alarm system and heating & cooling system
* Discuss other possible design/procedural improvements
* Discuss what part of the lab you completed for the group and how it was important to the overall experiment.
 
<!--{{Labs:Lab Notes}}-->


== Team Powerpoint Presentation ==
== Team Powerpoint Presentation ==
Line 354: Line 278:


* How does digital logic impact the world today?
* How does digital logic impact the world today?
* Looking into the future, how will digital logic change the world?
* What considerations should be made to prototype a circuit?
* Include the truth table, Boolean equation, K-map, simplified Boolean equation, and combinational logic circuit developed during the lab
* Include the truth table, Boolean equation, K-map, simplified Boolean equation, and combinational logic circuit developed during the lab
* Describe the advantages and disadvantages of using LabVIEW
* Explain what a VI is
= LabVIEW Digest of Common Tasks =
== Front Panel ==
* <b>How to get a slide control:</b>
** Controls palette > Modern tab > Numeric [[Image:lab_labview_2.png]]
** Select Horizontal Pointer Slide [[Image:Slide Control 2.png|55px]]
** Click on the front panel to place the slide at a specific location
* <b>How to get an LED indicator:</b>
** Controls palette > Modern tab > Boolean [[Image:lab_labview_8.png]]
** Select the Round LED [[File:LED 1.png|55px]] or Square LED [[File:LED 2.png|55px]]
** Click on the front panel to place the LED at a specific location
* <b>How to get a numeric control:</b>
** Controls palette > Modern tab > Numeric [[Image:lab_labview_2.png]]
** Click on Numeric Control [[Image:NC.png|55px]]
** Click on the front panel to place the numeric control at a specific location
* <b>How to get a numeric indicator:</b>
** Controls palette > Modern tab > Numeric [[Image:lab_labview_2.png]]
** Click on Numeric Indicator [[Image:NI.png|55px]]
** Click on the front panel to place the numeric indicator at a specific location
== Back Panel ==
* <b>How to define an arithmetic operation:</b>
** Functions palette > Programming tab > Numeric [[Image:lab_labview_33.png]]
** Click on the function of the desired arithmetic operation [[Image:Arithmetic.png|300px]]
** Click on the back panel to place the arithmetic function at a specific location
* <b>How to define Boolean constants (usually used to turn on/off LEDs):</b>
** Functions palette > Programming tab > Boolean [[Image:lab_labview_36.png]]
** Click on the True Constant [[Image:lab_labview_42.png]] or False Constant [[Image:lab_labview_43.png]]
** Click on the back panel to place the Boolean constant at a specific location
* <b>How to wire:</b>
** Tools palette > Wiring tool [[Image:lab_labview_19.png]]
** Click the desired object output terminal (on the left side) to wire from
** Click the desired object input terminal (on the right side) to wire to


= References =  
= References =  
Introduction to LabVIEW, Six-Hour Course [Courseware]. (June 2003) Austin, TX: Worldwide Technical Support and Product Information, National Instruments Corporation.
“LabVIEW Block Diagram Explained.” National Instruments, National Instruments, 4 Feb. 2020, www.ni.com/en-us/support/documentation/supplemental/08/labview-block-diagram-explained.html.
“Case Structure.” National Instruments, National Instruments, 4 Feb. 2020, www.zone.ni.com/reference/en-XX/help/371361R-01/glang/case_structure/.
“LabVIEW Front Panel Explained.” National Instruments, National Instruments, 4 Feb. 2020, www.ni.com/en-us/support/documentation/supplemental/08/labview-front-panel-explained.html.
Boole, George, Encyclopedia Britannica, 2003. Encyclopedia Britannica Online. Retrieved July 29, 2003 http://www.britannica.com/eb/article?eu=82823


{{Laboratory Experiments}}
{{Laboratory Experiments}}

Latest revision as of 16:53, 16 October 2024

Objective

The objectives of this lab are to design, build, and test an alarm system using digital logic.

