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<h1>RFP*: Railroad Train Guidance System (RTGS)</h1>
{{SLDP: RFP|Railroad Train Guidance System (RTGS)}}


<p>*<b> RFP</b> is an acronym for <i>Request For Proposal</i>. Internationally, RFPs
'''''Note to Students: We worked hard to ensure that this manual is complete and is free of any errors or inconsistencies. However, if you do find something unclear, hard to understand, or you believe it to be incorrect please send an e-mail to [mailto:gecentral@eg.poly.edu gecentral@eg.poly.edu] stating your concern as well as the excerpt in which you have found inconsistencies, errors, or troubles understanding the material.'''''
are called ITTs, an acronym for <i>Invitation To Tender</i>. Companies and
governmental agencies use RFPs to solicit new business.</p>


= Introduction and Overview =
The East side of Manhattan has grown steadily since the early 1940s, when the area began to change from an industrial district into a residential neighborhood. Since the two elevated train lines over Second (1942) and Third (1956) Avenues were taken down, the area has been served by the Lexington Avenue line alone.<sup>1</sup> Passenger loads on the 4 and 5 Express trains exceed transportation guidelines. Plans have been proposed to alleviate this congestion since the early 1930s. A plan developed in the 1960s led to the construction of several tunnel segments, but was abandoned during the city's fiscal crisis in the 1970s. Many ideas have been proposed and abandoned, due to strong opposition by various groups. The current project has a high probability of being implemented. Once completed, the project will include a two-track line along Second Avenue from 125th Street to the Financial District in Lower Manhattan. It will also include a connection from Second Avenue through the 63rd Street tunnel to existing tracks for service to West Midtown and Brooklyn. The Second Avenue Line will be a boon to those who live and work on the East Side of Manhattan, finally having an alternative to the frenzied congestion of the Lexington Avenue Subway.


<h2>Introduction and Overview:</h2>
The Metropolitan Transportation Authority (MTA) New York City Transit is responsible for the safe and efficient transportation of hundreds of thousands of New Yorkers each day. The vast and complex subway system is home to dozens of train lines and hundreds of stations. Currently, many capital construction projects are underway, including the East Side Access MTA Long Island Railroad Grand Central Connection, which will connect the Long Island Railroad's Main and Port Washington Lines to a new Terminal under Grand Central Station in Manhattan. Although this will help East Side access for Long Island commuters, It will put even more pressure on the 4 and 5 lines, making completion of the Second Avenue Subway line even more important.


<p>The East side of Manhattan has grown
In addition to the two tracks, there will also be places where more tracks will be necessary for connections to other lines, bypass when track work is underway, future growth, connection to maintenance facilities, etc.
steadily since the early 1940s, when the area began to change from an
industrial district into a residential neighborhood. Since the two elevated train
lines over Second (1942) and Third (1956) Avenues were taken down, the area has
been served by the Lexington Avenue line alone.<sup>1</sup> Passenger loads on the 4 and 5
Express trains exceed transportation guidelines. Plans have been proposed to
alleviate this congestion since the early 1930s. A plan developed in the 1960s
led to the construction of several tunnel segments, but was abandoned during
the city's fiscal crisis in the 1970s. Many ideas have been proposed and
abandoned, due to strong opposition by various groups. The current project has
a high probability of being implemented. Once completed, the project will include
a two-track line along Second Avenue from 125th Street to the Financial District
in Lower Manhattan. It will also include a connection from Second Avenue through
the 63rd Street tunnel to existing tracks for service to West Midtown and Brooklyn.
The Second Avenue Line will be a boon
to those who live and work on the East Side of Manhattan, finally having an
alternative to the frenzied congestion of the Lexington Avenue Subway. </p>


<p>The Metropolitan Transportation
The Second Avenue Line is in the planning stages. MTA New York City Transit is requesting proposals for the design of the switches and signals for this project. You are competing for a contract to design and program the logic responsible for safely guiding the trains along the Second Avenue Line. A major part of the competition is to demonstrate your capabilities by using digital logic to efficiently control a section of track specified by MTA New York City Transit. For more information, see [http://web.mta.info/capital/ http://web.mta.info/capital/].
Authority (MTA) New York City Transit is responsible for the safe and efficient
transportation of hundreds of thousands of New Yorkers each day. The vast and
complex subway system is home to dozens of train lines and hundreds of
stations. Currently, many capital construction projects are underway, including
the East Side Access MTA Long Island Railroad Grand Central Connection, which
will connect the Long Island Railroad's Main and Port Washington Lines to a new
Terminal under Grand Central Station in Manhattan. Although this will help East
Side access for Long Island commuters, It will put even more pressure on the 4
and 5 lines, making completion of the Second Avanue Subway line even more
important.</p>


<p>In addition to the two tracks, there will also be places where more tracks
Your plan must be innovative. The winning proposal will be the one that combines solid engineering with a deep understanding of the problem and its solution.
will be necessary for connections to other lines, bypass when track work is underway,
future growth, connection to maintenance facilities, etc.</p>


<p>The Second Avenue Line
== Prerequisite ==
is in the planning stages. MTA New York City Transit is requesting proposals
If you have not already done the [[Digital Logic]] Lab, you will probably find the rest of this document confusing. If you have not already done this lab, stop now and read the [[Digital Logic#Overview|Overview]] and [[Digital Logic#Sample Problem|Sample Problem]] sections of the lab.
for the design of the switches and signals for this project. You are competing
for a contract to design and program the logic responsible for safely guiding
the trains along the Second Avenue Line. A major part of the
competition is to demonstrate your capabilities by using digital logic to
efficiently control a section of track specified by MTA New York City Transit.
For more information, see http://www.mta.nyc.ny.us/capconstr/.</p>


<p>Your plan
It is strongly advised that you familiarize yourself with the following digital logic topics before attempting to tackle the problem that is set before you in this project. In addition to familiarizing yourself with these topics, please make sure that you are also able to answer the questions that are very closely related to the task at hand.
must be innovative. The winning proposal will be the one that combines solid
# Boolean Algebra
engineering with a deep understanding of the problem and its solution.</p>
## What are the only 2 possible values of a variable in Boolean algebra?
## What are the 3 most commonly used logical Boolean operators and what do their corresponding truth tables look like?
## How do the aforementioned operators appear in a sample Boolean equation?
# Truth Tables
## How does the amount of input variables affect the size of a given truth table?
## What is the procedure for setting up 2, 3, 4, and 5 variable truth tables?
# Boolean Equations
## How to derive a Boolean equation from a 2, 3, 4, and 5 variable truth table?
## What are some of the techniques that you can use in order to simplify a Boolean equation?
# Karnaugh Maps
## What is the procedure for setting up 2, 3, and 4 variable Karnaugh maps?
## What is the relationship between the amount of cells in a Karnaugh map and the number of rows in a truth table?
## How to properly match up cells in a Karnaugh maps and their corresponding rows in a Truth Table?
## What is the procedure for simplifying Boolean Equations using Karnaugh Maps?
Many if not all of these questions can be answered by reading and performing Experiment 5: Digital Logic, so you are '''STRONGLY''' suggested to get solid background in Digital Logic before continuing with this semester long design project. The answers to these questions are located in [[#Appendix D: Preparation Question Answers|Appendix D]].


<p>Unfortunately due to a recent derailment, there will be ongoing construction and repairs on parts of this section of track that must be accounted for when designing your proposal for the MTA.  More information on this issue will be given in the specifications section.</p>
= Specifications =
As part of this project, you are required to use digital logic to design Boolean equations that will be used to control the track switches along the right of way. This includes creating truth tables, transforming these truth tables into simplified Boolean equations, and implementing your equations with digital logic, using LabVIEW to control the train track, allowing a locomotive to safely navigate the track from left to right, and back again.


<h3>Prerequisite</h3>
The route the train can take is controlled by track switches arranged into 8 '''''sectors''''', as shown in Figure 1. The sectors are outlined using the dark gray color in the figure underneath. Sectors 1, 4, 7, and 8 are called "X" sectors because the combination of the four track switches make a letter "X", and the train can either travel straight or cross over to another track. Sectors 2, 3, 5, and 6 are called "Y" sectors because the sector consists of a single track switch that looks like the letter "Y", and can choose one of two tracks to merge with one track.


<p>If you have not already done the EG1004 Digital Logic Lab, you will probably
[[Image:RTGS2.png|frame|right|Figure 1b: Track Layout Key]]
find the rest of this document confusing. If you have not already done this lab,
[[Image:RTGS1.jpg|frame|none|Figure 1a: Track Layout]]
stop now and read the following sections in this lab:</p>


<ul>
Your logic design will throw the track switches to allow a train to travel from any track at Terminal Station L (i.e., L1, L2, or L3) to any track at Terminal Station R (i.e., R1, R2, or R3), reverse direction, and travel back from Terminal Station R back to Terminal Station L. The train can leave from any track of the Terminal Station L, and can arrive on any track of Terminal Station R. Similarly, on the return trip, the train can arrive on any track of Terminal Station L.
<li>1 Overview</li>
<li>5 Sample Problem</li>
</ul>


<p>Then come back and read this document.</p>
There are two configurations (modes) that the train must abide by:
* Normal Mode
* Reverse Running Mode


<h2>Specifications:</h2>
In '''Normal Mode''', defined by MTA New York City Transit:
* '''Left-To-Right Travel'''
** Only the Sectors 2, 4, 6 and 8 tracks are allowed to be switched on
** The other 4 sectors are disabled and '''''MUST''''' remain in their default ('''STRAIGHT''') position throughout the test run
** Train must remain on the '''BOTTOM''' half of the track
** If starting from L1, the No Path condition automatically exists
* '''Right-To-Left Travel'''
** Only Sectors 7, 5, 3, and 1 are allowed to be switched on
** The other 4 sectors are disabled and '''''MUST''''' remain in the default ('''STRAIGHT''') position throughout the test run
** Train '''MUST''' remain on the '''TOP''' half of the track
** If train starts at R3, the No Path condition automatically exists
In summary, while operating in ''Normal Mode'' the train must "keep to the right", like cars on a highway. The train is allowed to pass disabled sectors but you are not allowed to apply signals in order to switch them. This makes your job as a logic designer very simple as it eliminates approximately half of the obstacles for each direction of travel.


<p>As part of this project, you
In Reverse Running Mode, as defined by the Northeast Operating Rules Advisory Committee Rule 261:
are required to use digital logic to design Boolean equations that will be used
* All the tracks can be used to travel in either direction
to control the track switches along the right of way. This includes creating
* Your logic is allowed to and should utilize all available switches and light sensors in order to try and guide the train from one side of the track to the next
truth tables, transforming these truth tables into simplified Boolean
equations, and implementing your equations with digital logic, using LabVIEW to
control the train track, allowing a locomotive to safely navigate the track
from left to right, and back again.</p>


<p>The route the train can take is
'''''You are asked to take careful note and know the difference between Normal and Reverse modes as this knowledge will help you in the crucial process of designing your LabVIEW Virtual Instrument. It will also impact several key decisions for this project down the line. (Following this, Virtual Instrument will be referred to as VI in this document.)'''''
controlled by track switches arranged into 8 <b><i>sectors</i></b>, as shown in
Figure 1. Sectors 1, 4, 5, and 8 are called "X" sectors because the combination
of the four track switches make a letter "X", and the train can either travel
straight or cross over to another track. Sectors 2, 3, 6, and 7 are called "Y"
sectors because the sector consists of a single track switch that looks like
the letter "Y", and can choose one of two tracks to merge with one track.</p>


<p align=center>[[Image:train1.gif]]</p>
<!-- For ''Normal Mode'', the train leaves Terminal Station L, and crosses Sector 1, if necessary, to get to Sector 2. At Sector 2, you have a choice of using the inner or outer track. Since the optimal path between two points is a straight line, its ideal path would be the inside tracks of Sectors 2, 4, and Sector 6, crossing Sector 8, if necessary, to arrive on the proper track at Terminal Station R. For the return trip, the train would cross Sector 8, if necessary, to get to Sector 7. Its ideal path would be the inside tracks of Sectors 7, 5, and 3, crossing Sector 1, if necessary, to arrive on the proper track at Terminal Station L. -->


<p class=caption>Figure 1: Track Layout</p>
== Task ==
Your train will not be the only train present on the tracks during testing. As part of the specifications, there will be 12 possible locations for other trains to be on the tracks creating obstructions for the traveling train. The locations at which these trains can be present are indicated with [[Image:RTGS3.png]] and are marked with a letter A &ndash; L on the following diagram. Your Boolean equations and LabVIEW programs must compensate for this, and allow your train to get through based on which operating mode is set.


<p>Your logic design will throw the
It is possible that the obstacles present on the tracks do not allow for the train to get through to the other side, this case is known as "No Path." Your VI must have an indicator light to show the operator that there are no possible paths that can be taken in order to avoid the obstacles placed on the tracks. "No Path" conditions will depend heavily on the starting position of the train (L1, L2, L3 or R1, R2, R3), direction of travel (Left-To-Right or Right-To-Left) as well as the mode of operation (Normal or Reverse). Your VI must take into account all of these variables and be able to deliver the correct logic in order to verify whether a "No Path" condition exists on the tracks or not.  
track switches to allow a train to travel from Terminal Station L to Terminal Station
R, reverse direction, and travel from the Terminal Station R back to Terminal
Station L. The train can leave from either side of Terminal Station L, and can
arrive on either side of Terminal Station R. Similarly, on the return trip, the
train can arrive on either side of Terminal Station L.</p>


<p>This trip can be made in the <i>Normal Mode</i> or the <i>Reverse Running Mode.</i> In <i>Normal
[[Image:RTGS4.jpg|frame|none|Figure 2: Possible Locations for Other Trains]]
Mode</i>, defined by MTA New York City Transit, only the Sectors 2, 4, and 6
tracks are used for travel from left to right. Sectors 7, 5, and 3 are used for
travel from right to left. In summary, the train must "keep to the right", like
cars on a highway. In <i>Reverse Running
Mode, </i>defined by the Northeast Operating Rules Advisory Committee Rule 261,
all the tracks can be used to travel in either direction.</p>


<p>Construction and repairs must be taken into account in your design. At this time sector 8 has been affected and is completely inoperable. This means that any movement across sector 8 is currently impossible and will affect each mode of travel as well as the No Path case.</p>
'''''Your task is to design a digital logic system that will allow the train to travel from one end of the track layout to the other, and to return to the starting point using the designated departure and arrival tracks. During testing, your TA will choose different locations, A through L, to block different sections of track. Your logic will then throw the train switches (as described below) to allow the locomotive to travel from Terminal Station L to Terminal Station R, where the locomotive will stop. The TA will change the locations of the blocked track sections, and your logic will throw the switches for the return trip.'''''


