Introduction to Revit

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Objective

The goal of this exercise is to design a furnished apartment using Autodesk Revit.

Overview

Autodesk Revit is a Building Information Modeling (BIM) software for architects, structural engineers, building engineers, designers, and contractors. The software allows users to design a building and its components and share information about the design. This allows for efficient planning, design, and construction of buildings and other infrastructure.

To explore the Autodesk Revit platform, consider the following prompt:

A design firm has contracted with New York City’s Department of Housing Preservation and Development to create new affordable housing units for the city's residents. The firm has decided to model the units in Autodesk Revit for approval.

Each unit in the apartment building must have the following specifications:

  • A 350-400 ft2 floor plan layout of the entire apartment
  • A bathroom with applicable furnishings, such as a shower, toilet, and sink
  • A bedroom with applicable furnishings, such as a bed, table, and desk
  • A kitchen with applicable furnishings
  • The apartment should be fitted with an entrance and windows

Design Consideration

  • Maximize the living space in the apartment
  • Create a creative and coherent space
  • Make the apartment comfortable
  • The apartment does not have to be rectangular

Procedure

  1. Sketch a solution to the design considerations have the sketch approved by a TA before opening Revit.
  2. Open Revit 2023. It's crucial to use the most up to date version! Select New, then select Imperial Architectural Template (Figure 1).
    Figure 1: Revit 2023
  3. There are four major sections used to create and modify a design in Revit. The Quick Access Toolbar is highlighted in red, the Project Ribbon is highlighted in yellow, the Properties panel is highlighted in green, and the Project Browser panel is highlighted in blue (Figure 2). If any of the sections are accidentally removed from view, they can be reinserted by going to View → User Interface (rightmost icon) in the ribbon.
    Figure 2: Revit Interface
  4. Ensure the Properties panel is open by right-clicking the project workspace and clicking on Properties. If the Properties panel is not visible, select View in the Project Ribbon, select User Interface, and ensure the project browser is selected.
  5. In the ribbon, go to the Manage tab and select Project Units (or type UN) under the Settings section (Figure 3). Click the Length value and select Feet and fractional inches with rounding to the nearest 1/32 in. Click OK.
    Figure 3: Project Units
  6. Ensure the Properties panel is open by right-clicking anywhere and clicking on Properties.
  7. Select the Level 1 floor plan in the Project Browser on the left side of the window by double-clicking on Level 1 under Floor Plans.
  8. Create the exterior walls by going to the Architecture tab in the ribbon and selecting Wall (Figure 4).
    Figure 4: Wall Tool
  9. Make sure the walls are 8 in thick (Generic 8")and 10 ft high (Unconnected Height 10'). The thickness and height of the walls can be adjusted in the Properties panel (Figure 5).
    Figure 5: Wall Properties
    1. The Base Constraint changes where the bottom of the wall is placed in reference to the different levels.
    2. The Base Offset adjusts the height difference between the level and the base of the wall.
    3. The Top Constraint determines where the top of the wall is located. If the top constraint is unconnected, then the Unconnected Height can be used to determine a numerical value for the height of the wall.
  10. Outline the design with the exterior walls and ensure the total area is between 350-400 ft2 before moving on.
  11. Insert the interior walls (6 in thick and 10 ft high) within the walls for the bathroom and any other walls. The thickness of the wall can be changed in the drop-down menu in the Properties panel (Figure 6).
    Figure 6: Changing Wall Types
  12. Insert the floor by using the Floor tool in the Architecture tab of the ribbon and selecting the boundary where the floor will be placed. The boundary can be made by selecting the walls or by creating individual lines using Modify | Create Floor Boundary → Draw on the Project ribbon (Figure 7). To complete the floor, click on the green checkmark in the ribbon.
    Figure 7: Create Floor Boundary
  13. Insert doors and windows in the apartment. Go to InsertLoad FamilyDoors/Windows for a wide range of doors and windows (Figure 8). Doors should be 3 ft wide and 7 ft tall (No specifications for windows).
    Figure 8: Load Family Tool
  14. Go back to the Architecture tab of the ribbon and select Door/Window (Figure 9) and select the loaded door/window from the Properties panel. They can then be placed by clicking in the floor plan
    Figure 9: Door and Window Tools
  15. Once placed, the direction of the doors and windows can be changed with the paired arrows (Figure 10).
    Figure 10: Door Direction Change
  16. When loading furniture or appliances, go to the Architecture tab of the ribbon and select ComponentPlace a Component (or type CM).
  17. Furniture and appliances can be added with the Load Family tool. Only the furniture and appliances from the specifications must be in the floor plan. Table 1 shows the File Paths for all the files needed in this lab. In the dialog that appears, the material in the Override column should be changed.
Table 1: File Paths for all Furniture
Components File Paths
Sink
English → Plumbing → MEP → Fixtures → Sinks
Toilet
English → Plumbing → MEP → Fixtures → Water Closets
Shower
English → Plumbing → MEP → Fixtures → Shower
Bed
English → Furniture → Beds
Kitchenette
English → Specialty Equipment → Domestic
Table
English → Furniture → Tables
Desk
English → Furniture → Tables
Door
English → Door → Residential
  1. Add furniture to the floor plan. The components can be rotated before being placed by pressing the spacebar.
  2. Once the families are loaded, they can be placed by going to ComponentPlace a Component in the Architecture tab of the ribbon and by switching in the Properties tab (Figure 11).
    Figure 11: Changing Component Families
  3. To insert a ceiling or ceiling appliance, select the Ceiling Plans in the Project Browser. Go to Level 1 in the Ceiling Plans (Figure 12).
    Figure 12: Ceiling Plans
  4. Use the Ceiling tool in the Architecture tab of the ribbon to create the ceiling (Figure 13).
    Figure 13: Ceiling Tool
  5. The ceiling is created with the same method as the floor, by selecting a boundary where the ceiling will be placed. The individual walls can be selected to create the boundary by creating a Sketch Ceiling tool, or entire areas can be selected for the boundary using the Automatic Ceiling (Figure 14). Complete the ceiling by clicking the green checkmark in the ribbon.
    Figure 14: Sketch Ceiling and Automatic Ceiling Tools
  6. Navigate back to the Level 1 floor plan in the Project Browser. Insert the electrical appliances in the apartment using ArchitectureComponent on the ribbon and using the File Paths provided in Table 2.
Table 2: File Paths for Electrical Components
Components File Paths
Light Switch
US Imperial → Electrical → MEP → Electric Power → Terminals → Lighting Switches
Ceiling Light
US Imperial → Lighting → MEP → Internal
  1. For ceiling lights, go back to the Level 1 Ceiling Plan in the Project Browser. Select the lights that are to be placed with the Component tool in the Architecture tab. Once the lighting fixture is selected, select Modify | Place ComponentPlacementPlace on Face tab of the ribbon to place the lights on the ceiling (Figure 15).
    Figure 15: Place on Face Tool
  2. In the Quick Access Toolbar, select Default 3D View (small house icon) to view the project in 3D (Figure 16).
    Figure 16: Default 3D View Tool
  3. Save the file as an Autodesk Revit File (RVT) file. Submit the RVT file on the EG1004 website by 11:59 PM the night before the next lab.

Assignment

File Submission

The RVT file must be submitted to the EG1004 website by 11:59 PM the night before Lab 2. There is no individual lab report or team presentation for Lab 1.