Overview

In this lab, the task is to create an alarm system for a client named Farmer Georgi. Farmer Georgi owns a 350-acre dairy farm in upstate New York. He sells fresh eggs at the Union Square Greenmarket in Manhattan. It is imperative that Farmer Georgi protects his hen that produces his eggs.

Farmer Georgi has two barns, one hen, and a supply of grain. A fox has been attempting to eat the hen by hiding in one of the two barns. The hen can move freely from one barn to the other. Farmer Georgi sometimes stores grain in one barn and sometimes in the other, but he never stores it in both at the same time. The hen would like to eat the grain and the fox would like to eat the hen. Farmer Georgi needs an alarm system that uses digital logic circuits to protect the hen and the grain. The design should use the fewest logic gates and input variables possible. The alarm should sound if:

  • The fox and the hen are in the same barn
  • The hen and the grain are in the same barn

Digital Logic

Construction of the alarm system will require the application of digital logic. Digital logic is the conceptual language behind modern computer systems. It is based on Boolean algebra that originally used two values, true and false, to design and solve logic problems. In its modern form, this logic uses true and false, HIGH and LOW, positive and negative,1 and 0, and other binary values to design and operate complex digital systems. 1 and 0 will be used exclusively in this exercise. The fundamentals of digital logic will be explored in this lab by designing a digital logic system to address a simple problem statement.

Truth Tables

In Boolean algebra, results can either be true (usually denoted as 1) or false (usually denoted as 0). Logical operators can be used to construct relationships, known as Boolean equations, between variables in a dataset. There are seven Boolean operators, but only three – AND, OR, and NOT – are used in this lab.

The AND operator confirms that two or more Boolean expressions are 1. The OR operator confirms that either one condition or another is 1. The NOT operator confirms if a value is 0.

Constructing a Boolean equation begins with the creation of a truth table, which represents the inputs and outputs of an operation.

Consider the following example:

Any combination of three tasks can be performed by an ATM: to print a statement (P), to withdraw money (W), or to deposit money (D). The ATM will charge a fee (C) to either withdraw money or print a statement without depositing money. A truth table can be constructed to describe when a fee will be charged (Table 1). Let 1 indicate that the user has taken that action and 0 indicate that the user has not taken that action.

Table 1: Truth Table for the ATM Example

Inputs Output
0 0 0 0
0 0 1 0
0 1 0 1
0 1 1 1
1 0 0 1
1 0 1 0
1 1 0 1
1 1 1 1

All combinations of actions must be considered.This represents the inputs of the truth table.

Consider the results of these actions, or the output of the table. The output of this truth table is determined by the designer. By considering each input or combination of inputs, an output for each row is found. For example, the input PDW = 000 on row 1 represents that no statement was printed, no money was withdrawn, and no money was deposited. As a fee is only charged when money is withdrawn (W = 1), or a statement is printed without depositing money (P = 1 and D = 0), this combination of inputs will result in no fee being charged. This is 0 for the output on the truth table, as shown in row 1. Continuing down the table and filling each row by logically considering the inputs and the output, the truth table will then show all inputs and their output.

Boolean Equations

The truth table is used to write the Boolean equation for the problem. The Boolean equation is a representation of when the output is 1. In the ATM example, a Boolean equation is written using the 1 outputs or when a fee is charged.

For each of the input combinations (rows) in truth table that output 1, the terms of the Boolean equation are determined by multiplying the variables together (the AND operation). If an input is 1, the variable can be used as-is; for an input that is 0, the variable is inverted using a macron or an overbar (the NOT operation) above the variable. Since the output is 1 if any of the combinations are 1, the equation is formed by using addition operations (the OR operation) on all the terms formed by the product of each combination, which is called a Sum of Products solution. But using this equation will create a design that is complex and has redundant components.Equation 1, below, is the Boolean equation for the ATM example detailed above.

