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= Objective =
= Objective =
This exercise will introduce Autodesk Fusion 360, which is drafting software that is used by technical professionals,  and basic technical design methods will be shown using this computer-aided design (CAD) software. This software  will be used in your semester-long design project by constructing physical prototypes with 3D printing.
The goal of this exercise is to design a furnished apartment using Autodesk Revit.


To practice this prototyping procedure, an NYU logo keychain will be created in Autodesk Fusion 360 and exported to be 3D printed. The members of the winning team of “Lab 1C: Mousetrap Vehicle Competition” will each receive a 3D-printed keychain.
= Overview =


= Overview =
'''Autodesk Revit''' is a Building Information Modeling (BIM) software for architects, structural engineers, building engineers, designers, and contractors. The software allows users to design a building and its components and share information about the design. This allows for efficient planning, design, and construction of buildings and other infrastructure.  
== Computer-Aided Design ==
CAD programs, which include Fusion 360, AutoCAD, Revit, SolidWorks, and SketchUp, allow engineers to make precisely scaled drawings. These drawings are used to manufacture equipment,  build infrastructure, and allow designers to display their designs with complete specifications and detail. Orthographic views (top, bottom, side, front, back, etc.) can be used to document every aspect of the technical drawing needed for production while isometric views can be used to view the final 3D representation of a product.


This exercise will teach the basics of Autodesk Fusion 360, 3D file formats, and the basics of 3D printing. After this lab, you will be able to create simple 3D files and set them up to be 3D printed.
To explore the Autodesk Revit platform, consider the following prompt:


== 3D Printing ==
A design firm has contracted with New York City’s Department of Housing Preservation and Development to create new affordable housing units for the city's residents. The firm has decided to model the units in Autodesk Revit for approval.  
3D printing allows for rapid prototyping and onsite manufacturing of products. Initially done with plastic, 3D printing now uses new techniques with new materials, such as aluminum, bronze, and  glass. Biomaterials are also being incorporated, such as 3D printing ear cartilage and liver tissue. As the 3D printing industry grows, 3D printing will become a big part of many engineering fields.


In this course, 3D printing can be used to produce SLDP course modifications, robot parts, and a team logo for extra credit.
Each unit in the apartment building must have the following specifications:


= Procedure =
*A 350-400 ft<sup>2</sup> floor plan layout of the entire apartment
== Setting up the file ==
*A bathroom with applicable furnishings, such as a shower, toilet, and sink
# Start AutoDesk Fusion and create an account IMPORTANT: Make sure to use your NYU email.(Figure 1)
*A bedroom with applicable furnishings, such as a bed, table, and desk
#: [[Image:Lab 1B.jpg|thumb|center|600px|Figure 1: Fusion 360 new file options]]
*A kitchen with  applicable furnishings
*The apartment should be fitted with an entrance and windows


