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Virtual Product Dissection Educational Module
= Objectives =
The objective of this lab is to evaluate the functional design of a product and apply the discovered characteristics of that product to a new design. Product dissection is a type of reverse engineering that reveals how products work and can be used as a tool for design inspiration. The goal is to design an innovative water toy for use by kids aged 4-6. The toy must be safe and fun
to use.


This product dissection module was developed to introduce students to the use of product dissection as a means to inspire creativity in engineering design and provide a framework for application in their own design projects. The materials presented here are based on empirical studies on how to use product dissection as a tool for learning about how products work and as a tool for design inspiration. The material is presented through a variety of hands-on activities. See the timeline below for an overview of the time required for each of the activities.
= Overview =
Product dissection is often done in industry and academia to uncover opportunities for re-design. Designers take apart and analyze all components of a product to understand its structure and properties. Through understanding the product, design opportunities can be uncovered and applied to the redesign of a product. Therefore, the goal of dissection is to improve the functionality, maintainability, and reliability of a product through the examination, study, capture, and modification of other existing products. <ref name="one">Starkey, E., Hunter, S., & Miller, S.Learning with Product Dissection. https://www.engr.psu.edu/productdissection/. Retrieved 2019. This work is supported by the National Science Foundation through grant number 14630009.</ref>


== Reverse Engineering ==
== Engineering Design Process ==
Reverse engineering software involves reversing a program's machine code to obtain the original source code or determine the file structures the program uses. This is done when source code is lost or is not available. For example, when a project is reactivated after being dormant for years to add new features to a product, the original design documentation may have been lost. Also, when companies are writing a program that must interface with a second company's software, the second company may not have any incentive to cooperate by describing how the data in the files they use are organized, forcing the first company to deduce it on their own. Sometimes, this process is used to improve the performance of a program, to fix a bug, or to find a virus. When the source code is obtained in this way for any of these reasons, it is legal and necessary. Reverse engineering software  to copy it constitutes a copy¬right violation and is illegal.<ref name="two">''What Is ''website. TechTarget Network. Retrieved July 29th, 2003.</ref>
TThe engineering design process is used to systematically collect and analyze data on a product’s inner workings and make decisions to improve it or create a new product or service. There are a number of published engineering design processes, but the majority of them contain the same elements. As seen in Figure 1, the steps of the engineering design process include identifying the needs and assumptions, researching the problem, brainstorming, selecting a solution, prototyping, testing, and improving
[[Image:Engineering_Design_Process.png|500px|thumb|center||Figure 1: Engineering Design Process.<ref name="two">TeachEngineering. The Engineering Design Process. https://www.teachengineering.org/k12engineering/designprocess. Retrieved 2019. The source of this material is the TeachEngineering digital library collection at www.TeachEngineering.org. All rights reserved.</ref>]]
Product dissection is an important tool to inform decisions in the researching, imagining, and planning stages. In particular, the “imagination” step, also referred to as brainstorming or ideation, can benefit from taking the concepts of an alternative product and applying it to a new design. In this lab, it is essential to ask about and identify the needs and constraints of the design. Future labs will cover prototyping, testing, and redesigning.


Hardware reverse engineering involves taking apart a device to see how it works. If a processor manufacturer wants to see how a competitor's processor works, the company can purchase the processor, disassemble it, and then make a new processor similar to it. In some countries, this process is illegal. Hardware reverse engineering is quite expensive and requires an expert in the field.<ref name="two"></ref>
== Design Fixation ==
Design fixation is a problem that engineers and computer scientists experience when they have preconceived notions of or create an initial idea for a design and cannot conceive alternatives. Some methods to overcome design fixation include product dissection, [https://www.designheuristics.com design heuristics], [https://www.mindtools.com/pages/article/newCT_02.htm SCAMPER], and brainstorming. Brainstorming is the idea generation that occurs during the conceptualization phase of the design process. Design heuristics and SCAMPER are methods that use modifying verbs to inspire alternative solutions. Product dissection uses the design characteristics of existing products and applies them in a new context.