<p>For <i>normal mode</i>, the train leaves Terminal Station L, and crosses
The EG staff has already done much of the work for you, providing Virtual Instruments (VIs) that will tell you which of the locations in Figure 2 are blocked, and accepting outputs from your VI as described below to actually throw the track switches. Design a LabVIEW VI which contains a digital logic circuit that accepts the following inputs:
Sector 1, if necessary, to get to Sector 2. At Sector 2, you have a choice of
* The status of each of the 12 locations, i.e., whether they are occupied or not. This information will come from a VI provided by the EG staff.
using the inner or outer track. Since the optimal path between two points is a
* A switch included in LabVIEW that indicates the direction of the train's travel, i.e., from left to right or right to left.
straight line, its ideal path would be the inside tracks of Sectors 2, 4, and
*A switch included in LabVIEW that indicates whether the train's travel will be via ''Normal Mode'' or ''Reverse Running Mode''.
Sector 6, crossing Sector 8, if necessary, to arrive on the proper track at
* A selection box included in LabVIEW that will indicate on which the train will begin its journey (Top, Middle, Bottom for L1/R1, L2/R2, and L3/R3 respectively. Please consult [[#Appendix C|Appendix C]] for a description and a walkthrough on how to create, configure, and use a selection box that you will need for Benchmark Assessment A.
Terminal Station R. For the return trip, the train would cross Sector 8, if
necessary, to get to Sector 7. Its ideal path would be the inside tracks of
Sectors 7, 5, and 3, crossing Sector 1, if necessary, to arrive on the proper
track at Terminal Station L. </p>


<p>Your train will not be the only
Your digital logic must provide the following outputs:
train running on the tracks. As part of the specifications, there will be 12
* If one or more paths is available, supply the digital logic outputs for the settings of the track switches for each of the eight sectors to the VI provided by the EG staff. This VI will throw the switches according to your specification, allowing the train to travel from one Terminal Station to the other.
possible locations for other trains to be on the tracks. Your Boolean equations
* A red light included in LabVIEW on the ''Front Panel'' that illuminates if there is no path available.
and LabVIEW programs must compensate for this, and allow your train to get
through.</p>


<p align=center>[[Image:train2.gif]]</p>
After your VI has set the switches, your TA will drive the train from the Terminal Station L to Terminal Station R, and change the locations of the blocked tracks. After your VI sets the switches for the return trip, your TA will drive the locomotive back to the Terminal Station L. The TA will perform this procedure several times to ensure that you logic solution is indeed correct.


<p class=caption>Figure 2: Possible Locations for Other Trains</p>
{{SLDP: Microsoft Project}}


<p>Your task is to design a
== Cost Estimate ==
digital logic system that will allow the train to travel from one end of the
You will need to create a cost estimate using quotes from a reputable vendor. Examples are [http://www.digikey.com Digikey], [http://www.newark.com Newark Electronics/Newark In One], and [http://www.onsemi.com On Semiconductor]. You are not limited to these vendors. This cost estimate includes prices for TTL Logic Chips for the various logic gates you use in your LabVIEW VI. When doing your cost estimate, be sure to include specification sheets from the vendors for all of the chips that you may use.
track layout to the other, and to return to the starting point using the
designated departure and arrival tracks. During testing, your TA will place
railroad cars to some of the locations, A through K, shown in Figure 2,
blocking paths. Your logic will then throw the train switches (as described
below) to allow the locomotive to travel from Terminal Station L to Terminal
Station R, where the locomotive will stop. The TA will change the railroad cars
to other locations, and your logic will throw the switches for the return trip.
Note that the arrival and departure tracks of the two terminals may be dictated
by cars blocking at Locations A, B, K, or L. If both tracks at a terminal are
available, you can use either one.</p>


<p>The EG staff has already done
Create a cost estimate on a Microsoft Excel spreadsheet. The cost estimate should include the following:
much of the work for you, providing Virtual Instruments (VIs) that will tell
* Labor cost breakdown with hours and rates
you which of the locations in Figure 2 are blocked, and accepting outputs from
* All chips should be itemized with quantity, price per chip, and total cost per chip type
your VI as described below to actually throw the track switches. Design a
* No decimal places; this is an estimate after all. Round appropriately
LabVIEW VI which contains a digital logic circuit that accepts the following
* Total cost must be shown in the bottom right corner
inputs:</p>


<ul>
{{SLDP: Milestones and Benchmarks}}
<li>The status of each of the 12 locations, i.e., whether they are occupied or not.
This information will come from a VI provided by the EG staff.</li>


<li>A switch included in LabVIEW that indicates the direction of the train's travel,
== Milestone 1 ==
i.e., from left to right or right to left.</li>
Prepare a preliminary assessment of the track system using digital logic (truth table, Karnaugh maps, and Boolean equations), a cost estimate, and an MS Project plan.


<li>A switch included in LabVIEW that indicates whether the train's travel will be
'''''Look Ahead'': What tasks are planned between now and Milestone 2?'''
via <i>Normal Mode</i> or <i>Reverse Running Mode</i></li>
</ul>


<p>Your digital logic must provide the following outputs:</p>
See [[Media:Eg_milestones.pptx|How To Give a Milestone Presentation]] for the format of a Milestone presentation.


<ul>
'''Milestone 1 Deliverables''':
<li>If one or more paths is available, supply the digital logic outputs for the
* Presentation:
settings of the track switches for each of the eight sectors to the VI provided
** Project description
by the EG staff. This VI will throw the switches according to your specification,
** Design approach
allowing the train to travel from one Terminal Station to the other.</li>
** Mission statement
** How will the logic be implemented? (by inspection, partition, truth tables, etc.)
** Cost estimate
** MS Project schedule
** Progress update: current state of the project
'''Presentation notes''':
* Be sure to include any special features and benefits of your design.


<li>A red light included in LabVIEW on the <i>Front Panel</i> that illuminates if there is
=== Introduction to RTGS Digital Logic ===
no path available.</li>
''Refer to [[#Appendix D: Boolean Logic|Appendix D: Boolean Logic]] for more details''
</ul>


<p>After your VI has set the switches, your TA will drive the train from the Terminal
When the train leaves the left terminal from middle position, the Sector 1 switch is in place to allow the train to travel outbound toward Sector 3 or straight toward Blocking Signal B. When the train leaves the terminal from the top position, the Sector 1 switch is in place to allow the train to travel straight toward Sector 3 or cross toward Blocking Signal B. When the train leaves the terminal from the bottom position, Sector 2 allows the train to continue straight or cross toward Blocking Signal C. You will be creating a Boolean Equation to determine which sector to use, based on which locations on the tracks are blocked. '''''For this Milestone, your train will operate in REVERSE MODE, meaning it can take any possible path in order to avoid a collision.''''' In the following milestones as well as your semester long design project you will incorporate the logic you create for Milestone 1 into your project.
Station L to Terminal Station R, and move the blocking cars. After your VI sets the switches
for the return trip, your TA will drive the locomotive back to the Terminal Station L.</p>


<h2>MICROSOFT PROJECT</h2>
For this milestone, we will create a plan for the train to leave Terminal Station L. This includes having the logic necessary for the train to be able to successfully navigate the first three (3) sectors, while ignoring the first blocking signal (Blocking Signal A). '''''<span style="color: red">You will NOT be physically programming in LabVIEW for this Milestone, but instead developing your plans on paper using Truth Tables, Karnaugh Maps and Boolean Equations</span>'''''. If you do not yet feel comfortable with utilizing these tools, please go back to the [[Digital Logic]] lab or seek out reliable source (Written / Internet) in order to learn how to properly utilize them. You will be creating a Boolean equation to determine which sector to use, based on which locations on the tracks are blocked. '''''For this portion of the project, your train will operate in REVERSE MODE, meaning it can take any possible path in order to avoid a collision'''''. In the following milestones as well as your semester long design project you will use the experience gained to help you complete the tasks ahead.


<p>Your team must create a time management plan using Microsoft Project (MS Project).
[[Image:RTGS5.jpg|frame|none|Figure 3: Sample Terminal with switch]]
You can learn Microsoft Project by doing the [[MS Project Skill Builder]] contained elsewhere in
this manual. This plan must include all tasks related to the project. Each task must be named,
assigned a duration and assigned to a specific person (or people). You must begin your work by creating an MS Project plan.
Follow your project plan throughout the semester. If the team falls behind schedule, explain
the reasons for the delays when you present your progress reports, list the steps being taken
to get the project back on track, and create a revised MS Project plan.</p>


<p>For help in planning your project, review the page called
Here are the Boolean variables you will need to create the equation:
[[How to plan the schedule and calculate costs for a project]] in the section called <i>Material
# Let T represent the track that the train is on at the terminal. T can take on one of three values (Top, Middle, Bottom), which means that 3 separate truth tables have to be generated, each for every starting position. Furthermore, since there are a total of 3 sectors for this Milestone, you will need to generate a truth table for each Sector as well. Finally, there is also NO PATH logic for each sector, this makes a total count of Truth Tables for this milestone equal to 12. (For example: Starting on top position and sector 1 logic, starting on middle position and sector 3 logic.)
to help you with the project</i> elsewhere in this manual.</p>
# Let A, B, C, and D represent a train blocking the respective portion of the track.
# If A, B, C, or D = 0, the corresponding track is free of obstacles. If A, B, C, or D  = 1, the corresponding track is blocked.
# Let S represent the status of the sector. For simplicity, there are only two values. When S=0, any train passing over the switch will stay on course and go straight. When S=1, any train passing over the switch will be diverted to the other track, in other words cross the track.
# Let N represent whether or not the train can proceed through the switch through the specified operating sections. This condition is also known as the "NO PATH" condition. When N=1, the right of way is blocked, and the train cannot proceed to the end of the section by using any possible combination of paths. When N=0, the track is clear, and the train can proceed through the switch by taking some possible combination of paths.


<p>There should be at least twenty tasks/subtasks and three Milestones. Milestones should be
[[Image:RTGS6.jpg|frame|none|Figure 4: Represents the three sectors that need to be completed for Milestone 1]]
noted with the duration of "0day". Moreover, the copy picture function included in MS Project
Software should be used instead of the print screen function of the computer.</p>


<h2>COST ESTIMATE</h2>
Create a truth table for each starting position for each sector showing every possible outcome. (See example below. Keep in mind that the example below COMBINES 4 truth tables into 1, since each of those 4 truth tables contain the same input variables) Once you create 12 truth tables, proceed to create Boolean equations based upon your truth tables. Create Karnaugh-Maps (K-Maps) and use them to simplify the Boolean equations (if possible). See the [[Digital Logic]] lab in this manual for further assistance. Remember, once these steps are complete you will have three equations (one for each starting position L1, L2, and L3) for sectors S<sub>1</sub>, S<sub>2</sub>, S<sub>3</sub> and three equations (one for each starting location) for N (No Path).


<p>You will need to create a cost
{| class="wikitable" style="float: right; text-align: center;"
estimate using quotes from a reputable vendor. Examples are Digikey
|+ style="caption-side: bottom; font-weight: normal; text-align: left;"|Figure 5b: Along with your table make sure to include a legend (key).
(http://www.digikey.com), Newark Electronics/Newark In One (http://www.newark.com), and On Semiconductor
!colspan="3"|Legend
(http://www.onsemi.com). You are not
|-
limited to these vendors. This cost estimate includes prices for TTL Logic
!rowspan="2"|Blocking Signals (B, C, D, E)
Chips for the various logic gates you use in your LabVIEW VI. When doing your
|0||Free of obstacles
cost estimate, be sure to include specification sheets from the vendors for all
|-
of the chips that you may use.</p>
|1||Blocked
|-
!rowspan="2"|Switch Sectors (S<sub>1</sub>, S<sub>2</sub>, S<sub>3</sub>)
|0||Straight
|-
|1||Cross
|-
!rowspan="2"|No Path (N)
|0||Train can proceed
|-
|1||Train CANNOT proceed
|-
|}
[[Image:RTGS7.png|frame|none|Figure 5a: Example truth table, this truth table incorporates 4 sets of logic, S<sub>1</sub>, S<sub>2</sub>, S<sub>3</sub> and N. Your truth tables can take a similar format or can be split up into separate truth tables.]]


<p>Once a robot design is complete,
== Benchmark Assessment A ==
a cost estimate must be generated that specifies the cost of all the materials
In Milestone 1, we created a plan for the train to leave Terminal Station L, pass through Sectors 1, 2, 3 and stop. For Benchmark Assessment A, we will be creating another, more complex plan. This time, you will need to create necessary Boolean logic relationships and equations for the train to travel through Sectors 4, 5, 6 making use of Blocking Signals A, B, C, D, E, F, G, H and translate that information into a LabVIEW VI. Furthermore, you will need to accomplish this task for both modes of operation, Normal as well as Reverse. Remember, you only considered the Reverse mode for Milestone 1. While traveling from left to right under Normal mode of travel, the only sectors that are allowed to be switched are 2, 4, 6, and 8 while sectors 1, 3, 5, and 7 '''''<span style="color: red">MUST BE LEFT</span>''''' in their default position (Straight). Since Sector 8 is not in the scope of this benchmark, you do not need to worry about logic for Sector 8. Your solution may incorporate the logic you developed for Milestone 1. If you choose to use the equations you have already written for the first milestone, you will have to account for the fact that there are now more input variables, some of which may have an effect on the logic for a particular switch. Revising your logic equations instead of creating completely new ones will greatly simplify your problem as you won’t have to repeat the work you have already done. '''''Keep in mind that for this and upcoming benchmarks as well as the final project submission, the number of variables in some cases may make the traditional way of solving digital logic problems (truth table, Karnaugh map) not feasible (If you are dealing with more than five variables), in this case you should manually find all cases in which a particular track sector should switch.''''' In short the following equations need to be written:
and labor required for the construction of your design. Tabulate this cost information
clearly in an Excel spreadsheet, using the materials cost list provided. You can get help in calculating
the cost by reviewing the page called [[How to plan the schedule and calculate costs for a project]] in
the section called <i>Material to help you with the project</i> elsewhere in this manual.</p>


<p>Have all the materials and parts used categorized in different groups instead of including
: '''Direction of Travel''': Left-To-Right
individual parts. Make sure to include the units of each part used in a group and total them up
: '''Travel Mode''': '''<span style="color: red">Normal</span>'''
for that individual group. Moreover, the cost of labor should be included. You can get help on
: '''Starting Positions''': L1, L2, L3
the labor cost by reading the page [[How to plan the schedule and calculate costs for a project]] in
: '''Sectors''': 2, 4, and 6 (''Keep in mind that since S<sub>1</sub> is disabled in Normal mode, the L1 starting position creates a "No Path" condition regardless of any track conditions.'')
the section called <i>Material to help you with the project</i> elsewhere in this manual.</p>
: '''Total Number of Boolean Equations''': (L2 S<sub>2</sub>, L2 S<sub>4</sub>, L2 S<sub>6</sub>, L3 S<sub>2</sub>, L3 S<sub>4</sub>, L3 S<sub>6</sub>, L2 No Path, L3 No Path) &mdashl; 8 equations


<h2>MILESTONES</h2>
: '''Direction of Travel''': Left-To-Right
: '''Travel Mode''': '''<span style="color: red">Reverse</span>'''
: '''Starting Positions''': L1, L2, L3
: '''Sectors''': 1, 2, 3, 4, 5, and 6
: '''Total Number of Boolean Equations''': ( L1 S<sub>1</sub>, L1 S<sub>2</sub>, L1 S<sub>3</sub>, L1 S<sub>4</sub>, L1 S<sub>5</sub>, L1 S<sub>6</sub>, L2 S<sub>1</sub>, L2 S<sub>2</sub>, L2 S<sub>3</sub>, L2 S<sub>4</sub>, L2 S<sub>5</sub>, L2 S<sub>6</sub>, L3 S<sub>1</sub>, L3 S<sub>2</sub>, L3 S<sub>3</sub>, L3 S<sub>4</sub>, L3 S<sub>5</sub>, L3 S<sub>6</sub>, L1 No Path, L2 No Path, L3 No Path) &,dash; 21 Equations


<p>As you work on your project, you will be required to present periodic reports on your progress. We call these <b>Milestones</b>.
Here are the Boolean variables you will need to create the equation. Many of the conventions have stayed the same from Milestone 1 and will stay the same until completion of the project:
All the items assigned in each Milestone are called <b>deliverables</b>. These deliverables often consist of a combination of written
# Let T represent the track that the train is on at the terminal. As before T can take on 3 possible values, Top, Middle, and Bottom.
submissions, presentations, and demonstrations.</p>
# Let C represent a train blocking input C.
# Let D represent a train blocking input D.
# Let E represent a train blocking input E.
# Let F represent a train blocking input F.
# Let G represent a train blocking input G.
# Let H represent a train blocking input H.
# If C, D, E, F, G, or H = 0, the corresponding track is free of obstacles. If C, D, E, F, G, or H = 1, the corresponding track is blocked.
# Let S<sub>1</sub> represent the status of the switch at Sector 1. Let S<sub>2</sub> represent the status of the switch at Sector 2. Let S<sub>3</sub> represent the status of the switch at Sector 3. When S<sub>1</sub>, S<sub>2</sub>, or S<sub>3</sub> = 0, the train goes straight through. When S<sub>1</sub>, S<sub>2</sub>, or S<sub>3</sub> = 1, the train crosses over on to the other track.
# Let N be the "No Path" condition and represent whether or not you can proceed through the switches to one track or another. When N=0, the path is clear, and the train can proceed. When N=1, all paths are blocked, and the train cannot proceed through the track by utilizing any combination of switched tracks.