(1)

Karnaugh Maps

Boolean equations can be simplified using a Karnaugh map (K-map). A K-map identifies and eliminates all of the conditions that do not contribute to the solution. The resulting simplified Boolean equation is used to build the digital circuit and will be a combination of the logic gates.

A K-map is a two-dimensional representation of the truth table that shows the common characteristics of the inputs. For an equation with three inputs, usually all the combinations of the first two inputs are shown as four columns and the values for the third input are shown as two rows. For four inputs, all the combinations of the third and fourth inputs are shown as four rows. Only one value can change at a time in adjacent rows or columns. For example, in Table 2, the columns change from 00 to 01 to 11 to 10, where only 1 variable changes at a time between adjacent columns. Each cell is filled by looking at the row and column of the cell, finding the row on the truth table, and then writing the output of the truth table onto the K-map. For example, for the cell highlighted in blue, the row and column says and , respectively. On the truth table with the inputs PDW = 000, the output is 0, and that is used to fill the cell. This is repeated for every cell in the K-map. Table 2 is the K-map for the ATM example.

Table 2: K-Map for the ATM Example
0 0 0 1 1 1 1 0
0 0 1 1 1
1 0 1 1 0

Simplified Boolean Equations

To develop the simplified Boolean equation, look for all the cells with a 1 that can physically be boxed together, where the number of cells in the box is a power of 2 (1, 2, 4, or 8 and so on). The boxes are allowed to overlap so the same cells can be used more than once. Look for the biggest boxes first, and keep finding smaller boxes until all the cells with a 1 in them are used. This means that sometimes just single cells will remain at the end. The cells in the K-map for the ATM example can be grouped as shown in Table 3.

Table 3: K-Map Boxes for the ATM Example


Kmap Boxes.gif


In this example, all the cells containing a 1 were covered with two boxes. This means that if the conditions for either box are 1, the output will be 1. This also means that the simplified Boolean equation will only have two terms. The term for each box can be determined by finding the variables that are constant throughout each cell of that box. For the red box, only W remains constant through the four cells. D switches from the top row to the bottom row, and P switches from the left column to the right column. This means that even though D switches between 0 and 1, and P switches between 0 and 1, the output remains constant. They are irrelevant in determining the output, and only the constant term, W, is relevant for determining the output highlighted by the red box. For the blue box, P and remains constant through the two cells, while W switches from the left cell to the right cell, meaning that is responsible for determining the output of the blue box, and W is irrelevant. The relevant terms for each box are added to produce the simplified Boolean equation shown in (3).

(3)

This equation meets the conditions in the truth table and achieves the desired result with the minimum number of logic elements.

Logic Gates

Digital logic is applied to digital circuitry through the use of simple logic gates. There are symbols for each of these gates, and the connections between them are represented by lines running from the output of one gate to the input of another. A line can connect only one output to each input. There are seven gates, but only the NOT, AND and OR gates will be used in this lab (Figure 1).

Figure 1: Logic Gate Symbols

The NOT gate is an inverter. It has one input and produces its opposite as the output. For example, if a 1 is the input to a NOT gate, a 0 is outputted, as seen in Table 4. The symbol for the operation is a macron or over bar over the variable. The truth table for a NOT gate is shown in Table 4.

Table 4: Truth Table for a NOT Gate
0 1
1 0

The AND gate performs a comparison operation on its inputs. If all the inputs are 1, the output is also 1. If either of the inputs is 0, the output is also 0. An AND gate can have two or more inputs (denoted by A and B in Table 5), but two inputs were used in this exercise. The symbol for the AND operation is a dot (·) between the variables , and is represented by multiplication mathematically. The truth table for an AND gate is shown in Table 5.