= Objectives =
== Reverse Engineering ==
The objective of this lab is to design and build a small vessel that floats on water. This is a competition lab that will be judged based on a ratio that uses cost and payload. In theory, the design should maximize the non-structural weight (payload) that the boat can lift and the time it can spend afloat, while minimizing the boat's structural weight and its cost. In practice, other design choices could also win the competition. Consider the components of the ratio and the rules before designing the boat.
Reverse engineering is the process of reproducing a product's specifications by the examination of the product's components and functionality. Hardware reverse engineering involves product dissection to see how a product works. For instance, if a processor manufacturer wants to see how a competitor's processor works, the company can purchase the processor, disassemble it, and then make a new processor similar to it. <ref name="three"></ref>


= Overview =
Software can also be reverse engineered. Reverse engineering software typically involves taking a program’s machine code (the compiled code) and converting it into a more human readable format. It can also be used to obtain the original source code or determine the file structures the program uses, when the source code is lost or unavailable. For example, when a project is reactivated, after being dormant for years, with the aim of adding new features to a product, the original design documentation may have been lost. The aim is to understand how a program functions in order to identify deeper issues, and thus find ways of fixing them. Reverse engineering software to copy it constitutes a copyright violation and is illegal.<ref name="three">''What Is ''website. TechTarget Network. https://searchsoftwarequality.techtarget.com/definition/reverse-engineering Retrieved July 29th, 2003.</ref>
Boats are lighter-than-water vessels. They are widely used for recreation, military, touring, and commercial purposes. Boats range widely in size, shape, material, and design, ranging in size from a single person kayak to a shipping boat that can hold up to 25000 tons of cargo. Your goal is to design and optimize a boat to hold as much cargo as possible while still making the boat as lightweight as possible.


[[Image:Stable Boat(2).jpg|500px|thumb|center||Figure 1: Stable Boat.]]
= Design Considerations =
* Design an innovative water toy for use by kids aged 4-6 (the toy will only be hypothetically designed).  
* The toy must be safe to use and fun.
* Incorporate the dissected product's design functional characteristics below where applicable:
** Power supply/energy source
** Primary motion (how does it move?)
** Energy flow
** Form and outer body


[[Image:Stable Boat(2).jpg|500px|thumb|center||Figure 2: Stable Boat.]]
= Materials and Equipment =
* [https://www.solidworks.com/product/solidworks-edrawings Solidworks eDrawings (free download here for Windows and Mac)]
* Product dissection files
* [[Media:Virtual Product Dissection Handout.docx|Virtual product dissection handout]]
* Any materials needed for hypothetical design of a water toy


The Principle of Archimedes and Newton's Second Law of Motion explain how these vessels float.
= Procedure =


=== Principle of Archimedes and Newton's Second Law of Motion ===
The Principle of Archimedes states that when a body is immersed in a fluid (a liquid or a gas), an upward force is exerted on the body that is equal to the weight of the fluid the body displaces. This upward force is called buoyancy.


A boat will float if the weight of the water being displaced is equal to or greater than the weight of the boat.
== Part 1: Creativity (10 minutes) ==
Creativity is an important part of the engineering design process as it is important to brainstorm in a creative mindset. A piece of paper and a pencil, or note app on a device of choice should be used to complete the paper clip ideation activity.
Paper Clip Ideation
* Take out a piece of paper and a pencil, or a note app on a device of choice
* Write down as many ways to use a paperclip as possible (2 minutes)
* After the timer has gone off, count up the number of ideas generated as a group
* Identify the greatest number of ideas generated and share
* Share any ideas that were not mentioned, including new ideas after others have shared


The Principle of Archimedes can be expressed in an equation, which is more useful for engineering calculations.
== Part 2: First Idea Generation Session (10 minutes) ==
List all ideas for the water toy down on paper. These ideas will be used to build upon after the dissection activity. This brainstorming session is performed individually and should follow the rules of brainstorming:


From the definition of density (''&rho; ='' mass / volume ''= m / V''), Newton's Second Law of Motion (''F = ma''), and for the acceleration due to gravity (''a = g''), the gravitational force on a volume of fluid is ''F = m*a = (&rho;V)(g)''. You can also calculate force using the definition of pressure, where pressure equals force divided by area (''P=F/A''), therefore force equals pressure times area (''F=P*A''). From here, pressure can be defined as hydrostatic pressure, which is equal to the gravitational force of acceleration (g) multiplied by the height (h) and density (''&rho;''). There are a few ways that the buoyant force can be calculated; these equations can help you think of ways to optimize the design of your boat:
* No (self) judgement
* Encourage wild ideas
* Stay focused on the topic
* Be visual
* Go for quantity
* Combine & improve ideas


F<sub>buoyant</sub> = F<sub>up</sub> - F<sub>down</sub>
== Product Dissection Overview (5 minutes) ==
Product dissection is an idea generation method. Product dissection is often done in industry and academia to uncover opportunities for re-design and inspire new design ideas. The virtual products will be taken apart and analyzed to understand all components, its structure, and properties. This analysis will be used to find ways to improve the water toy ideas and/or be inspired for new design ideas. The goal is to improve the functionality, maintainability, and reliability of a product through the examination, study, capture, and modification of existing products. It can also inspire new design ideas by drawing inspiration from products in different design domains. It is ideal to dissect products outside of the area of design. For example, if the task is to design a new electric toothbrush, then it is best to dissect any product that is not a toothbrush. Watch the short tutorial video for [https://www.youtube.com/watch?v=mANf4dnBCno&feature=youtu.be SolidWorks eDrawings] for instruction on how to use product dissection tools in the software.