<h3>Milestone 1</h3>
On the front panel, you will need:
* 9 Boolean controls, one for each input (A, B, C, D, E, F, G and H), and one to control whether the train is operating in Normal or Reverse mode.
* You will also need a selector switch that will facilitate the selection of the starting track of the train. (Top, Middle, or Bottom)
* 7 Boolean indicators, one for each sector (S1, S2, S3, S4, S5, and S6), and one indicating No Path (N).


<h4>(Introduction to Digital Logic)</h4>
On the back panel, it is up to you how you will program the VI. '''''<span style="color: red">You are strongly encouraged to use case structures. The problem was set up and broken down so that it would be easier done through the case of case structures.</span>'''''


<p>For this milestone, we will create a plan for the train to leave Terminal Station L. When the train leaves the terminal, the Sector 1
Please refer to [[#Appendix B|Appendix B]] further down the page for information on how to interface your VI with the Benchmark Assessment A VI before reading on. It is extremely important that this step be performed before you are ready to complete Benchmark Assessment A. Through the use of the 28-node pattern your solution VI will be able to communicate with our tester VI, so make sure to read the instructions on how to configure your VI correctly. You will continue to use the same 28-node pattern to commission your VI once you are ready, so once you have properly configured your 28-node pattern please do not change the ordering of the nodes or clear the node assignments.
switch is in place to allow the train to travel outbound via Sector 2 or Sector 3. You will be creating a Boolean Equation to determine
which Sector to use, based on which of the tracks is blocked by railroad cars.</p>


<p align=center>[[Image:train4.jpg]]</p>
Your VI will interface with the RTGS test track by using a custom VI provided by EG. It is located at


<p class=caption>Figure 3: Terminal with switch</p>
'''<span style="color: red">C:\SLDP Railroad Train Guidance System\Benchmark Assessment A.vi</span>'''


<p align=center>[[Image:train6.jpg]]</p>
on the PC connected to the train layout. Your TA will test your VI by running your program with various combinations of tracks being blocked.


<p class=caption>Figure 4: Terminal with locomotive (blue) leaving with a blocking car ahead (yellow)</p>
== Milestone 2 ==
Update the VI to incorporate the current logic design. Using a screenshot tool, prepare views of the virtual instrument (VI) used to interface with the RTGS test track. Complete the latest MS Project plan reflecting any schedule changes. Finally, calculate a revised cost estimate.


<p>Here are the Boolean Variables you will need to create the equation:</p>
'''''Look Ahead''': What tasks are planned between now and Milestone 3?''


<ol>
See [[Media:Eg_milestones.pptx|How To Give a Milestone Presentation]] for the format of a Milestone presentation.
<li>Let T represent the track that the train is on at the terminal. If T=0, the
train is on the bottom track, and if T=1 the train is on the top track. </li>


<li>Let A represent a train blocking the bottom track after the switch.</li>
'''Milestone 2 Deliverables''':
* Presentation:
** Project description
** Design approach
** Design changes since Milestone 1
** Mission statement
** Samples of logic design
*** Truth tables
*** Karnaugh maps
*** Boolean equations
*** VI interface (front and back panels)
** Cost estimate (previous and current). What changes were made?
** MS Project schedule (previous and current). What changes were made?
** Progress update: current state of the project (time, budget, etc.)


<li>Let B represent a train blocking the top track after the switch.</li>
== Benchmark Assessment B ==
Prepare a VI that will use your Boolean equations to show how the track switches will be set. This includes the entire track utilizing all of the eight sectors, both modes of operation (Normal and Reverse), and at least one direction of travel (Left to Right and Right to Left). This means that at this point your logic and your LabVIEW VI can successfully guide the train from Left-to-Right or Right-to-Left (Depending on the direction you have completed) in either modes of operation. Use Boolean switches in the LabVIEW front panel to indicate which track locations are obstructed. Use lights on the front panel to indicate which switches are set to divert trains traveling over them. Refer to the Train Electrical Specifications for more information. Refer to [[#Appendix B|Appendix B]] for more information on how to interface your VI with the Commissioning VI.


<li>If A or B = 0, the corresponding track is free of obstacles. If A or B = 1, the
Your VI will interface with the RTGS test track by using a custom VI provided by EG. It is located at
corresponding track is blocked.</li>


<li>Let S represent the status of the switch. For simplicity, there are only two
'''<span style="color: red">C:\SLDP Railroad Train Guidance System\Commissioning Test.vi</span>'''
values. When S=0, any train passing over the switch will stay on course. When
S=1, any train passing over the switch will be diverted to the other
track.</li>


<li>Let C represent whether or not you can proceed through the switch to one track
on the PC connected to the train layout. Your TA will test your VI by running your program with various combinations of tracks being blocked.
or the other. When C=1, the right of way is blocked, and the train cannot
proceed. When C=0, the track is clear, and the train can proceed through
the switch.</li>
</ol>


<p>Create a truth table showing every possible outcome. (Hint: How many possibilities
'''''Important: If you are having difficulties completing the requirements for Benchmark Assessment B, please go to Open Lab sessions and ask for help, or otherwise get in touch with your lab TAs, recitation TAs, or come to the TA office in RH515A.'''''
should there be?) Create a Boolean equation based upon your truth tables. Create a K-Map
and use it to simplify the Boolean equation (if possible). See the Digital Logic Lab in
this lab manual for further assistance. Remember, you are solving for S and C.</p>


<p>For the Milestone 1
== Milestone 3 ==
presentation, prepare a brief description of the problem, what your goals are,
Update the VI to incorporate the current logic design. Using a screenshot tool, prepare views of the virtual instrument (VI) used to interface with the RTGS test track. Complete the latest MS Project plan reflecting any schedule changes. Finally, calculate a revised cost estimate.
and how you will accomplish these goals. In addition, write up a cost estimate
of your implementation for leaving Terminal Station L, plus an estimate of the
overall project by multiplying this cost by an appropriate factor based on the
additional complexity of the overall train layout. The presentation should also
include your MS Project chart as well as what you plan to do next.<i></i></p>


<p><b>Milestone 1 Deliverables:</b> A presentation. Prepare a brief description
'''''Look ahead''': What tasks are planned between now and the completion of the project?''
of the problem, what your goals are, and how you will accomplish these goals.
Calculate a cost estimate of your implementation for leaving Terminal Station L,
plus an estimate of the overall project by multiplying this cost by an appropriate
factor based on the additional complexity of the overall train layout, and an MS
Project plan.Be sure to include any special features and benefits of your design.</p>


<p><i><b>Note:</b> Whenever you revise your drawing(s), your cost estimate, or your
See [[Media:Eg_milestones.pptx|How To Give a Milestone Presentation]] for the format of a Milestone presentation.
MS Project plan, you must include the initial drawing, the initial cost estimate,
or the initial MS Project plan, <b>in addition to</b> the revision.</i></p>


<p><b><i>Look Ahead:</i></b> What tasks do you plan between now and Milestone 2?</p>
'''Milestone 3 Deliverables''':
* Presentation:
** Project description
** Design approach
** Design changes since Milestone 2
** Mission statement
** Updates to logic design
*** Truth tables
*** Karnaugh maps
*** Boolean equations
*** VI interface
** Cost estimate (previous and current). What changes were made?
** MS Project schedule (previous and current). What changes were made?
** Progress update: current state of the project (time, budget, etc.)


<h3>Milestone 2</h3>
= Commissioning =
Refer to the syllabus for the commissioning deadline. There are penalties for not completing on time. Refer to the EG1004 Grading Policy for more information.


<p>In Milestone 1, we created a plan for the train to leave Terminal Station L,
Load your VI into the PC connected to the train layout, and interface it with the Commissioning Test VI. The Commissioning Test VI can be located at
pass through Sector 1, and proceed to either Sector 2, and Sector 3.  For this
milestone, we will be creating another plan.  This time, you will need to create
the Boolean logic for the train to travel to, but not through, Sector 4 and
Sector 5, and translate that information into a LabVIEW VI.</p>


<p>Here are the Boolean variables you will need to create the equation:</p>
'''<span style="color: red">C:\SLDP Railroad Train Guidance System\Commissioning Test.vi</span>'''


<ol>
on the PC connected to the train layout. Your TA will then place train cars in various locations, and position the locomotive on a track at Terminal Station L. The TA will first test your program using Normal Mode. Set the Boolean switches on your LabVIEW front panel so your VI has this information. When the TA is finished, your VI should read the Boolean switches and locations of the train cars via the VI provided by the EG staff, calculate the proper track switch positions, and output the results to the Commissioning Test VI. This VI will set the track switches according to your specifications. The TA will verify that the path you have established will work. Once your VI establishes a successful path, the TA will drive the locomotive from left to right. After the locomotive arrives on the proper track at Terminal Station R, the TA will rearrange the cars blocking paths for the return to Terminal Station L. Set the Boolean switches on your LabVIEW front panel to indicate this information. Your logic should read the blockage information from the VI provided by the EG staff and set the track switches to the proper position. The TA will verify that you've established a good path, and will drive the locomotive back to the Terminal Station L, arriving on the proper track.
<li>Let T represent the track that the train is on at the terminal. If T=0,
the train is on the bottom track, and if T=1 the train is on the top track. </li>


<li>Let C represent a train blocking input C.</li>
After you have tested your VI with normal running, the TA will then test your VI in Reverse Running Mode. The procedure will be the same as the Normal Mode, with the exception of Reverse Running.
<li>Let D represent a train blocking input D.</li>
<li>Let E represent a train blocking input E.</li>
<li>Let F represent a train blocking input F.</li>
<li>If C, D, E, or F = 0, the corresponding track is free of obstacles. If C, D,
E, or F = 1, the corresponding track is blocked.</li>


<li>Let S<sub>1</sub> represent the status of the switch at Sector 1. Let S<sub>2</sub> represent the
Finally, your TA will test your VI such that it indicates no path correctly. If your VI completes all tests successfully, you will be commissioned.
status of the switch at Sector 2. Let S<sub>3</sub> represent the status of the switch at
Sector 3. When S<sub>1</sub>, S<sub>2</sub>, or S<sub>3</sub> = 0, the train goes straight through.
When S<sub>1</sub>, S<sub>2</sub>, or S<sub>3</sub> = 1, the train crosses over on to the other track.</li>


<li>Let N represent whether or not you can proceed through the switches to one
{{SLDP: Final Presentation}}
track or another. When N=0, the path is clear, and the train can proceed. When
* A description of the problem
N=1, all paths are blocked, and the train cannot proceed through any of the switches.</li>
* An overview of your solution
</ol>
* A description of your company and why it is qualified to successfully do this job
* A sample of the truth tables you created
* The resulting logic equations derived and simplified via your K-Map
* Your final LabVIEW programs
* The cost estimate
* Your MS Project from each milestone showing your progress
* A video of the locomotive traversing the layout from left to right and returning
* Why your company is the best choice in awarding this contract


<p>Just like you did for Milestone 1, create a truth table showing every possible
{{SLDP: Submission}}
outcome, a Boolean equation based upon your truth tables, and a K-Map and use it
** Final presentation
to simplify the Boolean equation (if possible). Once you have simplified your
** Cover page and table of contents
equations, you can transfer your equations to a LabVIEW VI.</p>
** Truth tables
 
** K-maps
<p>On the front panel, you will need:</p>
** Simplified Boolean equations
<ul>
** LabVIEW VI
<li>5 Boolean controls, one for each input (C, D, E, and F), and one to control whether
** Video
the train is leaving Terminal Station L from the top track or bottom track (T).</li>
** Final MS Project Schedule
** Final cost estimate
** Resume(s) (No fictitious resumes will be accepted.)


<li>4 Boolean indicators, one for each sector (S1, S2, and S3), and one indicating No
{{SLDP: Early Acceptance}}
Path (N).</li>
</ul>


<p>On the back panel, it is up to you how you will program the VI.  You may want to
{{SLDP: Late Delivery}}
consider the use of case structures.</p>


<p>Please refer to Appendix B further down the page for information on how to interface
= Appendix A: Train Electrical Specifications =
your VI with the Component Testing VI before reading on.</p>


<p>So now that you know you need a connector pattern to interface with the Component
== Output control of the track ==
Testing VI, you will need to use the following nine node pattern:</p>


<p align=center>[[Image:Train10.jpg]]</p>
[[Image:RTGS1.jpg|frame|none|Figure 1: Layout of the eight sectors on the train track]]


<p class=caption>Figure 5: Nine node pattern</p>
Each part of the track is separated into different sectors. The sectors can be classified into two types, X and Y (refer to the diagram). Sectors 1, 3, 5, and 7 are X type and Sectors 2, 4, 6, and 8 are Y type.


<p>And connect the pattern in the following manner:</p>
There is a Sub-VI that will be provided that will cause the tracks to move depending upon which data is sent to the VI. Only include this Sub-VI in your their logic VI. The Sub-VI has eight inputs which are Boolean named, Sector 1 through Sector 8.