== Design Consideration ==


== Designing the NYU Keychain ==
*Maximize the living space in the apartment
# The first step to designing the keychain is to draw the base shape:
*Create a creative and coherent space  
#:# Start 2D Sketch. (Figure 2)[[Image:Lab 1B2.jpg|thumb|center|400px|Figure 2: Sketch Mode]]
*Make the apartment comfortable
#:# Select the XZ plane. (Figure 3)[[Image:Lab 1B3.jpg|thumb|center|400px|Figure 3: XZ Plane]]
*The apartment does not have to be rectangular
#:# Rotate the camera to orient the top correctly using the arrows in the top right of the screen.
#:# Select the rectangle tool from the "Sketch" section of the toolbar. (Figure 4) [[Image:Lab 1B4.jpg|thumb|center|400px|Figure 4: Rocking Rectangle]]
#:#:# Draw a 2.6” x 0.7” rectangle starting at the origin.
#:#:# These values can be typed in (switching which value is changed is done using the tab key)
#:# Select the circle tool.
#:#:# Draw a 0.7” diameter circle centered in the middle of one of the short sides of the rectangle (the cursor should snap to the center position and becomes blue X with a triangle when you get close.) (Figure 5) [[Image:Lab 1B5.jpg|thumb|center|400px|Figure 5: Cool Circle]]
#:#:# Draw another circle 0.45” in diameter in the same position, the sketch should look like Figure 6.[[Image:Lab 1B6.jpg|thumb|center|400px|Figure 6: Smaller Circle]]
#:# Fillet (round) sharp edges.
#:#:# Select the fillet tool from the “Sketch” section of the toolbar (do not use the one under "Modify"). (Figure 7)[[Image:Lab 1B7.jpg|thumb|center|400px|Figure 7: THE Fillet Tool]]
#:#:# Select one of the two intersecting lines that form the right angles on the base.
#:#:# Use the default fillet size of 0.125” and repeat on the other corner.
#:#:# The sketch should look like Figure 8.[[Image:Lab 1B8.jpg|thumb|center|400px|Figure 8: Fillet Everything]]
#:# Remove the extra lines using the trim tool
#:#:# Select the trim tool from the “Sketch” section of the toolbar (It is under the fillet tool).
#:#:# Select all interior lines that divide the keychain.
#:#:# If error messages are indicated, remove the dimensions on the rest of the keychain.
#:#:# The sketch should look like Figure 9.[[Image:Lab 1B9.jpg|thumb|center|400px|Figure 9: Keychain base]]
#:# Exit the sketch using the "Stop Sketch" button.
#After creating a 2D sketch, the next step is to use that to create a 3D object. In this lab the extrude tool will be used to create a 3D block. In the future, the revolve or other tools can be used to create more advanced geometry.
#:# Select the “Extrude” tool from the “Create” section of the toolbar (Figure 10).[[Image:Lab 1B10.jpg|thumb|center|400px|Figure 10: Extrude Tool]]
#:#:# Select the profile of the object  to be extruded, which is the object that was just created.
#:#:# Change the extrusion thickness to 0.15” and press Enter.
#:#:# The model will look like Figure 11.[[Image:Lab 1B11.jpg|thumb|center|400px|Figure 11: #Deep]]
# The next step is to add the design to the key chain. For this lab, a vector graphics file will be used in the dxf format provided by NYU. In the future,  a logo can be designed using the sketch tool.
#:# Download the NYU Tandon Vector Logo (This logo was converted from the file provided on NYU's identity page).
#:#:# * [[Media:Tandon_long_white.zip|Tandon logo ACAD format]]
#:# Select “Insert DXF" under the "Insert" section of the toolbar. (Figure 12)[[Image:Lab 1B12.jpg|thumb|center|400px|Figure 12: Insert DXF]]
#:# Select the top surface of the key chain (Figure 13).[[Image:Lab 1B13.jpg|thumb|center|400px|Figure 13: Top Surface Select]]
#:# Rotate the camera again to orient the top correctly.
#:# Click on the file folder on the window that pops up and select .dxf file you downloaded.
#:# The logo should appear. (Figure 14)[[Image:Lab 1B14.jpg|thumb|center|400px|Figure 14: Beautiful Logo]]
#:#:# Make sure you change the units to inches.
#:# For this side of the key chain the "Tandon School of Engineering" portion of the logo is not needed.
#:#:# Select the bar and everything to the right using click and drag (Figure 15).[[Image:Lab 1B15.jpg|thumb|center|400px|Figure 15: RIP Tandon]]
#:#:# Delete this portion with the “Delete” key on the keyboard (Not Backspace).
#:# The logo needs to be scaled to fit the key chain. To keep the spacing of the design,  select an appropriate base point. Use the midpoint of the line on the right side of the box.
#:#:# Select the point tool under the "Sketch" section of the toolbar.
#:#:# Place a point at the center point of the right side of the box.
#:#:# Delete the bottom and the left side of the box. (Figure 16)[[Image:Lab 1B16.jpg|thumb|center|400px|Figure 16: Partly Delete Box]]
#:#:# Select the "Scale tool from the "Modify" section of the toolbar.
#:#:# Select the box and torch of the logo by clicking and dragging.
#:#:# Select the midpoint that was just placed as the base point for scaling
#:#:# Enter a scaling factor of 0.75. (Figure 17)[[Image:Lab 1B17.jpg|thumb|center|400px|Figure 17: Scale the Box]]
#:#:# Redraw the 2 sides of the box we deleted using the line tool in the “Sketch” section of the toolbar. (Figure 18)[[Image:Lab 1B18.jpg|thumb|center|400px|Figure 18: Redraw Box]]
#:# The logo will be positioned on the keychain.
#:#:# Select the entire logo and use the “Move” tool from the Modify section of the toolbar to move it off the base so there is space to draw the alignment line. [[Image:Lab 1B19.jpg|thumb|center|400px|Figure 19: Adjust the Logo]]
#:#:# Select the line tool and draw a 0.925” line from the center of the circle towards the center of the keychain.
#:#:# Select the logo using the move tool again.
#:#:# Select “Point to Point” as the move type in the window that appears. (Figure 20)[[Image:Lab 1B20.jpg|thumb|center|400px|Figure 20: Move the Logo]]
#:#:# Select the midpoint from the side of the box and the end of the line you just created.
#:#:#:# The logo should snap to it. (Figure 21)[[Image:Lab 1B21.jpg|thumb|center|400px|Figure 21: Snap the Logo]]
#:#:# Delete the guideline you created.
#:#:# Exit the sketch.
#:#:# The final sketch is shown in Figure 22.[[Image:Lab 1B22.jpg|thumb|center|400px|Figure 22: Finally Final Sketch]]
#To finish this side of the keychain, the design must be cut into the base. To do this, the extrude tool will be used.
#:#:# To cut the design, select “Extrude" from the "Create" section of the toolbar.
#:#:# Select the profile of the design to cut, in this case, the area around the torch and each of the letters. (Figure 23)[[Image:Lab 1B23.jpg|thumb|center|400px|Figure 23: Select the Outline]]
#:#:# Select "Cut" from the drop down menu next to "Operation" in the window that appeared on the right. (Figure 24)[[Image:Lab 1B24.jpg|thumb|center|400px|Figure 24: Cut the Outline]]
#:#:# Select a distance of -0.06".
#:#:# The final model is shown in Figure 25.[[Image:Lab 1B25.jpg|thumb|center|400px|Figure 25: Depth to the Outline]]
# To 3D print the design, export the file as an STL. This is the only format that can be opened by the 3d printing software.
#:# Click on triangle to the left "Document Settings" to expand the menu, and hover over "Units" to click on the "Change Active Units" button on the right to change to millimeters, but DO NOT set millimeters as the default (default units should be inches). This will convert the model into millimeters. Even though the models are built in inches, millimeters is the only unit that 3D printing software will recognize.
#:# Right click on the box above “Document Settings” and select “Save as STL”. (Figure 26)[[Image:Lab 1B26.jpg|thumb|center|400px|Figure 26: Save Your Work]]
#:# Click "OK" no need to change any of the setting.
#:# Make sure you save it to a location you'll remember like the desktop.
# The last step of the keychain is to make the white insert that will fit in the center to make it two colors.
#:# Click “File" in the toolbar at the top of the screen.
#:# Start a "New Design". (Figure 27)[[Image:Lab 1B27.jpg|thumb|center|400px|Figure 27: New Design]]
#:# Create a rectangle with dimensions 2.2”x0.65”.
#:# Extrude the rectangle 0.12”.
#:#:# This model is shown in Figure 28.[[Image:Lab 1B28.jpg|thumb|center|400px|Figure 28: Inside Box]]
#:# Save this the same way as before.