F<sub>buoyant</sub> = (PA)<sub>up</sub> - (PA)<sub>down</sub>
== Part 3: Product Dissection Activity (20 minutes) ==
Each team member should choose which product to dissect. A [[Media:Virtual Product Dissection Handout.docx|virtual product dissection handout]] is provided for documentation. Deciding which product to dissect should be done in project groups, and each member should dissect something different from their teammates. The available product models can be found below by clicking on the image or link to download. After the products have been chosen, the tutorial video for [https://www.youtube.com/watch?v=mANf4dnBCno&feature=youtu.be SolidWorks eDrawings] can be viewed to review the product dissection process and how to use the software.


F<sub>buoyant</sub> = &rho;gAh<sub>bottom</sub> - &rho;gAh<sub>top</sub>
[[Image:Cordless Drill.png|link={{filepath:CordlessDrillModel.EASM}}|300px|thumb|center||[[Media:CordlessDrillModel.EASM|Figure 2: Cordless Drill (Click to Download)]]]]


F<sub>buoyant</sub> =&rho;gA(h<sub>bottom</sub> - h<sub>top</sub>)
[[Image:Correction Tape Dispenser.png|link={{filepath:CorrectionTapeDispenserModel.easm}}|300px|thumb|center||[[Media:CorrectionTapeDispenserModel.easm|Figure 3: Correction Tape Dispenser (Click to Download)]]]]


=== The Boat Competition Ratio ===
[[Image:French Press.jpg|link={{filepath:FrenchPressModel.easm}}|300px|thumb|center||[[Media:FrenchPressModel.easm|Figure 4: French Press (Click to Download)]]]]
This lab is a competition. The boat competition ratio will be used to measure the performance of each design.


[[Image:Competition Ratio.PNG|320px|thumb|center]]
[[Image:Hand Mixer.png|link={{filepath:HandMixerModel.EASM}}|300px|thumb|center||[[Media:HandMixerModel.EASM|Figure 5: Hand Mixer (Click to Download)]]]]


<math>Competition Ratio = \frac{Payload}{Cost * Weight of Boat}\,</math>
[[Image:Milk Frother.png|link={{filepath:MilkFrother1Model.easm}}|300px|thumb|center||[[Media:MilkFrother1Model.easm|Figure 6: Milk Frother (Click to Download)]]]]


''Payload'' is the mass the design can lift before sinking a total of 2 inches. The weight of the boat is taken before it is placed in the water. The cost is the cost of the boat calculated from the materials price list.  
[[Image:Sharp Shot Nerf Gun.png|link={{filepath:SharpShotNerfGunModel.EASM}}|300px|thumb|center||[[Media:SharpShotNerfGunModel.EASM|Figure 7: Sharp Shot Nerf Gun (Click to Download)]]]]


The design will be allowed only ONE trial.
[[Image:Spray Bottle.png|link={{filepath:SprayBottleModel.easm}}|300px|thumb|center||[[Media:SprayBottleModel.easm|Figure 8: Spray Bottle (Click to Download)]]]]


= Competition Rules =
[[Image:Toothbrush.png|link={{filepath:ToothbrushModel.EASM}}|300px|thumb|center||[[Media:ToothbrushModel.EASM|Figure 9: Toothbrush (Click to Download)]]]]
The following rules must be observed at all times during the competition. Violation of any of these rules will result in the disqualification of the balloon:
* The TA must approve the design before it can be entered in the competition
* All the materials used in the design must be purchased
* Unused materials may not be returned for credit
* The maximum boat size is 1 ft<sup>3</sup>
* The design is limited to ONE trial


= Design Considerations =
== Part 4: Second Idea Generation Session (10 minutes) ==
* How is the boat volume maximized and weight minimized?
A second idea generation session will be used to build on ideas for the water toy based on the outcomes from the product dissection. Draw out specific design ideas on the [[Media:Virtual Product Dissection Handout.docx|virtual product dissection handout]]. These ideas may stem from the application opportunity box from the previous activity or be completely new. Write out all new ideas. Perform this idea generation session individually and follow the rules of brainstorming:
* Carefully consider weight, surface area, volume, material properties, and cost in the design process.
* No (self) judgement
* Encourage wild ideas
* Stay focused on the topic
* Be visual
* Go for quantity
* Combine & improve ideas


= Materials and Equipment =
== Reflection (5 minutes) ==
Share all ideas for design and redesign with other members of the team.