<p align=center>[[Image:Train11.jpg]]</p>
For the X type sectors, a Boolean value of ''True'' will cause the tracks to be oriented for the train to cross. A Boolean Value of ''False'' will cause tracks to be oriented for the train to go straight.


<p class=caption>Figure 6: Node assignments of the student's digital logic circuit</p>
For the Y type sectors, a Boolean value of ''True'' will cause the tracks to be oriented for the train to be diverted to the diagonal track. A Boolean value of ''False'' will cause the tracks to be oriented for the train to travel on the straight track.


<p><b>Milestone 2 Deliverables:</b> A copy of your presentation slides that includes
== Input from the track ==
a brief description of the problem, your truth tables, screenshots of your VI, what
your goals are, and how you plan to accomplish these goals, a revised cost estimate
of the overall project based on your solution, your revised MS Project plan, and your
signed Component Testing form.  Also, include your Boolean Equation.</p>


<p><i><b>Note:</b> Whenever you revise your drawing(s), your cost estimate, or your MS
[[Image:RTGS4.jpg|frame|none|Figure 2: Layout of the twelve possible positions of obstacles on the train track]]
Project plan, you must include the initial drawing, the initial cost estimate, or the
initial MS Project plan, <b>in addition to</b> the revision.</i></p>


<p><i><b>Look Ahead:</b></i> What tasks do you plan between now and Milestone 3?</p>
There are twelve possible locations for train cars which can be located on positions A to L. A Sub-VI will be provided to you that will have twelve Booleans outputs named Input A through Input L. A ''True'' will represent a train car being present and a ''False'' will represent a car not being present on that position. These outputs will be used as the inputs to your digital logic circuit.


<h3>Milestone 3</h3>
= Appendix B: LabVIEW =


<p>Prepare a VI that will use your Boolean equations to show how the track switches
'''Note:'''  The following instructions are for your VI that will interface with the Benchmark Assessment A, as well as the Commissioning VI.
will be set. Use Boolean switches in the LabVIEW front panel to indicate which track
locations are occupied by cars. Use lights on the front panel to indicate which
switches are set to divert trains traveling over them. Refer to the Train Electrical
Specifications for more information.  Refer to Appendix B for more information on
how to interface your VI with the Commissioning VI.</p>


<p><b>Milestone 3 Deliverables:</b> A copy of your presentation slides that includes
On the front panel, there must be 12 Boolean switches to represent the 12 inputs of the train, a menu ring to indicate the train's starting position (top, middle bottom), a Boolean switch to indicate whether the train is operating in Normal Mode or Reverse Running Mode, eight Boolean lights to represent each of the eight sectors, and one Boolean light to represent No Path. For Benchmark Assessment A, you will have fewer available Boolean switches and Boolean lights, so only fill in or set the ones that are present on your VI.
a brief description of the problem, what your goals are, and how you plan to accomplish
these goals, a revised cost estimate of the overall project based on your solution,
and your revised MS Project plan. Also, include the screen shots of front and back panels
of your LabVIEW program.</p>


<p><i><b>Look ahead:</b></i> What tasks do you plan between now and the completion of
[[Image:Train8.jpg|frame|right|Figure 1: Twenty-eight node pattern]]
the project?</p>
* On the front panel of the LabVIEW program, right click on the connector icon on the top right hand corner icon. Choose ''Show Connector''.
* Right click on the connector icon and select ''Patterns''. Choose the pattern with 28 nodes.
== Front Panel Object Definitions ==
When creating your VI, please adhere to the following definitions for the inputs and outputs of your front panel objects. Failure to do so will result in your VI not working as intended when it comes time to commision on the physical track.
{| class="wikitable" style="text-align: center; margin: 1em auto;"
!
!True!!False
|-
|style="text-align: left"|Blocking Signals A through K
|blocked||not blocked
|-
|style="text-align: left"|Direction of Travel
|right-to-left||left-to-right
|-
|style="text-align: left"|Travel Mode
|Reverse Running Mode||Normal Mode
|-
|style="text-align: left"|Sectors 1 through 8
|cross||straight
|-
|style="text-align: left"|No Path
|no path||path exists
|}
<br style="clear:both" />
* To assign the Boolean switches and displays to a node, click on the Boolean switch or light on the front panel then click on the node you wish to assign it to.
* If you make an error in a connection, right click the incorrect terminal and select ''Disconnect This Terminal''.
* The 8 nodes on the left side will be for the Boolean switches representing inputs showing occupancy for locations A-H. The 4 nodes on the bottom half of the icon starting from the left will be the inputs for locations I-L.
* Connect the 8 Boolean outputs that represent the orientation of the sector to the 8 nodes on the right side of the icon.


<h2>COMPONENT TESTING</h2>
{| class="wikitable" style="text-align:center; margin-left:auto; margin-right:auto"
|+align="bottom"|Figure 2: Node assignments of the student's digital logic circuit
|-
|Input<br />A
|rowspan="4"|&nbsp;
|rowspan="4"|&nbsp;
|rowspan="4"|No<br />Path
|rowspan="4"|Direction<br />of<br />Travel
|rowspan="4"|Top or<br />Bottom
|rowspan="4"|Reverse<br />Running<br />Mode
|Sector<br />1
|-
|Input<br />B
|Sector<br />2
|-
|Input<br />C
|Sector<br />3
|-
|Input<br />D
|Sector<br />4
|-
|Input<br />E
|rowspan="4"|Input<br />I
|rowspan="4"|Input<br />J
|rowspan="4"|Input<br />K
|rowspan="4"|Input<br />L
|rowspan="4"|&nbsp;
|rowspan="4"|&nbsp;
|Sector<br />5
|-
|Input<br />F
|Sector<br />6
|-
|Input<br />G
|Sector<br />7
|-
|Input<br />H
|Sector<br />8
|}


<p>Component Testing is a benchmark that is used to let students assess their progress
*Replace the faded icon in the program ''Commissioning Test.vi'' with your digital logic VI. Right click on the icon and choose replace. Then choose ''Select a VI'' and find your VI. Replace it as shown in Figure 3.  
in their Semester Long Design Projects. This is commonly used as a time management
tool.</p>


<p>For Component Testing, you will need to interface your VI created from Milestone 2
[[Image:Train9.jpg|frame|center|The program ''Commissioning Test.vi''
with the VI located at</p>
for students to insert their logic circuit]]


<p><b><pre>C:\SLDP Railroad Train Guidance System\Component Testing.vi</pre></b></p>
* Before testing your digital logic circuit, turn on the power to the middle workbench where the two power supplies are connected.
* Continuously run the ''Commissioning Test.vi'' and ensure that the lights on the front panel accurately represent the presence or absence of a train.
* Flip the ''Reset'' switch up and down and the track will be preset to the specified orientation.
* Once those parameters are checked, test the digital logic circuit by flipping the ''Test Track'' switch.


<p>on the PC connected to the train layout. Your TA will test your VI by running your
= Appendix C: Drop Down Selection Box =
program with various combinations of tracks being blocked.</p>
''In order to create and use a drop down selection box in your project, please closely read the following instructions that will aid you in creating and configuring the drop down box for use in your project:''


<h2>COMMISSIONING</h2>
# The very first step in the entire drop down box creation process is placing the to-be configured drop down control on the front panel of your VI. Go ahead and right-click anywhere on the front panel; select '''''Text Ctrls''''', followed by '''''Menu Ring'''''. You should now see a drop-down menu appear on the front panel, which should look similar to the following: [[Image:Train12.jpg|frame|none]]
# Next, we will need to add some appropriate selections to the drop-down box you created in the last step. These selections will facilitate multiple modes of the drop-down box and therefore let you control many different cases of one control structure.  Right-click on your drop-down menu on the front panel, and click '''''Edit Items'''''. You should see a dialog box appear on the screen. Click on the insert button, and enter the name you will assign the TOP track. Hit the return key and enter the name you will assign the MIDDLE track. Repeat this process again for the BOTTOM track.  After entering the bottom track, check to make sure that there are exactly three items entered. Your screen should look like the following: [[Image:Train13.jpg|frame|none]] Hit OK and your drop-down menu will have the correct settings to implement your digital logic.
# Finally, we want to use the drop-down menu to control a case structure. Create a case structure on the back panel and wire the drop-down menu to it. You will notice that there are currently only two different cases available in the case structure. We do not want this, as there are three different positions that the train can be placed on. Right click on the case structure and select '''''Add Case After'''''. This will create a third case, which is necessary for completing the digital logic for the train. You will notice that the three different cases are labeled 0, 1, and 2. Case 0 refers to the top track, case 1 the middle track, and case 2 the bottom track. '''''<span style="color: red">Do NOT change these labels to any text, your VI will not function if you do this. Your back panel will look similar to the following:</span>'''''[[Image:Train14.png|frame|none]]


<p>For commisioning, since you have to go in both directions, you will need to add a switch
= Appendix D: Boolean Logic =
to your VI to determine what direction to use. On the direction switch, traveling left to
It is important to have a solid foundation in Boolean Logic when designing the RTGS system. The technique that is recommended for approaching this project is to '''create truth tables''', '''generate Kaurnaugh maps (K-maps)''', '''generate logical equations''', and '''simplify those equations'''. These simplified equations can be implemented using gates in the LabVIEW software. This guide presents a standard method for using this technique, it is highly recommended to read this entire section before beginning the project.
right should be a 1 and right to left should be a 0.</p>
== Truth Tables ==
A truth table is a chart which shows what happens under any circumstance for a logical device. Any logical system, that is a system which has binary (0’s and 1’s) input can be considered a '''finite state machine'''. This means that all the possible combinations of inputs can be known, and all the possible outcomes of those inputs can be plotted. The number of combinations of inputs can be determined by the number of input variables:


<p>Load your VI into the PC connected to the train layout, and interface it with the
<math style="display: block; margin: 0 auto;">\# combinations = 2^{\# variables}</math>
Commissioning Test VI. The Commissioning Test VI can be located at</p>


<p><b><pre>C:\SLDP Railroad Train Guidance System\Commissioning Test.vi</pre></b></p>
Thus when we have 5 possible obstructions on the track, which can either be on or off, we have 2<sup>5</sup> possible combinations of those obstructions, which in this case is 32. This number tells you how many rows you must put in your truth table.


<p>on the PC connected to the train layout. Your TA will then place train cars in various
When you begin writing your truth table, always start by writing all the input combinations. It is simple to calculate how many there should be, but to ensure each possible combination is included with no repeats, follow this procedure:
locations, and position the locomotive on a track at Terminal Station L. The TA will first
* We have an example logical system with 3 variables, thus there are 8 possible combinations of these 3 variables that we can have
test your program using Normal Mode. Set the Boolean switches on your LabVIEW front panel
* Each variable gets its own column in the table, in whatever order you like, as long as you keep track of it
so your VI has this information. When the TA is finished, your VI should read the Boolean
* Starting with the rightmost column of inputs, write “0” in the first row of the table, then “1” in the next row, then “0”, then “1”, and so on, alternating the value of the column every row
switches and locations of the train cars via the VI provided by the EG staff, calculate the
* In the next column to the left, write “0” in the first two rows, then “1” in the next two rows, alternating the value every two rows
proper track switch positions, and output the results to the Commissioning Test VI. This VI
* In the leftmost column of our example table, write “0” for the first four rows, then “1” for the last four rows
will set the track switches according to your specifications. The TA will verify that the
* For systems with a greater number of variables, continue the pattern, doubling the number of rows before you alternate the value in each successive column
path you have established will work. Once your VI establishes a successful path, the TA will
drive the locomotive from left to right. After the locomotive arrives on the proper track at
Terminal Station R, the TA will rearrange the cars blocking paths for the return to Terminal
Station L. Set the Boolean switches on your LabVIEW front panel to indicate this information.
Your logic should read the blockage information from the VI provided by the EG staff and set
the track switches to the proper position. The TA will verify that you've established a
good path, and will drive the locomotive back to the Terminal Station L, arriving on the
proper track.</p>


<p>After you have tested your VI with normal running, the TA will then test your VI in Reverse
{| class="wikitable" style="font-weight: bold; text-align: center; float: right;"
Running Mode. The procedure will be the same as the Normal Mode, with the exception of Reverse
!A!!B!!C
Running.</p>
|-
|style="background-color: rgb(109, 158, 235);"|0
|style="background-color: rgb(109, 158, 235);"|0
|style="background-color: rgb(109, 158, 235);"|0
|-
|style="background-color: rgb(109, 158, 235);"|0
|style="background-color: rgb(109, 158, 235);"|0
|style="background-color: rgb(224, 102, 102);"|1
|-
|style="background-color: rgb(109, 158, 235);"|0
|style="background-color: rgb(224, 102, 102);"|1
|style="background-color: rgb(109, 158, 235);"|0
|-
|style="background-color: rgb(109, 158, 235);"|0
|style="background-color: rgb(224, 102, 102);"|1
|style="background-color: rgb(224, 102, 102);"|1
|-
|style="background-color: rgb(224, 102, 102);"|1
|style="background-color: rgb(109, 158, 235);"|0
|style="background-color: rgb(109, 158, 235);"|0
|-
|style="background-color: rgb(224, 102, 102);"|1
|style="background-color: rgb(109, 158, 235);"|0
|style="background-color: rgb(224, 102, 102);"|1
|-
|style="background-color: rgb(224, 102, 102);"|1
|style="background-color: rgb(224, 102, 102);"|1
|style="background-color: rgb(109, 158, 235);"|0
|-
|style="background-color: rgb(224, 102, 102);"|1
|style="background-color: rgb(224, 102, 102);"|1
|style="background-color: rgb(224, 102, 102);"|1
|}


<p>Finally, your TA will test your VI such that it indicates no path correctly. If your VI
Here is what the truth table should look like, with 0s and 1s colored differently to show the pattern:
completes all tests successfully, you will be commissioned.</p>


<h2>COMPETITION</h2>
Note that this truth table only shows the inputs. The outputs have not been written in yet. They will occupy their own columns. When you design the RTGS logic, each obstacle will be an input column, and each switch will be an output column. When you are figuring out the logic of the RTGS, remember that it is very difficult to approach the system as a whole.


<p>At the discretion of the EG
Keep in mind what are some ways to approach the problem using Boolean logic? Which do not require a giant truth table?<br style="clear: both;" />
staff, you may be competing against other groups in your section. The winner of
the competition will be the team that creates the VI that has the locomotive
traverse the shortest distance in its outbound and return trips combined, with
all teams using the same arrangement of blocking cars. In the event of a tie,
the team with the lowest cost will win.</p>


<h2>FINAL PRESENTATION</h2>
== Karnaugh Maps ==
A Karnaugh map (K-map) is a diagram that aids the visualization of something called '''prime implicants'''. The term itself is less important and can be explained implicitly through the charts themselves. Essentially, we create K-maps to help see the simplified Boolean equation of a system directly without needing Boolean algebra. However, the K-map method is limited to systems with at most '''four variables'''. With five-variable or greater K-maps can get very complicated.