== Preparing to print ==
= Procedure =
# Now that the logo design is complete, the next step is to put it together in the 3D printing slicer software. We will be using Cura as the software for orienting parts on the printer and selecting the color of each object. It also generates toolpaths that the printer will follow to print the objects.
#:# Open Cura. If a menu pops up prompting for the printer, select the “Ultimaker 3”
#:#:# If a menu does not pop up, make sure the printer currently selected is “Ultimaker 3” on the top right corner
#:#:# Otherwise, click the arrow, select the “Add Printer” option, and add “Ultimaker 3.”
#:# To load your two files from above, select “Open File” on the top left corner and open the STL file containing the base of the keychain
#:# Using the “Rotate” tool on among the options to the left, rotate the part so the torch is facing up
#:#:# Uncheck the “Snap Scaling” option to allow for a more precise rotation
#:# Select “Open File” again and load the filler rectangle
#:# Again, orient the part correctly using the “Rotate” tool
#:# Cura, by default, drops the objects on to the build-plate and keeps objects apart. The following steps are needed to combine the filler rectangle within the keychain:
#:#:# Under “Preferences”, select “Configure Cura”
#:#:# Under “Viewport behavior,” make sure to deselect both “Ensure models are kept apart” and “Automatically drop models to the build plate” if they are not already deselected
#:#:# Save your preferences
#:#:# Return to the buildplate and make sure both objects are lying flat on the build-plate by using “Rotate” => “Lay Flat”
#:#:#:# If the “Lay Flat” tool does not lay the object flat, manually type in 0 mm in the “Move” tool for the Z axis
#:# Select the filler rectangle, and using the “Move” tool on the left, enter 0.15mm as the Z value to raise it vertically
#:# Select one object and choose a different extruder on the left. That piece will appear as a different color
#:# Drag the filler piece and place it in the keychain base part
#:# Save the file as a .gcode and upload it to the website
[[Image:Cura_1.png|thumb|center|220px|Figure 29: Cura with both parts loaded]]
[[Image:Cura_2.png|thumb|center|220px|Figure 30: Cura with the base and the infill of the logo]]