=== Materials with Price List ===
= Assignment =
* Drawing paper: $0.10/sheet
* Aluminum foil: $0.15/foot
* Plastic wrap: $0.05/foot
* Tissue wrap: $0.10/sheet
* 8.5" x 11" paper: $0.05/sheet
* Kevlar string: $0.05/foot
* Adhesive tape: $0.03/foot


=== Equipment Used ===
=== Individual Lab Report ===
* Scissors
The lab 1 report should only include content on Lab 1B Virtual Product Dissection. This means that Lab 1A Introduction to Microsoft Office and Lab 1C Introduction to 3D Printing should not appear in the lab report. For guidance on the first report, the assignment questions below have been organized into the sections in which they should appear in the report. On future lab reports, judgement must be used to determine which section of the report should address each question.
* A glue stick
* A stop watch
 
= Procedure =
Your goal is to construct a boat using the available materials. This lab is a competition. The design with the highest competition ratio wins.
 
Sketch a preliminary design. The maximum boat size is 1 ft<sup>3</sup>. Volume should be approximated and recorded in your lab notes. You or someone in your group will be in charge of adding weights. If you reach a point where no more weights can be added without them falling into the water, then that will be the end of the trial.  


When finished, have the sketch approved and signed by a Lab TA. Construct the boat using the materials that were selected. For the competition phase, a payload will be placed in the boat after the boat has been placed in the water. A TA must be present for the trial, and the TA will weigh the boat before it is placed in the water.
Follow the lab report guidelines laid out in the page  [[Specifications for Writing Your Lab Reports]] in the ''Technical Communication'' section of this manual. The following discussion points should be addressed in the appropriate section of the lab report:
Introduction
* Define product dissection.
* Define design fixation.
* Explain the engineering design process.


The lab work is now complete. Please clean up the workstation. Return all unused materials to the Lab TA.
Procedures
* Describe the steps taken for the initial ideation of the water toy.
* Describe the product dissection process and the steps taken in Solidworks eDrawings.


= Assignment =
Data/Observations
* Describe the product dissection and functional characteristics observed including:
** Power supply/energy source
** Primary motion
** Energy flow
** Form and outer body


=== Individual Lab Report ===
Discussion/Conclusions
Follow the lab report guidelines laid out in the page [[Specifications for Writing Your Lab Reports]] in the ''Technical Communication'' section of this manual. The following discussion points should be addressed in the appropriate section of the lab report:
* Describe how the product design changed from the beginning of dissection to after.
* Discuss the importance of boats today.
* During product ideation did design fixation impact any parts of the product? What negative impact did this have on the design?
* Describe the rules of the competition in the Introduction. What consequences did the rules have on design decisions? In answering, use the appropriate equations.
* Was it useful to dissect multiple products as a group?
* Describe the boat's design. Calculate the volume of the boat (i.e. dimensions and calculation) to show compliance with the rules. Explain the design choices. Include a discussion of the materials chosen and why. Explain the strategy for winning the competition.
* Describe how the design succeeded or failed. What choices could have improved the boat's final standing in the competition?
* Discuss and elaborate on how to improve the competition ratio for your design.
* Suggest possible improvements in conducting the lab.
* Include the spreadsheet with every boat's results. Describe the results and discuss the other designs in the class.