Table 5: Truth Table for an AND Gate
0 0 0
0 1 0
1 0 0
1 1 1

An OR gate performs a comparison operation on its inputs. If either of the inputs is 1, the output is also 1. But if all the inputs are 0, the output is also 0. An OR gate can have two or more inputs, but for this lab, it will have two inputs (denoted by A and B in Table 6). The symbol for the OR operation is a plus (+), and is represented by addition mathematically. The truth table for an OR gate is shown in Table 6.

Table 6: Truth Table for an OR Gate
0 0 0
0 1 1
1 0 1
1 1 1

Combinational Logic Circuits

A combinational logic circuit can be created using the simplified equation. A combinational logic circuit is a combination of logic gates that takes in inputs and produces an output according to a truth table or Boolean equation. For the ATM circuit, a NOT operation is performed on by inputting and outputting through a NOT gate. and are inputted into an AND gate, as denoted by them being multiplied in the simplified Boolean equation.The result of the AND operation between the and and the W is inputted into an OR gate, as denoted by the addition function in the Boolean simplified equation. The final combinational logic circuit can be seen in Figure 2.

Figure 2: Combinational Logic Circuit for ATM Example

Integrated Circuits

Integrated circuits (IC) can be used to prototype a combinational logic circuit on a breadboard. These devices are small assemblies of electronic components that have been combined into a single unit. In this lab, the IC chips consist of logic gates that can be wired to prototype the logic circuit (Figure 3). For IC chips and other electrical components, power (5V) and ground (0V) represent 1 and 0, respectively.

Figure 3: An IC Chip

Each chip consists of multiple logic gates. A 7408 chip consists of four AND gates, a 7432 chip consists of four OR gates, and a 7404 chip consists of six NOT gates. These gates can be wired to inputs and outputs to create a combinational logic circuit. The IC chips must also be connected to a power source and ground to operate.

Figure 4 shows how the IC chips can be used to wire the circuit for the ATM problem. In this circuit in Tinkercad, a piezo buzzer represents the output. Slide switches control the Print, Withdraw, and Deposit inputs, where connecting the switch to the power sets the input to 1, and connecting the switch to the ground sets the input to 0. The pink wire represents the Print (P) input, the blue wire represents the Withdraw (W) input, and the yellow wire represents the Deposit (D) inputs.

Figure 4: The ATM Problem Prototyped on a Breadboard Using IC Chips

The input is wired to a NOT gate (IC 7404) to get a output. This output is wired to an AND gate input (IC 7408), along with a input to get a output. This output is wired to an OR gate (IC 7432), along with a W input to get the final output of . In this lab exercise, these steps will be applied to construct the alarm requested by Farmer Georgi.

Basic Breadboard Wiring

Wire A and Wire B are not connected (Figure 5).

Figure 5: Wire A and Wire B Sample Connection

Wire C and Wire D are connected together (Figure 6).

Figure 6: Wire C and Wire D Sample Connection

Wire E and Wire F are not connected (Figure 7).

Figure 7: Wire E and Wire F Sample Connection

Wire G and Wire H are connected (to be grounded) together. Wire I and Wire J are connected (to be powered) together (Figure 8).

Figure 8: Wires G&H and Wires I&J Sample Connections

An example of one of the AND gated connected with inputs and outputs for that gate shown (Figure 9). Refer to Figure 1 to see all possible inputs and outputs on an IC chip.

Figure 9: AND Gate Example

Sample connection for an LED with 220 Ω resistor (Figure 10).

Figure 10: LED with Resistor Sample Connection

Materials

  • 7432 IC (four dual-input OR gates)
  • 7408 IC (four dual-input AND gates)
  • 7404 IC (six single-input NOT gates)
  • Pre-Assembled Breadboard
  • Wires
  • 5V Battery Case
  • LED
  • 220 Ω Resistor
  • Slide Switches