= Assignment =
# Sketch a solution to the design considerations have the sketch approved by a TA '''before''' opening Revit.
# Open Revit 2023. <span style="color:red">It's crucial to use the most up to date version!</span> Select <b>New</b>, then select <b>Imperial Architectural Template</b> (Figure 1).[[File:Revit_2022.png|600px|thumb|center|Figure 1: Revit 2023]]
# There are four major sections used to create and modify a design in Revit. The '''Quick Access Toolbar''' is highlighted in red, the '''Project Ribbon''' is highlighted in yellow, the '''Properties''' panel is highlighted in green, and the '''Project Browser''' panel is highlighted in blue (Figure 2). If any of the sections are accidentally removed from view, they can be reinserted by going to '''View → User Interface''' (rightmost icon) in the ribbon.[[File:Revit_Interface.png|500px|thumb|center|Figure 2: Revit Interface]]
# Ensure the '''Properties''' panel is open by right-clicking the project workspace and clicking on '''Properties'''. If the Properties panel is not visible, select '''View''' in the '''Project Ribbon''', select '''User Interface''', and ensure the project browser is selected.
# In the ribbon, go to the <b>Manage</b> tab and select '''Project Units''' (or type UN) under the '''Settings''' section (Figure 3). Click the <b>Length value</b> and select <b>Feet and fractional inches</b> with rounding to the nearest 1/32 in. Click '''OK'''. [[File:Lab 4 Figure 25.PNG|600px|thumb|center|Figure 3: Project Units]]
# Ensure the '''Properties''' panel is open by right-clicking anywhere and clicking on '''Properties'''.
# Select the '''Level 1''' floor plan in the '''Project Browser''' on the left side of the window by double-clicking on '''Level 1''' under '''Floor Plans'''.
# Create the exterior walls by going to the <b>Architecture</b> tab in the ribbon and selecting '''Wall''' (Figure 4). [[File:Lab 4 Figure 26.PNG|600px|thumb|center|Figure 4: Wall Tool]]
# Make sure the walls are 8 in thick (Generic 8")and 10 ft high (Unconnected Height 10'). The thickness and height of the walls can be adjusted in the <b>Properties</b> panel (Figure 5). [[File:Wall properties.png|200px|thumb|center|Figure 5: Wall Properties]]
## The <b>Base Constraint</b> changes where the bottom of the wall is placed in reference to the different levels.
## The <b>Base Offset</b> adjusts the height difference between the level and the base of the wall.
## The <b>Top Constraint</b> determines where the top of the wall is located. If the top constraint is unconnected, then the <b>Unconnected Height</b> can be used to determine a numerical value for the height of the wall.
# Outline the design with the exterior walls and ensure the total area is between 350-400 ft<sup>2</sup> before moving on.
# Insert the interior walls (6 in thick and 10 ft high) within the walls for the bathroom and any other walls. The thickness of the wall can be changed in the drop-down menu in the <b>Properties</b> panel (Figure 6). [[File:Changing wall.png|270px|thumb|center|Figure 6: Changing Wall Types]]
# Insert the floor by using the <b>Floor</b> tool in the '''Architecture''' tab of the ribbon and selecting the boundary where the floor will be placed. The boundary can be made by selecting the walls or by creating individual lines using <b>Modify | Create Floor Boundary → Draw</b> on the <b>Project</b> ribbon (Figure 7). To complete the floor, click on the green checkmark in the ribbon. [[File:Create_Floor_Boundary.png|589px|thumb|center|Figure 7: Create Floor Boundary]]
# Insert doors and windows in the apartment. Go to <b>Insert</b> → <b>Load Family</b> → <b>Doors/Windows</b> for a wide range of doors and windows (Figure 8). Doors should be 3 ft wide and 7 ft tall (No specifications for windows).[[File:Load_Family_Tool.png|600px|thumb|center|Figure 8: Load Family Tool]]
# Go back to the <b>Architecture</b> tab of the ribbon and select '''Door/Window''' (Figure 9) and select the loaded door/window from the <b>Properties</b> panel. They can then be placed by clicking in the floor plan[[File:Door and window tools.png|600px|thumb|center|Figure 9: Door and Window Tools]]
# Once placed, the direction of the doors and windows can be changed with the paired arrows (Figure 10).[[File:Lab 4 Figure 32.PNG|600px|thumb|center|Figure 10: Door Direction Change]]
# When loading furniture or appliances, go to the <b>Architecture</b> tab of the ribbon and select <b>Component</b> → <b>Place a Component</b> (or type CM).
# Furniture and appliances can be added with the <b>Load Family</b> tool. Only the furniture and appliances from the specifications must be in the floor plan. Table 1 shows the '''File Paths''' for all the files needed in this lab. In the dialog that appears, the material in the '''Override''' column should be changed.