<p>Your final presentation will be a technical briefing, similar to the milestones, plus a sales presentation
When we draw a K-map, variables are grouped geometrically rather than in separate rows. Let’s begin with the simplest example, a 2-variable K-map. Our map takes the shape of a 2x2 square table, with variable “A” over the right two squares and variable “B” over the bottom two squares:
explaining why MTA New York City Transit should select your company instead of
someone else's. Please include the following:</p>


<ul>
{| class="kmap" style="margin: 1em auto;"
<li>A description of the problem</li>
|-
<li>An overview of your solution</li>
!!!!!0!!1
<li>A description of your company and why it is qualified to successfully do this job</li>
|-
<li>A sample of the truth tables you created</li>
!!!!!<math>\overline{A}\,</math>!!<math>A\,</math>
<li>The resulting logic equations derived and simplified via your K-Map</li>
|-
<li>Your final LabVIEW programs</li>
!0!!<math>\overline{B}\,</math>
<li>The cost estimate</li>
|0||1
<li>Your MS Project from each milestone showing your progress</li>
|-
<li>A video of the locomotive traversing the layout from left to right and returning</li>
!1!!<math>B\,</math>
<li>Why your company is the best choice in awarding this contract</li>
|1||1
</ul>
|-
|}


<p>After you deliver your final presentation, you will proceed to the model shop to have
The above Karnaugh Map shows the logic for the Boolean OR operation. The cells that the variable is superimposed over correspond to input rows from the truth table for when that variable is 1. In other words, variable “A” has a value of 1 when the input combination AB is 10 or 11. In the truth table for OR, 10 and 11 both output a value of 1. Thus both cells underneath “A” are marked with a 1. Likewise, “B” has a value of 1 when AB is 01 or 11. Both these combinations in the truth table have an output of 1 as well, so we mark the cells with a 1, noting that marking the cell corresponding to 11 is redundant. The top left cell, which corresponds to 00, has 0 as its output, so we do not mark the cell.
your work commissioned, if you are not commissioned already. A signed commissioning
statement must be included with the TA copy of your submission.</p>


<h2>Final Submission</h2>
You can think of the cells that are “covered” by each variable in the K-map as being the cells that correspond to when a variable or obstacle is “on”. The cells that are not covered are the input combinations for when that variable is “off”. The cells themselves each correspond to one output from the truth table. A K-map can only be made for one output variable at a time.
<p>Your project should be submitted as a folder containing the following deliverables:</p>


<ul>
To obtain our Simplified Boolean Equation, we must circle groups of 1’s in our K-map and correlate them to logical statements. We can only circle adjacent 1’s and only in powers of two. Working with the K-map from above, we can circle the rightmost two 1’s and we can also circle the bottom two 1’s. In general, you should avoid circling the same cell more than once, however to generate maximum-sized circles, it is sometimes unavoidable. Now that we have our circles, we may now write the logical expression they represent:
<li>Component testing statement</li>
<li>Commissioning statement</li>
<li>Hardcopy and CD containing:</li>
<ul type="square">
<li>Final presentation</li>
<li>Cover page and table of appendices.</li>
<li>Appendices:</li>
<ul type="disc">
<li>Truth tables</li>
<li>Simplified Boolean equations</li>
<li>LabVIEW vi</li>
<li>Video</li>
<li>Final MS Project Schedule</li>
<li>Final Cost estimate</li>
<li>Resume(s)</li>
</ul>
</ul>
</ul>


<h3>EARLY ACCEPTANCE</h3>
[[Image:RTGS10.png|frame|none]]
Each individual circle is added to obtain the final Boolean equation. Thus, in our example, the circles add to make the statement A+B. Our Boolean equation is OUTPUT = A+B, which is simply the OR gate.


<p>If you complete your project one week early, you are eligible for a bonus that will be added to your final semester-long project
== Boolean Algebra ==
grade. You must submit all deliverables by 5PM one week before your section is scheduled to present (see syllabus for exact date).
In general, it is easier to use the K-map to simplify truth tables that are relatively small (less than five variables). However, you may find the need obtain simplified expressions logical systems of a large number of variables, which requires Boolean algebra. In general, an unsimplified Boolean equation obtained directly from the truth table will contain one term for each 1 (maxterm) in the output variable. One equation can only define one output variable at a time. Let’s look at an example truth table of three input variables. We are primarily interested in the output column, which is highlighted in red. The output column values are arbitrary, we are trying to determine their logic:
To commission early, all required information on the form titled [[Media:Early.doc|Project Submission Form]], found on the
EG web site, must be approved, accepted, and signed by a TA. The deliverables received early are the ones you will use in your
presentation. No adjustments to the deliverables commissioned will be accepted.</p>


<h3>LIQUIDATED DAMAGES</h3>
{| class="wikitable" style="text-align: center;"
!a!!b!!c!!out
|-
|0||0||0
|style="background-color: rgb(234, 153, 153);"|0
|-
|0||0||1
|style="background-color: rgb(234, 153, 153);"|1
|-
|0||1||0
|style="background-color: rgb(234, 153, 153);"|0
|-
|0||1||1
|style="background-color: rgb(234, 153, 153);"|1
|-
|1||0||0
|style="background-color: rgb(234, 153, 153);"|0
|-
|1||0||1
|style="background-color: rgb(234, 153, 153);"|1
|-
|1||1||0
|style="background-color: rgb(234, 153, 153);"|1
|-
|1||1||1
|style="background-color: rgb(234, 153, 153);"|1
|}


<p>If you do not complete all your deliverables and do not commission during the Final Presentation, you will incur liquidated damages
So we see that the output, ''out'' has a value of 1 when ''abc'', in order, are 001, 011, 101, 110, or 111. Writing these in terms of variables (1 corresponds to ''a'', 0 corresponds to <math style="vertical-align: baseline;">\overline{a}</math> or any other variable), we get:
as defined in the grading policy.</p>


<h2>Appendix A: Train Electrical Specifications:</h2>
<math>out = \overline{a}\overline{b}c + \overline{a}bc + a\overline{b}c + ab\overline{c} + abc</math>


<h3>Output control of the track</h3>
Boolean algebra is the process that helps us simplify our Boolean equation. Using a few rules, we can get the same “simplest” expression as we would with a K-map. There are many more rules to Boolean algebra, here is an abbreviated list:
#Substitution: Any variable listed in these rules may be substituted for a larger expression. e.g, let <math style="vertical-align: baseline;">k=m+pq\,\!</math>
#Identity: <math style="vertical-align: baseline;">k+0=k\,\!</math> and <math style="vertical-align: baseline;">k1=k\,\!</math>
#Distributive property of addition: <math style="vertical-align: baseline;">k+ \left ( mp \right ) = \left ( k+m \right ) \left ( k+p \right ) \,\!</math>
#Distributive property of multiplication: <math style="vertical-align: baseline;">k \left ( m+p \right )=km+kp\,\!</math>
#Cancellation property: <math style="vertical-align: baseline;">k+ \overline{k} =1\,\!</math> and <math style="vertical-align: baseline;">k \overline{k}=0\,\!</math>
#Another type of identity: <math style="vertical-align: baseline;">m+m=m\,\!</math> and <math style="vertical-align: baseline;">mm=m\,\!</math>
#Another type of cancellation: <math style="vertical-align: baseline;">m+1=1\,\!</math> and <math style="vertical-align: baseline;">m0=0\,\!</math>
#Repeated variables: <math style="vertical-align: baseline;">k+km=k\,\!</math> and <math style="vertical-align: baseline;">k \left ( k+m \right ) =k\,\!</math>
#Double inversion: <math style="vertical-align: baseline;">k=\overline{\overline{k}}\,\!</math>
#Associative property of addition: <math style="vertical-align: baseline;">k+ \left ( m+p \right ) = \left ( k+m \right ) +p=k+m+p\,\!</math>
#Associative property of multiplication: <math style="vertical-align: baseline;">k \left ( mp \right ) = \left ( km \right ) p=kmp\,\!</math>
#Redundancy: <math style="vertical-align: baseline;">k+ \overline{k} m=k+m\,\!</math> and <math style="vertical-align: baseline;">k \left ( \overline{k}+m \right ) =km\,\!</math>
#NAND and NOR principle: <math style="vertical-align: baseline;">\overline{k+m}=\overline{k} \overline{m}\,\!</math> and <math style="vertical-align: baseline;">\overline{km}=\overline{k} +\overline{m}\,\!</math>
#One useful simplification: <math style="vertical-align: baseline;">km+\overline{k} p+mp=km+\overline{k} p\,\!</math> and <math style="vertical-align: baseline;">\left ( k+m \right ) \left ( \overline{k}+p \right ) \left ( m+p \right ) = \left ( k+m \right ) \left ( \overline{k}+p \right ) \,\!</math>
#Order of Operations: PNAO: Parentheses, NOT, AND, OR


<p align=center>[[Image:train1.gif]]</p>
One of the first simplifications that can be made to the equation above is to factor out c from the first three terms and the last one. Like in regular algebra, Boolean variables can be factored when they share the same value across multiple terms. [Rule 3] We now have:


<p class=caption>Figure 1: Layout of the eight sectors on the train track</p>
<math>out = c \left ( \overline{a}\overline{b} + \overline{a}b + a\overline{b} + ab \right ) + ab\overline{c}</math>


<p>Each part of the track is
In fact, we can factor the expression within the parentheses even further:
separated into different sectors. The sectors can be classified into two types,
X and Y (refer to the diagram). Sectors 1, 4, 5, and 8 are X type and Sectors 2,
3, 6, and 7 are Y type.</p>


<p>There is a Sub-VI that will be
<math>out = c \left [ \overline{a} \left ( \overline{b} + b \right ) + a \left ( \overline{b} + b \right ) \right ] + ab\overline{c}</math>
provided that will cause the tracks to move depending upon which data is sent
to the VI. Only include this Sub-VI in your their logic VI.  The Sub-VI has eight inputs which are Boolean
named, Sector1 through Sector 8.</p>


<p>For the X type sectors, a
Look at the statement within the inner parentheses. When we read out the first and last terms, the statement is true whether b is false or true. [Rule 5] Thus we may rewrite <math style="vertical-align: baseline;">b+\overline{b}</math> as 1, and the whole statement in the brackets becomes:
Boolean value of <i>True</i> will cause the
tracks to be oriented for the train to cross.  
A Boolean Value of <i>False</i> will
cause tracks to be oriented for the train to go straight.</p>


<p>For the Y type sectors, a
<math>out = c \left [ \overline{a}1 + a1 \right ] + ab\overline{c}</math>.
Boolean value of <i>True </i>will cause the
tracks to be oriented for the train to be diverted to the outside track. A
Boolean Value of <i>False </i>will cause the
tracks to be oriented for the train to be diverted to the inside track.</p>


<h3>Input from the track</h3>
When any variable is in an AND statement with 1, it becomes just the variable alone. [Rule 2] The result solely depends on the variable.


<p align=center>[[Image:train7.gif]]</p>
<math>out = c \left [ \overline{a} + a \right ] + ab\overline{c}</math>.


<p class=caption>Figure 2: Layout of the twelve possible positions of train cars on the train track</p>
Again, we apply Rule 5 on ''a'' to get <math style="vertical-align: baseline;">out = c 1 + ab\overline{c}</math>. Rule 2 can be applied again.


<p>There are twelve possible locations for train cars which can be located on positions A to L. A Sub-VI
<math>out = c + ab\overline{c}\,\!</math>
will be provided to you that will have twelve Booleans outputs named Input A
through Input L. A <i>True</i> will
represent a train car being present and a <i>False</i>


will represent a car not being present on that position. These outputs will be
The statement is close to completely simplified, but there is still one more step. In the second term, there is a <math style="vertical-align: baseline;">\overline{c}</math> multiplied with ''ab''. This <math style="vertical-align: baseline;">\overline{c}</math> is superfluous because the term ''c'' is already in our expression. In other words, any combination involving ''c'' has already been accounted for, thus the remaining terms in the equation will work independently of ''c''. [Rule 12] Our simplified Boolean equation is:
used as the inputs to your digital logic circuit.</p>


<h2>Appendix B: LabVIEW</h2>  
<math>out = c + ab\,\!</math>


<p><b>Note:</b> The following instructions are for your VI that will interface
Note that terms are independent of the order of their arguments, meaning that we can rearrange variables in an equation and still mean the same thing. [Commutative property]
with the commissioning VI.  For Component Testing, you will need to use a
different pattern.  Please refer to the Milestone 2 section for information on
what pattern to use, and how to connect the pattern to your VI.</p>


<p>On the Front Panel, there must be 12 Boolean switches to represent the 12
<math>out = c+ab = ab+c\,\!</math>
inputs of the train and 8 Boolean lights to represent each of the 8 sectors.</p>


<ul>
In the RTGS project, each blocking signal acts as an input variable, and each sector switch acts as an output. Obtaining the simplest Boolean equation will be important to streamline any troubleshooting later and to implement the logic in LabVIEW in the simplest manner possible.
<li>On the front panel of the LabVIEW program, right click on the connector
icon on the top right hand corner icon. Choose <i>Show Connector</i>.</li>
 
<li>Right click on the connector icon and select <i>Patterns</i>. Choose the
pattern with 28 nodes.</li>
 
<p align=center>[[Image:train8.jpg]]</p>
 
<p class=caption><b>Figure 1: Twenty-eight node pattern</b></p>
 
<li>To assign the Boolean switches and displays to a
node, click on the Boolean switch or light on the front panel then click on the
node you wish to assign it to.</li>
 
<li>If you make an error in a connection, right
click the incorrect terminal and select <i>Disconnect
This Terminal.</i></li>
 
<li>The 8 nodes on the left side will be for the
Boolean switches representing inputs showing occupancy for locations A-H.  The 4 nodes on the bottom half of the icon
starting from the left will be the inputs for locations I-L.</li>
 
<li>Connect the 8 Boolean outputs that represent the
orientation of the sector to the 8 nodes on the right side of the icon.</li>
 
<table align=center border=1 cellspacing=0>
<tr>
<td><p class=entry>Input<br>A</p></td>
<td rowspan=4><p class=entry>&nbsp;</p></td>
<td rowspan=4><p class=entry>&nbsp;</p></td>
<td rowspan=4><p class=entry>No<br>Path</p></td>
<td rowspan=4><p class=entry>Direction<br>of Travel</p></td>
<td rowspan=4><p class=entry>Top or<br>Bottom</p></td>
<td rowspan=4><p class=entry>Reverse<br>Running</p></td>
<td><p class=entry>Sector<br>1</p></td>
</tr>
<tr>
<td><p class=entry>Input<br>B</p></td>
<td><p class=entry>Sector<br>2</p></td>
</tr>
<tr>
<td><p class=entry>Input<br>C</p></td>
<td><p class=entry>Sector<br>3</p></td>
</tr>
<tr>
<td><p class=entry>Input<br>D</p></td>
<td><p class=entry>Sector<br>4</p></td>
</tr>
<tr>
<td><p class=entry>Input<br>E</p></td>
<td rowspan=4><p class=entry>Input<br>I</p></td>
<td rowspan=4><p class=entry>Input<br>J</p></td>
<td rowspan=4><p class=entry>Input<br>K</p></td>
<td rowspan=4><p class=entry>Input<br>L</p></td>
<td rowspan=4><p class=entry>&nbsp;</p></td>
<td rowspan=4><p class=entry>&nbsp;</p></td>
<td><p class=entry>Sector<br>5</p></td>
</tr>
<tr>
<td><p class=entry>Input<br>F</p></td>
<td><p class=entry>Sector<br>6</p></td>
</tr>
<tr>
<td><p class=entry>Input<br>G</p></td>
<td><p class=entry>Sector<br>7</p></td>
</tr>
<tr>
<td><p class=entry>Input<br>H</p></td>
<td><p class=entry>Sector<br>8</p></td>
</tr>
</table>
 