Procedure

Step 1. Formulate the Simplified Boolean Equation

  1. The two barns must be assigned a numeric equivalent before the truth table is prepared. Use 1 to represent that a variable (hen, fox, or grain) is in Barn A and 0 to represent that the variable is in Barn B. For the alarm output, use 0 to indicate that the alarm should be off, and 1 to indicate that the alarm should be on. When building the circuit, 1 is power and 0 is ground.
  2. On a sheet of paper, create a truth table that includes the three inputs (hen, fox, grain) and one output (alarm). Assign the input variables. Use all scenarios for hen, the grain, and the fox. For example, one possible scenario is that the hen, grain and fox are in Barn A, so place a 1 in the three input columns. The number of rows in the truth table should be 2^n where n is the number of inputs.
  3. Compute the output column. Analyze the three inputs and determine if the alarm will sound for each combination. Place a 1 in the output column if the alarm will sound and a 0 if it will not.
  4. Circle all the combinations that produce a 1 in the output column. Create the Boolean equation from this table that uses each of the input combinations that produced a 1 output. Refer to the Overview section if there is any confusion.
  5. Draw a K-map and fill the cells in using the truth table as discussed in the Overview.
  6. Box the groups of 1s. The 1s may only be boxed in powers of 2. Start with the largest box, and continue to the smallest, making sure to box each cell containing a 1, and also making sure to have as few boxes as possible. Once all the boxes are drawn, identify the constant variables for each box to create the simplified Boolean equation.
  7. Draw a combinational logic circuit of the simplified Boolean equation. Use a light bulb to represent the alarm. EG1004 recommends using logic.ly for creating the combinational logic circuit. Screenshot the circuit instead of saving it.
  8. Have a TA approve the combinational logic circuit.

Step 2. Test the Integrated Circuits (ICs)

This step will be done by the lab TAs. Read the following explanation for Step 2 and let the lab TAs know when the ICs are ready to test.

Before building the circuit, the ICs used in wiring the alarm system must be tested to determine if they are functioning. If the procedure is completed without verifying that the ICs work, it will require additional time and troubleshooting when the alarm circuit is built. The system for checking the ICs uses an Arduino board to send and receive signals from the AND/OR/NOT chips and determines if they are functioning properly.

Load the chip onto the Arduino board (Figure 11) and start the Serial Monitor on the Arduino program (top right corner). The code will cycle through the basic inputs (0, 1 for NOT; 00, 01, 10, 11 for AND/OR) and then send the outputs of each gate in the chip back to the Arduino board. The code compares those results to the expected result. It displays each input/output pair and the final result. After the test is done, carefully remove the chips from the test station.

Figure 11: IC Testing Setup

Step 3. Build the Combinational Logic Circuit

  1. Obtain a pre-assembled breadboard from the TA.
  2. Build the circuit on a pre-assembled breadboard. On the board, identify each of the three IC chips as an AND, OR, or NOT gate. To do this, read the number on the chip and match it with the numbers shown in Figure 12. Look for the notch at one end of each chip to orient the chip to the diagrams in Figure 12 and to match the pins. Note that each IC chip has multiple gates.
    Figure 12: IC Numbers and Pins
  3. Place the IC chips over the bridge in the breadboard with the NOT chip on top, the AND chip in the middle, and the OR chip at the end (Figure 13). Remember to orient the IC chips using the notch.
    Figure 13: IC Chip in Breadboard
  4. Power the chips by inserting one end of an electrical lead into the power column marked + on the breadboard. Insert the other end of the lead into Pin 14 of the IC chip. Refer to Figure 7 for the pin numbers on each IC chip. Repeat this process for all three chips.
  5. Ground the chips by inserting one end of another electrical lead into the ground column marked – on the breadboard and the other end into Pin 7 of the IC chip. Repeat this process for all three chips (Figure 14).
    Figure 14: IC Chips Connected to Power and Ground
  6. Using three switches on the breadboard, assign each switch to an input variable (fox, grain, hen). For all three switches, the wire connected to the ground represents Barn A, and the wire connected to power represents Barn B.
  7. The center leads from each switch begins the wiring for each input variable. Follow Figure 12 to connect to the inputs and outputs of each gate on the IC chip.
  8. Continue this process until the entire circuit is wired according to the simplified Boolean equation. Insert one end of a wire into the final output of the logic circuit (This will most likely be the output of an OR gate). Attach the other end of the wire to the last row of the breadboard where no other connections are made. This will serve as the connection for the power side of the LED. The LED must also be grounded. Ensure that a 220 Ω resistor is added connecting the negative terminal of the LED and ground.
  9. Have a TA verify and approve the wiring before supplying any power to the circuit.
  10. Ensure the 5 V Battery is powered off. Wire the positive (red) wire to the power line of the breadboard. Repeat this process for the ground (black) wire, and wire it to the ground power line of the breadboard. These wires will serve as the power and ground for all the IC chips and the slide switches. Power the battery and observe the LED.
  11. Operate the slide switches corresponding to the fox, grain, and hen. Observe the LED to see if the alarm goes off based on the inputs to each barn. Compare the results to the truth table to determine if the circuit is operating correctly.
  12. If the circuit is not operating properly, disconnect the circuit from power and examine the circuit including the wiring.
  13. If the circuit is operating correctly, take pictures of the circuit and clean up the workspace.