{{Lab notes}}
<i>Remember: Lab notes are required to be taken. Experimental details are easily forgotten unless written down. EG Standard Note Paper can be downloaded and printed from the [http://eg.poly.edu/downloads/Note_paper.zip EG Website]. Use the lab notes to write the Procedure section of the lab report. At the end of each lab a TA will scan the lab notes and upload them to the [http://eg.poly.edu/documents.php Lab Documents] section of the EG Website. One point of extra credit is awarded if the lab notes are attached at the end of the lab report (use the Pictures button in the Illustrations group under the Insert tab in MS Word after your Conclusion). Keeping careful notes is an essential component of all scientific practice.</i>


== Team PowerPoint Presentation ==
== Team PowerPoint Presentation ==
There is NO team presentation for Lab 1.
There is NO team presentation for Lab 1.
= Materials and Equipment =
* a lab PC
* Fusion 360
* Revit
{| class="wikitable"
|-
!'''Material'''
| Aluminum
| Steel
| Copper
| Lead
| Titanium
|-
!'''Modulus of Elasticity (MPa)'''
| 68,900
| 210,000
| 117,500
| 14,000
| 102,810
|-
!'''Yield Strength (MPa)'''
| 275
| 207
| 33.3
| 8.96
| 275.6
|-
!'''Ultimate Tensile'''
| 310
| 345
| 210
| 18
| 344.5
|}


= Footnotes =
= Footnotes =

Latest revision as of 13:45, 23 August 2019

Objectives

The objective of this lab is to evaluate the functional design of a product and apply the discovered characteristics of that product to a new design. Product dissection is a type of reverse engineering that reveals how products work and can be used as a tool for design inspiration. The goal is to design an innovative water toy for use by kids aged 4-6. The toy must be safe and fun to use.

Overview

Product dissection is often done in industry and academia to uncover opportunities for re-design. Designers take apart and analyze all components of a product to understand its structure and properties. Through understanding the product, design opportunities can be uncovered and applied to the redesign of a product. Therefore, the goal of dissection is to improve the functionality, maintainability, and reliability of a product through the examination, study, capture, and modification of other existing products. [1]

Engineering Design Process

TThe engineering design process is used to systematically collect and analyze data on a product’s inner workings and make decisions to improve it or create a new product or service. There are a number of published engineering design processes, but the majority of them contain the same elements. As seen in Figure 1, the steps of the engineering design process include identifying the needs and assumptions, researching the problem, brainstorming, selecting a solution, prototyping, testing, and improving

Figure 1: Engineering Design Process.[2]

Product dissection is an important tool to inform decisions in the researching, imagining, and planning stages. In particular, the “imagination” step, also referred to as brainstorming or ideation, can benefit from taking the concepts of an alternative product and applying it to a new design. In this lab, it is essential to ask about and identify the needs and constraints of the design. Future labs will cover prototyping, testing, and redesigning.

Design Fixation

Design fixation is a problem that engineers and computer scientists experience when they have preconceived notions of or create an initial idea for a design and cannot conceive alternatives. Some methods to overcome design fixation include product dissection, design heuristics, SCAMPER, and brainstorming. Brainstorming is the idea generation that occurs during the conceptualization phase of the design process. Design heuristics and SCAMPER are methods that use modifying verbs to inspire alternative solutions. Product dissection uses the design characteristics of existing products and applies them in a new context.

Reverse Engineering

Reverse engineering is the process of reproducing a product's specifications by the examination of the product's components and functionality. Hardware reverse engineering involves product dissection to see how a product works. For instance, if a processor manufacturer wants to see how a competitor's processor works, the company can purchase the processor, disassemble it, and then make a new processor similar to it. [3]

Software can also be reverse engineered. Reverse engineering software typically involves taking a program’s machine code (the compiled code) and converting it into a more human readable format. It can also be used to obtain the original source code or determine the file structures the program uses, when the source code is lost or unavailable. For example, when a project is reactivated, after being dormant for years, with the aim of adding new features to a product, the original design documentation may have been lost. The aim is to understand how a program functions in order to identify deeper issues, and thus find ways of fixing them. Reverse engineering software to copy it constitutes a copyright violation and is illegal.[3]

Design Considerations

  • Design an innovative water toy for use by kids aged 4-6 (the toy will only be hypothetically designed).
  • The toy must be safe to use and fun.
  • Incorporate the dissected product's design functional characteristics below where applicable:
    • Power supply/energy source
    • Primary motion (how does it move?)
    • Energy flow
    • Form and outer body

Materials and Equipment

Procedure

Part 1: Creativity (10 minutes)

Creativity is an important part of the engineering design process as it is important to brainstorm in a creative mindset. A piece of paper and a pencil, or note app on a device of choice should be used to complete the paper clip ideation activity.