<p class=caption>Figure 2: Node assignments of the student's digital logic circuit</p>
 
<li>Replace the faded icon in the program <i>Commissioning Test.vi</i> with your
digital logic VI. Right click on the icon and choose replace. Then choose <i>Select
a VI</i> and find your VI. Replace it as shown in Figure 3.</li>
 
<p align=center>[[Image:train9.jpg]]</p>
 
<p class=caption>The program <i>Commissioning Test.vi</i> for students to insert
their logic circuit</p>
 
<li>Before testing your digital logic circuit, turn on the power to the middle workbench
where the two power supplies are connected.</li>
 
<li>Continuously run the <i>Commissioning Test.vi</i> and ensure that the lights on
the front panel accurately represent the presence or absence of a train.</li>
 
<li>Flip the <i>Reset</i> switch up and down and the track will be preset to the
specified orientation. </li>
 
<li>Once those parameters are checked, test the digital logic circuit by flipping the
<i>Test Track</i> switch.
</ul>
 
<h2>Footnotes</h2>
 
<p><sup>1</sup> <i>Metropolitan Transportation Authority website.</i> 2005. Retrieved January 21, 2005. <i>
http://www.mta.nyc.ny.us/capconstr/sas/sas_history_1</i></p>
 
<h2>Addendum: Train track terminology</h2>
 
<p>If you're discussing train technology, it helps your credibility to know the proper
terms and use them properly. For example, what many people call a railroad
<b><i>siding</i></b> is really called a <b><i>lead</i></b>. This is a list of commonly
used terms:</p>
 
<ul>
<li>Tracks split and merge using <b><i>switches</i></b>, also called <b><i>turnouts</i></b>
and <b><i>points</i></b>.</li>
 
<li>When a train is approaching a switch, if the track splits, the switch is called a
<b><i>facing-point switch</i></b>. Otherwise, with the track merging, the switch is called
a <b><i>trailing-point switch</i></b>.</li>
 
<li>A <b><i>siding</i></b> is a section of track that runs parallel to another track, splitting
from it and rejoining it. A siding is typically used to move a slow-moving train out of the
way of a faster train, allowing the faster train to pass. After the faster train is passed,
the slow-moving train continues on its way.</li>
 
<li>A <b><i>lead</i></b>, also known as a <b><i>stub</i></b>, is a split from the main track that
does not rejoin it, i.e. there is just a single switch to get into and out of the lead.</li>
 
<li>A <b><i>turnaround loop</i></b> is a loop of track that bends back on itself. It has
two switches. A train enters the loop using either switch, continues around the loop, and
exits via the other switch traveling in the opposite direction.</li>
 
<li>A <b><i>wye</i></b> has three tracks connected together. The tracks are connected by
three switches that make a connection that looks like a triangle. A train entering the wye
on any track can leave the wye on either of the other two tracks. Also, if a train enters
the wye on one track, leaves on a track, reenters the wye by backing up, leaves on the
third track still backing up, enters the wye a third time by going forward and leaves on
the original track it first entered the wye, it has reversed direction.</li>
</ul>
 
<p>[[Main_Page | Return to Table of Contents]]</p>

Latest revision as of 02:26, 31 August 2022

Request for Proposal: Railroad Train Guidance System (RTGS)


Note to Students: We worked hard to ensure that this manual is complete and is free of any errors or inconsistencies. However, if you do find something unclear, hard to understand, or you believe it to be incorrect please send an e-mail to gecentral@eg.poly.edu stating your concern as well as the excerpt in which you have found inconsistencies, errors, or troubles understanding the material.

Introduction and Overview

The East side of Manhattan has grown steadily since the early 1940s, when the area began to change from an industrial district into a residential neighborhood. Since the two elevated train lines over Second (1942) and Third (1956) Avenues were taken down, the area has been served by the Lexington Avenue line alone.1 Passenger loads on the 4 and 5 Express trains exceed transportation guidelines. Plans have been proposed to alleviate this congestion since the early 1930s. A plan developed in the 1960s led to the construction of several tunnel segments, but was abandoned during the city's fiscal crisis in the 1970s. Many ideas have been proposed and abandoned, due to strong opposition by various groups. The current project has a high probability of being implemented. Once completed, the project will include a two-track line along Second Avenue from 125th Street to the Financial District in Lower Manhattan. It will also include a connection from Second Avenue through the 63rd Street tunnel to existing tracks for service to West Midtown and Brooklyn. The Second Avenue Line will be a boon to those who live and work on the East Side of Manhattan, finally having an alternative to the frenzied congestion of the Lexington Avenue Subway.

The Metropolitan Transportation Authority (MTA) New York City Transit is responsible for the safe and efficient transportation of hundreds of thousands of New Yorkers each day. The vast and complex subway system is home to dozens of train lines and hundreds of stations. Currently, many capital construction projects are underway, including the East Side Access MTA Long Island Railroad Grand Central Connection, which will connect the Long Island Railroad's Main and Port Washington Lines to a new Terminal under Grand Central Station in Manhattan. Although this will help East Side access for Long Island commuters, It will put even more pressure on the 4 and 5 lines, making completion of the Second Avenue Subway line even more important.

In addition to the two tracks, there will also be places where more tracks will be necessary for connections to other lines, bypass when track work is underway, future growth, connection to maintenance facilities, etc.

The Second Avenue Line is in the planning stages. MTA New York City Transit is requesting proposals for the design of the switches and signals for this project. You are competing for a contract to design and program the logic responsible for safely guiding the trains along the Second Avenue Line. A major part of the competition is to demonstrate your capabilities by using digital logic to efficiently control a section of track specified by MTA New York City Transit. For more information, see http://web.mta.info/capital/.

Your plan must be innovative. The winning proposal will be the one that combines solid engineering with a deep understanding of the problem and its solution.

Prerequisite

If you have not already done the Digital Logic Lab, you will probably find the rest of this document confusing. If you have not already done this lab, stop now and read the Overview and Sample Problem sections of the lab.

It is strongly advised that you familiarize yourself with the following digital logic topics before attempting to tackle the problem that is set before you in this project. In addition to familiarizing yourself with these topics, please make sure that you are also able to answer the questions that are very closely related to the task at hand.

  1. Boolean Algebra
    1. What are the only 2 possible values of a variable in Boolean algebra?
    2. What are the 3 most commonly used logical Boolean operators and what do their corresponding truth tables look like?
    3. How do the aforementioned operators appear in a sample Boolean equation?
  2. Truth Tables
    1. How does the amount of input variables affect the size of a given truth table?
    2. What is the procedure for setting up 2, 3, 4, and 5 variable truth tables?
  3. Boolean Equations
    1. How to derive a Boolean equation from a 2, 3, 4, and 5 variable truth table?
    2. What are some of the techniques that you can use in order to simplify a Boolean equation?
  4. Karnaugh Maps
    1. What is the procedure for setting up 2, 3, and 4 variable Karnaugh maps?
    2. What is the relationship between the amount of cells in a Karnaugh map and the number of rows in a truth table?
    3. How to properly match up cells in a Karnaugh maps and their corresponding rows in a Truth Table?
    4. What is the procedure for simplifying Boolean Equations using Karnaugh Maps?

Many if not all of these questions can be answered by reading and performing Experiment 5: Digital Logic, so you are STRONGLY suggested to get solid background in Digital Logic before continuing with this semester long design project. The answers to these questions are located in Appendix D.

Specifications

As part of this project, you are required to use digital logic to design Boolean equations that will be used to control the track switches along the right of way. This includes creating truth tables, transforming these truth tables into simplified Boolean equations, and implementing your equations with digital logic, using LabVIEW to control the train track, allowing a locomotive to safely navigate the track from left to right, and back again.

The route the train can take is controlled by track switches arranged into 8 sectors, as shown in Figure 1. The sectors are outlined using the dark gray color in the figure underneath. Sectors 1, 4, 7, and 8 are called "X" sectors because the combination of the four track switches make a letter "X", and the train can either travel straight or cross over to another track. Sectors 2, 3, 5, and 6 are called "Y" sectors because the sector consists of a single track switch that looks like the letter "Y", and can choose one of two tracks to merge with one track.

Figure 1b: Track Layout Key
Figure 1a: Track Layout

Your logic design will throw the track switches to allow a train to travel from any track at Terminal Station L (i.e., L1, L2, or L3) to any track at Terminal Station R (i.e., R1, R2, or R3), reverse direction, and travel back from Terminal Station R back to Terminal Station L. The train can leave from any track of the Terminal Station L, and can arrive on any track of Terminal Station R. Similarly, on the return trip, the train can arrive on any track of Terminal Station L.

There are two configurations (modes) that the train must abide by:

  • Normal Mode
  • Reverse Running Mode

In Normal Mode, defined by MTA New York City Transit:

  • Left-To-Right Travel
    • Only the Sectors 2, 4, 6 and 8 tracks are allowed to be switched on
    • The other 4 sectors are disabled and MUST remain in their default (STRAIGHT) position throughout the test run
    • Train must remain on the BOTTOM half of the track
    • If starting from L1, the No Path condition automatically exists
  • Right-To-Left Travel
    • Only Sectors 7, 5, 3, and 1 are allowed to be switched on
    • The other 4 sectors are disabled and MUST remain in the default (STRAIGHT) position throughout the test run
    • Train MUST remain on the TOP half of the track
    • If train starts at R3, the No Path condition automatically exists

In summary, while operating in Normal Mode the train must "keep to the right", like cars on a highway. The train is allowed to pass disabled sectors but you are not allowed to apply signals in order to switch them. This makes your job as a logic designer very simple as it eliminates approximately half of the obstacles for each direction of travel.

In Reverse Running Mode, as defined by the Northeast Operating Rules Advisory Committee Rule 261:

  • All the tracks can be used to travel in either direction
  • Your logic is allowed to and should utilize all available switches and light sensors in order to try and guide the train from one side of the track to the next

You are asked to take careful note and know the difference between Normal and Reverse modes as this knowledge will help you in the crucial process of designing your LabVIEW Virtual Instrument. It will also impact several key decisions for this project down the line. (Following this, Virtual Instrument will be referred to as VI in this document.)


Task

Your train will not be the only train present on the tracks during testing. As part of the specifications, there will be 12 possible locations for other trains to be on the tracks creating obstructions for the traveling train. The locations at which these trains can be present are indicated with RTGS3.png and are marked with a letter A – L on the following diagram. Your Boolean equations and LabVIEW programs must compensate for this, and allow your train to get through based on which operating mode is set.

It is possible that the obstacles present on the tracks do not allow for the train to get through to the other side, this case is known as "No Path." Your VI must have an indicator light to show the operator that there are no possible paths that can be taken in order to avoid the obstacles placed on the tracks. "No Path" conditions will depend heavily on the starting position of the train (L1, L2, L3 or R1, R2, R3), direction of travel (Left-To-Right or Right-To-Left) as well as the mode of operation (Normal or Reverse). Your VI must take into account all of these variables and be able to deliver the correct logic in order to verify whether a "No Path" condition exists on the tracks or not.

Figure 2: Possible Locations for Other Trains

Your task is to design a digital logic system that will allow the train to travel from one end of the track layout to the other, and to return to the starting point using the designated departure and arrival tracks. During testing, your TA will choose different locations, A through L, to block different sections of track. Your logic will then throw the train switches (as described below) to allow the locomotive to travel from Terminal Station L to Terminal Station R, where the locomotive will stop. The TA will change the locations of the blocked track sections, and your logic will throw the switches for the return trip.

The EG staff has already done much of the work for you, providing Virtual Instruments (VIs) that will tell you which of the locations in Figure 2 are blocked, and accepting outputs from your VI as described below to actually throw the track switches. Design a LabVIEW VI which contains a digital logic circuit that accepts the following inputs:

  • The status of each of the 12 locations, i.e., whether they are occupied or not. This information will come from a VI provided by the EG staff.
  • A switch included in LabVIEW that indicates the direction of the train's travel, i.e., from left to right or right to left.
  • A switch included in LabVIEW that indicates whether the train's travel will be via Normal Mode or Reverse Running Mode.
  • A selection box included in LabVIEW that will indicate on which the train will begin its journey (Top, Middle, Bottom for L1/R1, L2/R2, and L3/R3 respectively. Please consult Appendix C for a description and a walkthrough on how to create, configure, and use a selection box that you will need for Benchmark Assessment A.

Your digital logic must provide the following outputs:

  • If one or more paths is available, supply the digital logic outputs for the settings of the track switches for each of the eight sectors to the VI provided by the EG staff. This VI will throw the switches according to your specification, allowing the train to travel from one Terminal Station to the other.
  • A red light included in LabVIEW on the Front Panel that illuminates if there is no path available.

After your VI has set the switches, your TA will drive the train from the Terminal Station L to Terminal Station R, and change the locations of the blocked tracks. After your VI sets the switches for the return trip, your TA will drive the locomotive back to the Terminal Station L. The TA will perform this procedure several times to ensure that you logic solution is indeed correct.

Microsoft Project

A project schedule must be created in Microsoft Project. Learn to use Microsoft Project by accessing the Microsoft Project Student Guide. This schedule must include all tasks related to the project from the start of the project to Early or Final submission. Click here to access the guide on how to transfer a file. The Microsoft Project schedule should include:

  • Minimum of 20 tasks, excluding Milestones
  • Milestones should be clearly indicated on the project plan (duration of zero days)
  • Each task must include the person responsible for completing the task (resource names)
  • Use the "Copy Picture" function to include the schedule in the presentations. Do not take a screenshot
  • Gantt chart must be displayed alongside the tasks list (fit onto one slide)
  • Gantt chart must show a progress line
  • Clearly state during the presentations whether the project is on-time, behind schedule, or ahead of schedule

For help planning the project, review the manual page Planning Project Scheduling & Costs.

Cost Estimate

You will need to create a cost estimate using quotes from a reputable vendor. Examples are Digikey, Newark Electronics/Newark In One, and On Semiconductor. You are not limited to these vendors. This cost estimate includes prices for TTL Logic Chips for the various logic gates you use in your LabVIEW VI. When doing your cost estimate, be sure to include specification sheets from the vendors for all of the chips that you may use.