The lab work is now complete. Refer to the Assignment section for the instructions to prepare the lab report.

Assignment

Individual Lab Report

Follow the lab report guidelines laid out in the EG1004 Writing Style Guide in the Technical Writing section of the manual. Use the outline below to write this report.

  • Abstract
    • Briefly state the objective of the lab, note that the circuit was tested, and summarize its behavior when it was tested
  • Introduction
    • Define and discuss digital logic
    • Define and discuss the use of truth tables, Boolean equations, K Maps, and simplified Boolean equations in designing and building digital circuits. Use the ATM problem to illustrate their use in designing and building digital circuits
    • Define and discuss logic gates generally, describe the behavior of the three logic gates used in this lab, and note that they implement digital logic in digital circuitry
    • Discuss integrated circuits
    • Briefly describe the problem statement for this lab
  • Procedure
    • In a sentence, present the materials used in this lab
    • Describe the steps taken to complete the lab, including a description of how the circuit was tested at the end of this section. Do NOT include the test results in this section. Use incomplete versions of the truth table and K map to show how they were created. Do NOT include completed versions of the truth table and K map in this section. Describe the Boolean equations (i.e. “The original Boolean equation used six three-variable terms…”), but do NOT include them in this section
  • Data/Observations
    • In paragraphs, present and discuss the completed truth table, the original Boolean equation, the K map, and the simplified Boolean equation in this section. Summarize the test results in this section and note the results were compared to the output in the truth table to determine if the circuit operated correctly
  • Conclusion
    • Discuss the value of the minimization that results from the use of a K map. Compare how many gates would be used if the original Boolean equation was used to build the alarm circuit versus the number of gates used to build the alarm circuit using the simplified Boolean equation
    • Discuss how minimization, digital logic, and combinational logic circuits have advanced technology
    • Discuss any improvements
  • Contribution Statement

Remember: Lab notes must be taken. Experimental details are easily forgotten unless written down. EG1004 Lab Notes paper can be downloaded and printed from the EG1004 Website. Use the lab notes to write the Procedure section of the lab report. At the end of each lab, a TA will scan the lab notes and upload them to the Lab Documents section of the EG1004 Website. One point of extra credit is awarded if the lab notes are attached at the end of the lab report. Keeping careful notes is an essential component of all scientific practice.

Team Powerpoint Presentation

Follow the presentation guidelines laid out in the EG1004 Lab Presentation Format in the Technical Presentations section of the manual. When preparing the presentation, consider the following points.

  • How does digital logic impact the world today?
  • What considerations should be made to prototype a circuit?
  • Include the truth table, Boolean equation, K-map, simplified Boolean equation, and combinational logic circuit developed during the lab

References