Paper Clip Ideation

  • Take out a piece of paper and a pencil, or a note app on a device of choice
  • Write down as many ways to use a paperclip as possible (2 minutes)
  • After the timer has gone off, count up the number of ideas generated as a group
  • Identify the greatest number of ideas generated and share
  • Share any ideas that were not mentioned, including new ideas after others have shared

Part 2: First Idea Generation Session (10 minutes)

List all ideas for the water toy down on paper. These ideas will be used to build upon after the dissection activity. This brainstorming session is performed individually and should follow the rules of brainstorming:

  • No (self) judgement
  • Encourage wild ideas
  • Stay focused on the topic
  • Be visual
  • Go for quantity
  • Combine & improve ideas

Product Dissection Overview (5 minutes)

Product dissection is an idea generation method. Product dissection is often done in industry and academia to uncover opportunities for re-design and inspire new design ideas. The virtual products will be taken apart and analyzed to understand all components, its structure, and properties. This analysis will be used to find ways to improve the water toy ideas and/or be inspired for new design ideas. The goal is to improve the functionality, maintainability, and reliability of a product through the examination, study, capture, and modification of existing products. It can also inspire new design ideas by drawing inspiration from products in different design domains. It is ideal to dissect products outside of the area of design. For example, if the task is to design a new electric toothbrush, then it is best to dissect any product that is not a toothbrush. Watch the short tutorial video for SolidWorks eDrawings for instruction on how to use product dissection tools in the software.

Part 3: Product Dissection Activity (20 minutes)

Each team member should choose which product to dissect. A virtual product dissection handout is provided for documentation. Deciding which product to dissect should be done in project groups, and each member should dissect something different from their teammates. The available product models can be found below by clicking on the image or link to download. After the products have been chosen, the tutorial video for SolidWorks eDrawings can be viewed to review the product dissection process and how to use the software.

Part 4: Second Idea Generation Session (10 minutes)

A second idea generation session will be used to build on ideas for the water toy based on the outcomes from the product dissection. Draw out specific design ideas on the virtual product dissection handout. These ideas may stem from the application opportunity box from the previous activity or be completely new. Write out all new ideas. Perform this idea generation session individually and follow the rules of brainstorming:

  • No (self) judgement
  • Encourage wild ideas
  • Stay focused on the topic
  • Be visual
  • Go for quantity
  • Combine & improve ideas

Reflection (5 minutes)

Share all ideas for design and redesign with other members of the team.

Assignment

Individual Lab Report

The lab 1 report should only include content on Lab 1B Virtual Product Dissection. This means that Lab 1A Introduction to Microsoft Office and Lab 1C Introduction to 3D Printing should not appear in the lab report. For guidance on the first report, the assignment questions below have been organized into the sections in which they should appear in the report. On future lab reports, judgement must be used to determine which section of the report should address each question.

Follow the lab report guidelines laid out in the page Specifications for Writing Your Lab Reports in the Technical Communication section of this manual. The following discussion points should be addressed in the appropriate section of the lab report: Introduction

  • Define product dissection.
  • Define design fixation.
  • Explain the engineering design process.

Procedures

  • Describe the steps taken for the initial ideation of the water toy.
  • Describe the product dissection process and the steps taken in Solidworks eDrawings.

Data/Observations

  • Describe the product dissection and functional characteristics observed including:
    • Power supply/energy source
    • Primary motion
    • Energy flow
    • Form and outer body

Discussion/Conclusions

  • Describe how the product design changed from the beginning of dissection to after.
  • During product ideation did design fixation impact any parts of the product? What negative impact did this have on the design?
  • Was it useful to dissect multiple products as a group?

Remember: Lab notes are required to be taken. Experimental details are easily forgotten unless written down. EG Standard Note Paper can be downloaded and printed from the EG Website. Use the lab notes to write the Procedure section of the lab report. At the end of each lab a TA will scan the lab notes and upload them to the Lab Documents section of the EG Website. One point of extra credit is awarded if the lab notes are attached at the end of the lab report (use the Pictures button in the Illustrations group under the Insert tab in MS Word after your Conclusion). Keeping careful notes is an essential component of all scientific practice.

Team PowerPoint Presentation

There is NO team presentation for Lab 1.

Footnotes

  1. ^ Starkey, E., Hunter, S., & Miller, S.Learning with Product Dissection. https://www.engr.psu.edu/productdissection/. Retrieved 2019. This work is supported by the National Science Foundation through grant number 14630009.
  2. ^ TeachEngineering. The Engineering Design Process. https://www.teachengineering.org/k12engineering/designprocess. Retrieved 2019. The source of this material is the TeachEngineering digital library collection at www.TeachEngineering.org. All rights reserved.
  3. ^ a b What Is website. TechTarget Network. https://searchsoftwarequality.techtarget.com/definition/reverse-engineering Retrieved July 29th, 2003.