Create a cost estimate on a Microsoft Excel spreadsheet. The cost estimate should include the following:

  • Labor cost breakdown with hours and rates
  • All chips should be itemized with quantity, price per chip, and total cost per chip type
  • No decimal places; this is an estimate after all. Round appropriately
  • Total cost must be shown in the bottom right corner

Milestones, Benchmarks, and Deliverables

As work is done on the project, three Milestone presentations will report on the project's progress. All of the items assigned in each phase of the project are called Benchmark deliverables. These deliverables often consist of a combination of written submissions, presentations, and demonstrations. Benchmark assessments evaluate the progress of the project.

Preliminary Design Investigation

The Preliminary Design Investigation (PDI) is extremely important, as it lays the groundwork for the project. It outlines the project idea, inspiration, and goals.

The PDI must include:

  • Cover Page
  • Project Overview
  • Goals & Objectives
  • Design & Approach
  • Cost Estimate
  • Project Schedule
  • Relevant Pictures

An example PDI template can be found here. The PDI is due by Benchmark A. Do not forget to include the items listed above. Use this link to access the VEX PDI Rubric.

Milestone 1

Prepare a preliminary assessment of the track system using digital logic (truth table, Karnaugh maps, and Boolean equations), a cost estimate, and an MS Project plan.

Look Ahead: What tasks are planned between now and Milestone 2?

See How To Give a Milestone Presentation for the format of a Milestone presentation.

Milestone 1 Deliverables:

  • Presentation:
    • Project description
    • Design approach
    • Mission statement
    • How will the logic be implemented? (by inspection, partition, truth tables, etc.)
    • Cost estimate
    • MS Project schedule
    • Progress update: current state of the project

Presentation notes:

  • Be sure to include any special features and benefits of your design.

Introduction to RTGS Digital Logic

Refer to Appendix D: Boolean Logic for more details

When the train leaves the left terminal from middle position, the Sector 1 switch is in place to allow the train to travel outbound toward Sector 3 or straight toward Blocking Signal B. When the train leaves the terminal from the top position, the Sector 1 switch is in place to allow the train to travel straight toward Sector 3 or cross toward Blocking Signal B. When the train leaves the terminal from the bottom position, Sector 2 allows the train to continue straight or cross toward Blocking Signal C. You will be creating a Boolean Equation to determine which sector to use, based on which locations on the tracks are blocked. For this Milestone, your train will operate in REVERSE MODE, meaning it can take any possible path in order to avoid a collision. In the following milestones as well as your semester long design project you will incorporate the logic you create for Milestone 1 into your project.

For this milestone, we will create a plan for the train to leave Terminal Station L. This includes having the logic necessary for the train to be able to successfully navigate the first three (3) sectors, while ignoring the first blocking signal (Blocking Signal A). You will NOT be physically programming in LabVIEW for this Milestone, but instead developing your plans on paper using Truth Tables, Karnaugh Maps and Boolean Equations. If you do not yet feel comfortable with utilizing these tools, please go back to the Digital Logic lab or seek out reliable source (Written / Internet) in order to learn how to properly utilize them. You will be creating a Boolean equation to determine which sector to use, based on which locations on the tracks are blocked. For this portion of the project, your train will operate in REVERSE MODE, meaning it can take any possible path in order to avoid a collision. In the following milestones as well as your semester long design project you will use the experience gained to help you complete the tasks ahead.

Figure 3: Sample Terminal with switch

Here are the Boolean variables you will need to create the equation:

  1. Let T represent the track that the train is on at the terminal. T can take on one of three values (Top, Middle, Bottom), which means that 3 separate truth tables have to be generated, each for every starting position. Furthermore, since there are a total of 3 sectors for this Milestone, you will need to generate a truth table for each Sector as well. Finally, there is also NO PATH logic for each sector, this makes a total count of Truth Tables for this milestone equal to 12. (For example: Starting on top position and sector 1 logic, starting on middle position and sector 3 logic.)
  2. Let A, B, C, and D represent a train blocking the respective portion of the track.
  3. If A, B, C, or D = 0, the corresponding track is free of obstacles. If A, B, C, or D = 1, the corresponding track is blocked.
  4. Let S represent the status of the sector. For simplicity, there are only two values. When S=0, any train passing over the switch will stay on course and go straight. When S=1, any train passing over the switch will be diverted to the other track, in other words cross the track.
  5. Let N represent whether or not the train can proceed through the switch through the specified operating sections. This condition is also known as the "NO PATH" condition. When N=1, the right of way is blocked, and the train cannot proceed to the end of the section by using any possible combination of paths. When N=0, the track is clear, and the train can proceed through the switch by taking some possible combination of paths.
Figure 4: Represents the three sectors that need to be completed for Milestone 1

Create a truth table for each starting position for each sector showing every possible outcome. (See example below. Keep in mind that the example below COMBINES 4 truth tables into 1, since each of those 4 truth tables contain the same input variables) Once you create 12 truth tables, proceed to create Boolean equations based upon your truth tables. Create Karnaugh-Maps (K-Maps) and use them to simplify the Boolean equations (if possible). See the Digital Logic lab in this manual for further assistance. Remember, once these steps are complete you will have three equations (one for each starting position L1, L2, and L3) for sectors S1, S2, S3 and three equations (one for each starting location) for N (No Path).

Figure 5b: Along with your table make sure to include a legend (key).
Legend
Blocking Signals (B, C, D, E) 0 Free of obstacles
1 Blocked
Switch Sectors (S1, S2, S3) 0 Straight
1 Cross
No Path (N) 0 Train can proceed
1 Train CANNOT proceed
Figure 5a: Example truth table, this truth table incorporates 4 sets of logic, S1, S2, S3 and N. Your truth tables can take a similar format or can be split up into separate truth tables.

Benchmark Assessment A

In Milestone 1, we created a plan for the train to leave Terminal Station L, pass through Sectors 1, 2, 3 and stop. For Benchmark Assessment A, we will be creating another, more complex plan. This time, you will need to create necessary Boolean logic relationships and equations for the train to travel through Sectors 4, 5, 6 making use of Blocking Signals A, B, C, D, E, F, G, H and translate that information into a LabVIEW VI. Furthermore, you will need to accomplish this task for both modes of operation, Normal as well as Reverse. Remember, you only considered the Reverse mode for Milestone 1. While traveling from left to right under Normal mode of travel, the only sectors that are allowed to be switched are 2, 4, 6, and 8 while sectors 1, 3, 5, and 7 MUST BE LEFT in their default position (Straight). Since Sector 8 is not in the scope of this benchmark, you do not need to worry about logic for Sector 8. Your solution may incorporate the logic you developed for Milestone 1. If you choose to use the equations you have already written for the first milestone, you will have to account for the fact that there are now more input variables, some of which may have an effect on the logic for a particular switch. Revising your logic equations instead of creating completely new ones will greatly simplify your problem as you won’t have to repeat the work you have already done. Keep in mind that for this and upcoming benchmarks as well as the final project submission, the number of variables in some cases may make the traditional way of solving digital logic problems (truth table, Karnaugh map) not feasible (If you are dealing with more than five variables), in this case you should manually find all cases in which a particular track sector should switch. In short the following equations need to be written:

Direction of Travel: Left-To-Right
Travel Mode: Normal
Starting Positions: L1, L2, L3
Sectors: 2, 4, and 6 (Keep in mind that since S1 is disabled in Normal mode, the L1 starting position creates a "No Path" condition regardless of any track conditions.)
Total Number of Boolean Equations: (L2 S2, L2 S4, L2 S6, L3 S2, L3 S4, L3 S6, L2 No Path, L3 No Path) &mdashl; 8 equations
Direction of Travel: Left-To-Right
Travel Mode: Reverse
Starting Positions: L1, L2, L3
Sectors: 1, 2, 3, 4, 5, and 6
Total Number of Boolean Equations: ( L1 S1, L1 S2, L1 S3, L1 S4, L1 S5, L1 S6, L2 S1, L2 S2, L2 S3, L2 S4, L2 S5, L2 S6, L3 S1, L3 S2, L3 S3, L3 S4, L3 S5, L3 S6, L1 No Path, L2 No Path, L3 No Path) &,dash; 21 Equations

Here are the Boolean variables you will need to create the equation. Many of the conventions have stayed the same from Milestone 1 and will stay the same until completion of the project:

  1. Let T represent the track that the train is on at the terminal. As before T can take on 3 possible values, Top, Middle, and Bottom.
  2. Let C represent a train blocking input C.
  3. Let D represent a train blocking input D.
  4. Let E represent a train blocking input E.
  5. Let F represent a train blocking input F.
  6. Let G represent a train blocking input G.
  7. Let H represent a train blocking input H.
  8. If C, D, E, F, G, or H = 0, the corresponding track is free of obstacles. If C, D, E, F, G, or H = 1, the corresponding track is blocked.
  9. Let S1 represent the status of the switch at Sector 1. Let S2 represent the status of the switch at Sector 2. Let S3 represent the status of the switch at Sector 3. When S1, S2, or S3 = 0, the train goes straight through. When S1, S2, or S3 = 1, the train crosses over on to the other track.
  10. Let N be the "No Path" condition and represent whether or not you can proceed through the switches to one track or another. When N=0, the path is clear, and the train can proceed. When N=1, all paths are blocked, and the train cannot proceed through the track by utilizing any combination of switched tracks.

On the front panel, you will need:

  • 9 Boolean controls, one for each input (A, B, C, D, E, F, G and H), and one to control whether the train is operating in Normal or Reverse mode.
  • You will also need a selector switch that will facilitate the selection of the starting track of the train. (Top, Middle, or Bottom)
  • 7 Boolean indicators, one for each sector (S1, S2, S3, S4, S5, and S6), and one indicating No Path (N).

On the back panel, it is up to you how you will program the VI. You are strongly encouraged to use case structures. The problem was set up and broken down so that it would be easier done through the case of case structures.

Please refer to Appendix B further down the page for information on how to interface your VI with the Benchmark Assessment A VI before reading on. It is extremely important that this step be performed before you are ready to complete Benchmark Assessment A. Through the use of the 28-node pattern your solution VI will be able to communicate with our tester VI, so make sure to read the instructions on how to configure your VI correctly. You will continue to use the same 28-node pattern to commission your VI once you are ready, so once you have properly configured your 28-node pattern please do not change the ordering of the nodes or clear the node assignments.

Your VI will interface with the RTGS test track by using a custom VI provided by EG. It is located at

C:\SLDP Railroad Train Guidance System\Benchmark Assessment A.vi

on the PC connected to the train layout. Your TA will test your VI by running your program with various combinations of tracks being blocked.

Milestone 2

Update the VI to incorporate the current logic design. Using a screenshot tool, prepare views of the virtual instrument (VI) used to interface with the RTGS test track. Complete the latest MS Project plan reflecting any schedule changes. Finally, calculate a revised cost estimate.

Look Ahead: What tasks are planned between now and Milestone 3?

See How To Give a Milestone Presentation for the format of a Milestone presentation.

Milestone 2 Deliverables:

  • Presentation:
    • Project description
    • Design approach
    • Design changes since Milestone 1
    • Mission statement
    • Samples of logic design
      • Truth tables
      • Karnaugh maps
      • Boolean equations
      • VI interface (front and back panels)
    • Cost estimate (previous and current). What changes were made?
    • MS Project schedule (previous and current). What changes were made?
    • Progress update: current state of the project (time, budget, etc.)

Benchmark Assessment B

Prepare a VI that will use your Boolean equations to show how the track switches will be set. This includes the entire track utilizing all of the eight sectors, both modes of operation (Normal and Reverse), and at least one direction of travel (Left to Right and Right to Left). This means that at this point your logic and your LabVIEW VI can successfully guide the train from Left-to-Right or Right-to-Left (Depending on the direction you have completed) in either modes of operation. Use Boolean switches in the LabVIEW front panel to indicate which track locations are obstructed. Use lights on the front panel to indicate which switches are set to divert trains traveling over them. Refer to the Train Electrical Specifications for more information. Refer to Appendix B for more information on how to interface your VI with the Commissioning VI.

Your VI will interface with the RTGS test track by using a custom VI provided by EG. It is located at

C:\SLDP Railroad Train Guidance System\Commissioning Test.vi

on the PC connected to the train layout. Your TA will test your VI by running your program with various combinations of tracks being blocked.

Important: If you are having difficulties completing the requirements for Benchmark Assessment B, please go to Open Lab sessions and ask for help, or otherwise get in touch with your lab TAs, recitation TAs, or come to the TA office in RH515A.

Milestone 3

Update the VI to incorporate the current logic design. Using a screenshot tool, prepare views of the virtual instrument (VI) used to interface with the RTGS test track. Complete the latest MS Project plan reflecting any schedule changes. Finally, calculate a revised cost estimate.

Look ahead: What tasks are planned between now and the completion of the project?

See How To Give a Milestone Presentation for the format of a Milestone presentation.

Milestone 3 Deliverables:

  • Presentation:
    • Project description
    • Design approach
    • Design changes since Milestone 2
    • Mission statement
    • Updates to logic design
      • Truth tables
      • Karnaugh maps
      • Boolean equations
      • VI interface
    • Cost estimate (previous and current). What changes were made?
    • MS Project schedule (previous and current). What changes were made?
    • Progress update: current state of the project (time, budget, etc.)

Commissioning

Refer to the syllabus for the commissioning deadline. There are penalties for not completing on time. Refer to the EG1004 Grading Policy for more information.

Load your VI into the PC connected to the train layout, and interface it with the Commissioning Test VI. The Commissioning Test VI can be located at

C:\SLDP Railroad Train Guidance System\Commissioning Test.vi

on the PC connected to the train layout. Your TA will then place train cars in various locations, and position the locomotive on a track at Terminal Station L. The TA will first test your program using Normal Mode. Set the Boolean switches on your LabVIEW front panel so your VI has this information. When the TA is finished, your VI should read the Boolean switches and locations of the train cars via the VI provided by the EG staff, calculate the proper track switch positions, and output the results to the Commissioning Test VI. This VI will set the track switches according to your specifications. The TA will verify that the path you have established will work. Once your VI establishes a successful path, the TA will drive the locomotive from left to right. After the locomotive arrives on the proper track at Terminal Station R, the TA will rearrange the cars blocking paths for the return to Terminal Station L. Set the Boolean switches on your LabVIEW front panel to indicate this information. Your logic should read the blockage information from the VI provided by the EG staff and set the track switches to the proper position. The TA will verify that you've established a good path, and will drive the locomotive back to the Terminal Station L, arriving on the proper track.

After you have tested your VI with normal running, the TA will then test your VI in Reverse Running Mode. The procedure will be the same as the Normal Mode, with the exception of Reverse Running.

Finally, your TA will test your VI such that it indicates no path correctly. If your VI completes all tests successfully, you will be commissioned.

Final Presentation

The Final Presentation will be a technical briefing, similar to the Milestones, but also serves as a sales presentation explaining why your company should be selected instead of the competition.