A *.'''gcode''' file must be [https://eg.poly.edu/submit.php submitted to eg.poly.edu]. It is required for a lab report grade.
:: {| class="wikitable"
|+ Table 1: File Paths for all Furniture
|-
! <b>Components</b>
! <b> File Paths</b>
|-
| <center>Sink</center>
| English → Plumbing → MEP → Fixtures → Sinks
|-
| <center>Toilet</center>
| English → Plumbing → MEP → Fixtures → Water Closets
|-
| <center>Shower</center>
| English → Plumbing → MEP → Fixtures → Shower
|-
| <center>Bed</center>
| English → Furniture → Beds
|-
| <center>Kitchenette</center>
| English → Specialty Equipment → Domestic
|-
| <center>Table</center>
| English → Furniture → Tables
|-
| <center>Desk</center>
| English → Furniture → Tables
|-
| <center>Door</center>
| English → Door → Residential
|-
|}
<ol start="15">
<li> Add furniture to the floor plan. The components can be rotated before being placed by pressing the spacebar. </li>
<li> Once the families are loaded, they can be placed by going to <b>Component</b> → <b>Place a Component</b> in the <b>Architecture</b> tab of the ribbon and by switching in the <b>Properties</b> tab (Figure 11). [[File:Changing_Component_Families.png|600px|thumb|center|Figure 11: Changing Component Families]] </li>
<li> To insert a ceiling or ceiling appliance, select the '''Ceiling Plans''' in the <b>Project Browser</b>. Go to '''Level 1''' in the <b>Ceiling Plans</b> (Figure 12). [[File:Ceiling_Plans.png|600px|thumb|center|Figure 12: Ceiling Plans]] </li>
<li> Use the <b>Ceiling tool</b> in the <b>Architecture</b> tab of the ribbon to create the ceiling (Figure 13). [[File:Ceiling_Tool.png|600px|thumb|center|Figure 13: Ceiling Tool]] </li>
<li> The ceiling is created with the same method as the floor, by selecting a boundary where the ceiling will be placed. The individual walls can be selected to create the boundary by creating a <b>Sketch Ceiling</b> tool, or entire areas can be selected for the boundary using the <b>Automatic Ceiling</b> (Figure 14). Complete the ceiling by clicking the green checkmark in the ribbon. [[File:Sketch_Ceiling_and_Automatic_Ceiling_Tools.png|600px|thumb|center|Figure 14: Sketch Ceiling and Automatic Ceiling Tools]] </li>
<li> Navigate back to the '''Level 1''' floor plan in the <b>Project Browser</b>. Insert the electrical appliances in the apartment using <b>Architecture</b> → <b>Component</b> on the ribbon and using the '''File Paths''' provided in Table 2. </li>
</ol>
:: {| class="wikitable"
|+ Table 2: File Paths for Electrical Components
|-
! <b>Components</b>
! <b> File Paths</b>
|-
| <center>Light Switch</center>
| US Imperial → Electrical → MEP → Electric Power → Terminals → Lighting Switches
|-
| <center>Ceiling Light</center>
| US Imperial → Lighting → MEP → Internal
|-
|}
<ol start="21">
<li> For ceiling lights, go back to the '''Level 1 Ceiling Plan''' in the '''Project Browser'''. Select the lights that are to be placed with the '''Component''' tool in the <b>Architecture</b> tab. Once the lighting fixture is selected, select <b>Modify | Place Component</b> → <b>Placement</b> → <b>Place on Face</b> tab of the ribbon to place the lights on the ceiling (Figure 15). [[File:Place_on_Face_Tool.png|600px|thumb|center|Figure 15: Place on Face Tool]] </li>
<li> In the <b>Quick Access Toolbar</b>, select <b>Default 3D View</b> (small house icon) to view the project in 3D (Figure 16). [[File:Default_3D_View_Tool_.png|600px|thumb|center|Figure 16: Default 3D View Tool]] </li>
<li> Save the file as an Autodesk Revit File (RVT) file. Submit the RVT file on the EG1004 website by 11:59 PM the night before the next lab.
</ol>