Your Final Presentation must include:

  • Company profile
    • Company name
    • Employee profile, role(s), and qualifications
    • Mission statement
  • Problem statement
    • Why is the project happening?
    • What does the audience need to know?
  • Project objective
    • What is the purpose of your project?
    • Who does your project help?
    • What problem does your project solve?
  • Project description
    • Specify LEED certification
      • Examples of LEED implementations in Revit
    • Revit drawings
      • All floor plan drawings
      • Dimensions
      • 1:240 scale
    • Views of exterior of building: front elevation, side elevation, isometric elevation
      • Dimensions
  • Market and product viability
    • Does your company have competitors?
    • What makes your project unique?
    • How does your design compare to competitors - cost, quality, features?
    • Is the project versatile?
    • What is the price of your project?
  • Conclusion
    • Reiterating project purpose
    • Highlight project features
    • Future goals of the company
    • Why should your company be awarded this contract?
  • Video pitch
  • A description of the problem
  • An overview of your solution
  • A description of your company and why it is qualified to successfully do this job
  • A sample of the truth tables you created
  • The resulting logic equations derived and simplified via your K-Map
  • Your final LabVIEW programs
  • The cost estimate
  • Your MS Project from each milestone showing your progress
  • A video of the locomotive traversing the layout from left to right and returning
  • Why your company is the best choice in awarding this contract

Submission

All SLDPs must be submitted online. Please visit this page for the link to the Project Submission form and each project’s individualized login information. To submit, login to the EG1004 website using this special login information. Submitting with an NYU account or any other account will generate an error. Components may be resubmitted at any time before the deadline. Please note that submission times are based on the most recent submission.

Please note the deliverables for this project are as follows. If any of the following items are omitted, there will be a penalty. Be sure to click "Submit" at the bottom of the form and allow sufficient time for uploading. The following list includes deliverable items that are required:

  • Submission deliverables:
    • Final presentation
    • Cover page and table of contents
    • Truth tables
    • K-maps
    • Simplified Boolean equations
    • LabVIEW VI
    • Video
    • Final MS Project Schedule
    • Final cost estimate
    • Resume(s) (No fictitious resumes will be accepted.)


Late Submission

Late submission is not allowed. If a project does not Commission or receive Partial Commission by the deadline set forth in the syllabus, the project will not be allowed to submit and will receive a 0 for the project grade. To receive Partial Commissioning, two TAs must evaluate the project and determine its degree of completion according to the Commissioning requirements and the project will be given a grade accordingly. Please refer to the EG1004 Grading Policy for more information.

Appendix A: Train Electrical Specifications

Output control of the track

Figure 1: Layout of the eight sectors on the train track

Each part of the track is separated into different sectors. The sectors can be classified into two types, X and Y (refer to the diagram). Sectors 1, 3, 5, and 7 are X type and Sectors 2, 4, 6, and 8 are Y type.

There is a Sub-VI that will be provided that will cause the tracks to move depending upon which data is sent to the VI. Only include this Sub-VI in your their logic VI. The Sub-VI has eight inputs which are Boolean named, Sector 1 through Sector 8.

For the X type sectors, a Boolean value of True will cause the tracks to be oriented for the train to cross. A Boolean Value of False will cause tracks to be oriented for the train to go straight.

For the Y type sectors, a Boolean value of True will cause the tracks to be oriented for the train to be diverted to the diagonal track. A Boolean value of False will cause the tracks to be oriented for the train to travel on the straight track.

Input from the track

Figure 2: Layout of the twelve possible positions of obstacles on the train track

There are twelve possible locations for train cars which can be located on positions A to L. A Sub-VI will be provided to you that will have twelve Booleans outputs named Input A through Input L. A True will represent a train car being present and a False will represent a car not being present on that position. These outputs will be used as the inputs to your digital logic circuit.

Appendix B: LabVIEW

Note: The following instructions are for your VI that will interface with the Benchmark Assessment A, as well as the Commissioning VI.

On the front panel, there must be 12 Boolean switches to represent the 12 inputs of the train, a menu ring to indicate the train's starting position (top, middle bottom), a Boolean switch to indicate whether the train is operating in Normal Mode or Reverse Running Mode, eight Boolean lights to represent each of the eight sectors, and one Boolean light to represent No Path. For Benchmark Assessment A, you will have fewer available Boolean switches and Boolean lights, so only fill in or set the ones that are present on your VI.

Figure 1: Twenty-eight node pattern
  • On the front panel of the LabVIEW program, right click on the connector icon on the top right hand corner icon. Choose Show Connector.
  • Right click on the connector icon and select Patterns. Choose the pattern with 28 nodes.

Front Panel Object Definitions

When creating your VI, please adhere to the following definitions for the inputs and outputs of your front panel objects. Failure to do so will result in your VI not working as intended when it comes time to commision on the physical track.

True False
Blocking Signals A through K blocked not blocked
Direction of Travel right-to-left left-to-right
Travel Mode Reverse Running Mode Normal Mode
Sectors 1 through 8 cross straight
No Path no path path exists


  • To assign the Boolean switches and displays to a node, click on the Boolean switch or light on the front panel then click on the node you wish to assign it to.
  • If you make an error in a connection, right click the incorrect terminal and select Disconnect This Terminal.
  • The 8 nodes on the left side will be for the Boolean switches representing inputs showing occupancy for locations A-H. The 4 nodes on the bottom half of the icon starting from the left will be the inputs for locations I-L.
  • Connect the 8 Boolean outputs that represent the orientation of the sector to the 8 nodes on the right side of the icon.
Figure 2: Node assignments of the student's digital logic circuit
Input
A
    No
Path
Direction
of
Travel
Top or
Bottom
Reverse
Running
Mode
Sector
1
Input
B
Sector
2
Input
C
Sector
3
Input
D
Sector
4
Input
E
Input
I
Input
J
Input
K
Input
L
    Sector
5
Input
F
Sector
6
Input
G
Sector
7
Input
H
Sector
8
  • Replace the faded icon in the program Commissioning Test.vi with your digital logic VI. Right click on the icon and choose replace. Then choose Select a VI and find your VI. Replace it as shown in Figure 3.
The program Commissioning Test.vi for students to insert their logic circuit
  • Before testing your digital logic circuit, turn on the power to the middle workbench where the two power supplies are connected.
  • Continuously run the Commissioning Test.vi and ensure that the lights on the front panel accurately represent the presence or absence of a train.
  • Flip the Reset switch up and down and the track will be preset to the specified orientation.
  • Once those parameters are checked, test the digital logic circuit by flipping the Test Track switch.

Appendix C: Drop Down Selection Box

In order to create and use a drop down selection box in your project, please closely read the following instructions that will aid you in creating and configuring the drop down box for use in your project:

  1. The very first step in the entire drop down box creation process is placing the to-be configured drop down control on the front panel of your VI. Go ahead and right-click anywhere on the front panel; select Text Ctrls, followed by Menu Ring. You should now see a drop-down menu appear on the front panel, which should look similar to the following:
    Train12.jpg
  2. Next, we will need to add some appropriate selections to the drop-down box you created in the last step. These selections will facilitate multiple modes of the drop-down box and therefore let you control many different cases of one control structure. Right-click on your drop-down menu on the front panel, and click Edit Items. You should see a dialog box appear on the screen. Click on the insert button, and enter the name you will assign the TOP track. Hit the return key and enter the name you will assign the MIDDLE track. Repeat this process again for the BOTTOM track. After entering the bottom track, check to make sure that there are exactly three items entered. Your screen should look like the following:
    Train13.jpg
    Hit OK and your drop-down menu will have the correct settings to implement your digital logic.
  3. Finally, we want to use the drop-down menu to control a case structure. Create a case structure on the back panel and wire the drop-down menu to it. You will notice that there are currently only two different cases available in the case structure. We do not want this, as there are three different positions that the train can be placed on. Right click on the case structure and select Add Case After. This will create a third case, which is necessary for completing the digital logic for the train. You will notice that the three different cases are labeled 0, 1, and 2. Case 0 refers to the top track, case 1 the middle track, and case 2 the bottom track. Do NOT change these labels to any text, your VI will not function if you do this. Your back panel will look similar to the following:
    Train14.png

Appendix D: Boolean Logic

It is important to have a solid foundation in Boolean Logic when designing the RTGS system. The technique that is recommended for approaching this project is to create truth tables, generate Kaurnaugh maps (K-maps), generate logical equations, and simplify those equations. These simplified equations can be implemented using gates in the LabVIEW software. This guide presents a standard method for using this technique, it is highly recommended to read this entire section before beginning the project.

Truth Tables

A truth table is a chart which shows what happens under any circumstance for a logical device. Any logical system, that is a system which has binary (0’s and 1’s) input can be considered a finite state machine. This means that all the possible combinations of inputs can be known, and all the possible outcomes of those inputs can be plotted. The number of combinations of inputs can be determined by the number of input variables:

Thus when we have 5 possible obstructions on the track, which can either be on or off, we have 25 possible combinations of those obstructions, which in this case is 32. This number tells you how many rows you must put in your truth table.

When you begin writing your truth table, always start by writing all the input combinations. It is simple to calculate how many there should be, but to ensure each possible combination is included with no repeats, follow this procedure:

  • We have an example logical system with 3 variables, thus there are 8 possible combinations of these 3 variables that we can have
  • Each variable gets its own column in the table, in whatever order you like, as long as you keep track of it
  • Starting with the rightmost column of inputs, write “0” in the first row of the table, then “1” in the next row, then “0”, then “1”, and so on, alternating the value of the column every row
  • In the next column to the left, write “0” in the first two rows, then “1” in the next two rows, alternating the value every two rows
  • In the leftmost column of our example table, write “0” for the first four rows, then “1” for the last four rows
  • For systems with a greater number of variables, continue the pattern, doubling the number of rows before you alternate the value in each successive column
A B C
0 0 0
0 0 1
0 1 0
0 1 1
1 0 0
1 0 1
1 1 0
1 1 1

Here is what the truth table should look like, with 0s and 1s colored differently to show the pattern:

Note that this truth table only shows the inputs. The outputs have not been written in yet. They will occupy their own columns. When you design the RTGS logic, each obstacle will be an input column, and each switch will be an output column. When you are figuring out the logic of the RTGS, remember that it is very difficult to approach the system as a whole.

Keep in mind what are some ways to approach the problem using Boolean logic? Which do not require a giant truth table?

Karnaugh Maps

A Karnaugh map (K-map) is a diagram that aids the visualization of something called prime implicants. The term itself is less important and can be explained implicitly through the charts themselves. Essentially, we create K-maps to help see the simplified Boolean equation of a system directly without needing Boolean algebra. However, the K-map method is limited to systems with at most four variables. With five-variable or greater K-maps can get very complicated.

When we draw a K-map, variables are grouped geometrically rather than in separate rows. Let’s begin with the simplest example, a 2-variable K-map. Our map takes the shape of a 2x2 square table, with variable “A” over the right two squares and variable “B” over the bottom two squares:

0 1
0 0 1
1 1 1

The above Karnaugh Map shows the logic for the Boolean OR operation. The cells that the variable is superimposed over correspond to input rows from the truth table for when that variable is 1. In other words, variable “A” has a value of 1 when the input combination AB is 10 or 11. In the truth table for OR, 10 and 11 both output a value of 1. Thus both cells underneath “A” are marked with a 1. Likewise, “B” has a value of 1 when AB is 01 or 11. Both these combinations in the truth table have an output of 1 as well, so we mark the cells with a 1, noting that marking the cell corresponding to 11 is redundant. The top left cell, which corresponds to 00, has 0 as its output, so we do not mark the cell.

You can think of the cells that are “covered” by each variable in the K-map as being the cells that correspond to when a variable or obstacle is “on”. The cells that are not covered are the input combinations for when that variable is “off”. The cells themselves each correspond to one output from the truth table. A K-map can only be made for one output variable at a time.

To obtain our Simplified Boolean Equation, we must circle groups of 1’s in our K-map and correlate them to logical statements. We can only circle adjacent 1’s and only in powers of two. Working with the K-map from above, we can circle the rightmost two 1’s and we can also circle the bottom two 1’s. In general, you should avoid circling the same cell more than once, however to generate maximum-sized circles, it is sometimes unavoidable. Now that we have our circles, we may now write the logical expression they represent:

RTGS10.png

Each individual circle is added to obtain the final Boolean equation. Thus, in our example, the circles add to make the statement A+B. Our Boolean equation is OUTPUT = A+B, which is simply the OR gate.

Boolean Algebra

In general, it is easier to use the K-map to simplify truth tables that are relatively small (less than five variables). However, you may find the need obtain simplified expressions logical systems of a large number of variables, which requires Boolean algebra. In general, an unsimplified Boolean equation obtained directly from the truth table will contain one term for each 1 (maxterm) in the output variable. One equation can only define one output variable at a time. Let’s look at an example truth table of three input variables. We are primarily interested in the output column, which is highlighted in red. The output column values are arbitrary, we are trying to determine their logic:

a b c out
0 0 0 0
0 0 1 1
0 1 0 0
0 1 1 1
1 0 0 0
1 0 1 1
1 1 0 1
1 1 1 1

So we see that the output, out has a value of 1 when abc, in order, are 001, 011, 101, 110, or 111. Writing these in terms of variables (1 corresponds to a, 0 corresponds to or any other variable), we get:

Boolean algebra is the process that helps us simplify our Boolean equation. Using a few rules, we can get the same “simplest” expression as we would with a K-map. There are many more rules to Boolean algebra, here is an abbreviated list:

  1. Substitution: Any variable listed in these rules may be substituted for a larger expression. e.g, let
  2. Identity: and
  3. Distributive property of addition:
  4. Distributive property of multiplication:
  5. Cancellation property: and
  6. Another type of identity: and
  7. Another type of cancellation: and
  8. Repeated variables: and
  9. Double inversion:
  10. Associative property of addition:
  11. Associative property of multiplication:
  12. Redundancy: and
  13. NAND and NOR principle: and
  14. One useful simplification: and
  15. Order of Operations: PNAO: Parentheses, NOT, AND, OR

One of the first simplifications that can be made to the equation above is to factor out c from the first three terms and the last one. Like in regular algebra, Boolean variables can be factored when they share the same value across multiple terms. [Rule 3] We now have:

In fact, we can factor the expression within the parentheses even further:

Look at the statement within the inner parentheses. When we read out the first and last terms, the statement is true whether b is false or true. [Rule 5] Thus we may rewrite as 1, and the whole statement in the brackets becomes:

.

When any variable is in an AND statement with 1, it becomes just the variable alone. [Rule 2] The result solely depends on the variable.

.

Again, we apply Rule 5 on a to get . Rule 2 can be applied again.

The statement is close to completely simplified, but there is still one more step. In the second term, there is a multiplied with ab. This is superfluous because the term c is already in our expression. In other words, any combination involving c has already been accounted for, thus the remaining terms in the equation will work independently of c. [Rule 12] Our simplified Boolean equation is:

Note that terms are independent of the order of their arguments, meaning that we can rearrange variables in an equation and still mean the same thing. [Commutative property]

In the RTGS project, each blocking signal acts as an input variable, and each sector switch acts as an output. Obtaining the simplest Boolean equation will be important to streamline any troubleshooting later and to implement the logic in LabVIEW in the simplest manner possible.