{{Laboratory Experiments}}
= Assignment =
== File Submission ==
The RVT file must be submitted to the [https://eg.poly.edu/submit.php EG1004 website] by 11:59 PM the night before Lab 2. '''There is no individual lab report or team presentation for Lab 1.'''

Latest revision as of 02:05, 19 January 2024

Objective

The goal of this exercise is to design a furnished apartment using Autodesk Revit.

Overview

Autodesk Revit is a Building Information Modeling (BIM) software for architects, structural engineers, building engineers, designers, and contractors. The software allows users to design a building and its components and share information about the design. This allows for efficient planning, design, and construction of buildings and other infrastructure.

To explore the Autodesk Revit platform, consider the following prompt:

A design firm has contracted with New York City’s Department of Housing Preservation and Development to create new affordable housing units for the city's residents. The firm has decided to model the units in Autodesk Revit for approval.

Each unit in the apartment building must have the following specifications:

  • A 350-400 ft2 floor plan layout of the entire apartment
  • A bathroom with applicable furnishings, such as a shower, toilet, and sink
  • A bedroom with applicable furnishings, such as a bed, table, and desk
  • A kitchen with applicable furnishings
  • The apartment should be fitted with an entrance and windows

Design Consideration

  • Maximize the living space in the apartment
  • Create a creative and coherent space
  • Make the apartment comfortable
  • The apartment does not have to be rectangular

Procedure

  1. Sketch a solution to the design considerations have the sketch approved by a TA before opening Revit.
  2. Open Revit 2023. It's crucial to use the most up to date version! Select New, then select Imperial Architectural Template (Figure 1).
    Figure 1: Revit 2023
  3. There are four major sections used to create and modify a design in Revit. The Quick Access Toolbar is highlighted in red, the Project Ribbon is highlighted in yellow, the Properties panel is highlighted in green, and the Project Browser panel is highlighted in blue (Figure 2). If any of the sections are accidentally removed from view, they can be reinserted by going to View → User Interface (rightmost icon) in the ribbon.
    Figure 2: Revit Interface
  4. Ensure the Properties panel is open by right-clicking the project workspace and clicking on Properties. If the Properties panel is not visible, select View in the Project Ribbon, select User Interface, and ensure the project browser is selected.
  5. In the ribbon, go to the Manage tab and select Project Units (or type UN) under the Settings section (Figure 3). Click the Length value and select Feet and fractional inches with rounding to the nearest 1/32 in. Click OK.
    Figure 3: Project Units
  6. Ensure the Properties panel is open by right-clicking anywhere and clicking on Properties.
  7. Select the Level 1 floor plan in the Project Browser on the left side of the window by double-clicking on Level 1 under Floor Plans.
  8. Create the exterior walls by going to the Architecture tab in the ribbon and selecting Wall (Figure 4).
    Figure 4: Wall Tool
  9. Make sure the walls are 8 in thick (Generic 8")and 10 ft high (Unconnected Height 10'). The thickness and height of the walls can be adjusted in the Properties panel (Figure 5).
    Figure 5: Wall Properties
    1. The Base Constraint changes where the bottom of the wall is placed in reference to the different levels.
    2. The Base Offset adjusts the height difference between the level and the base of the wall.
    3. The Top Constraint determines where the top of the wall is located. If the top constraint is unconnected, then the Unconnected Height can be used to determine a numerical value for the height of the wall.
  10. Outline the design with the exterior walls and ensure the total area is between 350-400 ft2 before moving on.
  11. Insert the interior walls (6 in thick and 10 ft high) within the walls for the bathroom and any other walls. The thickness of the wall can be changed in the drop-down menu in the Properties panel (Figure 6).
    Figure 6: Changing Wall Types
  12. Insert the floor by using the Floor tool in the Architecture tab of the ribbon and selecting the boundary where the floor will be placed. The boundary can be made by selecting the walls or by creating individual lines using Modify | Create Floor Boundary → Draw on the Project ribbon (Figure 7). To complete the floor, click on the green checkmark in the ribbon.
    Figure 7: Create Floor Boundary
  13. Insert doors and windows in the apartment. Go to InsertLoad FamilyDoors/Windows for a wide range of doors and windows (Figure 8). Doors should be 3 ft wide and 7 ft tall (No specifications for windows).
    Figure 8: Load Family Tool
  14. Go back to the Architecture tab of the ribbon and select Door/Window (Figure 9) and select the loaded door/window from the Properties panel. They can then be placed by clicking in the floor plan
    Figure 9: Door and Window Tools
  15. Once placed, the direction of the doors and windows can be changed with the paired arrows (Figure 10).
    Figure 10: Door Direction Change
  16. When loading furniture or appliances, go to the Architecture tab of the ribbon and select ComponentPlace a Component (or type CM).
  17. Furniture and appliances can be added with the Load Family tool. Only the furniture and appliances from the specifications must be in the floor plan. Table 1 shows the File Paths for all the files needed in this lab. In the dialog that appears, the material in the Override column should be changed.
Table 1: File Paths for all Furniture
Components File Paths
Sink
English → Plumbing → MEP → Fixtures → Sinks
Toilet
English → Plumbing → MEP → Fixtures → Water Closets
Shower
English → Plumbing → MEP → Fixtures → Shower
Bed
English → Furniture → Beds
Kitchenette
English → Specialty Equipment → Domestic
Table
English → Furniture → Tables
Desk
English → Furniture → Tables
Door
English → Door → Residential
  1. Add furniture to the floor plan. The components can be rotated before being placed by pressing the spacebar.
  2. Once the families are loaded, they can be placed by going to ComponentPlace a Component in the Architecture tab of the ribbon and by switching in the Properties tab (Figure 11).
    Figure 11: Changing Component Families
  3. To insert a ceiling or ceiling appliance, select the Ceiling Plans in the Project Browser. Go to Level 1 in the Ceiling Plans (Figure 12).
    Figure 12: Ceiling Plans
  4. Use the Ceiling tool in the Architecture tab of the ribbon to create the ceiling (Figure 13).
    Figure 13: Ceiling Tool
  5. The ceiling is created with the same method as the floor, by selecting a boundary where the ceiling will be placed. The individual walls can be selected to create the boundary by creating a Sketch Ceiling tool, or entire areas can be selected for the boundary using the Automatic Ceiling (Figure 14). Complete the ceiling by clicking the green checkmark in the ribbon.
    Figure 14: Sketch Ceiling and Automatic Ceiling Tools
  6. Navigate back to the Level 1 floor plan in the Project Browser. Insert the electrical appliances in the apartment using ArchitectureComponent on the ribbon and using the File Paths provided in Table 2.
Table 2: File Paths for Electrical Components
Components File Paths
Light Switch
US Imperial → Electrical → MEP → Electric Power → Terminals → Lighting Switches
Ceiling Light
US Imperial → Lighting → MEP → Internal
  1. For ceiling lights, go back to the Level 1 Ceiling Plan in the Project Browser. Select the lights that are to be placed with the Component tool in the Architecture tab. Once the lighting fixture is selected, select Modify | Place ComponentPlacementPlace on Face tab of the ribbon to place the lights on the ceiling (Figure 15).
    Figure 15: Place on Face Tool
  2. In the Quick Access Toolbar, select Default 3D View (small house icon) to view the project in 3D (Figure 16).
    Figure 16: Default 3D View Tool
  3. Save the file as an Autodesk Revit File (RVT) file. Submit the RVT file on the EG1004 website by 11:59 PM the night before the next lab.

Assignment

File Submission

The RVT file must be submitted to the EG1004 website by 11:59 PM the night before Lab 2. There is no individual lab report or team presentation for Lab 1.