Difference between revisions of "Introduction to Revit"

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= Objective =
= Objective =
This exercise will introduce Autodesk Fusion 360, which is a drafting software that is used by technical professionals, and basic technical design methods will be shown using this computer-aided design (CAD) software. This software will be used in the semester-long design project (SLDP) by constructing physical prototypes with 3D printing. To practice this prototyping procedure, an NYU logo keychain will be created in Autodesk Fusion 360 and prepared in Cura to be 3D printed.
The goal of this exercise is to design a furnished apartment using Autodesk Revit.


= Overview =
== Overview ==
== Computer-Aided Design ==
CAD programs, which include Autodesk's Fusion 360, AutoCAD, and Revit; Dassault Systèmes SolidWorks; and Google SketchUp, allow engineers to make dimensioned, scaled drawings. These drawings are used to manufacture equipment, build infrastructure, and allow designers to display their designs with complete specifications and detail. Orthographic views (top, bottom, side, front, back) can be used to document the technical specifications in drawings needed for production while axonometric views (isometric, dimetric, trimetric) can be used to view the final 3D representation of a product.


This exercise will teach the basics of Autodesk Fusion 360, 3D file formats, the basics of 3D printing, and the skills needed to create simple 3D files and prepare them to be 3D printed.
Autodesk Revit is a Building Information Modeling (BIM) software for architects, structural engineers, building engineers, designers, and contractors. The software allows users to design a building and its components and share information about the design. This allows for efficient planning, design, and construction of buildings and other infrastructure.


== 3D Printing ==
To explore the Autodesk Revit platform, consider the following prompt:
3D printing allows rapid prototyping and onsite manufacturing of products. Initially done with plastic, 3D printing now uses new techniques with new materials, such as aluminum, bronze, and glass. Biomaterials are also being used, such as 3D printing ear cartilage and liver tissue. As the 3D printing industry grows, 3D printing has become a significant part of many engineering fields.


In this course, 3D printing can be used to produce prototype components, building models, SLDP course modifications, robot parts, and a company logo.
A design firm has contracted with New York City’s Department of Housing Preservation and Development to create new affordable housing units for the city's residents. The firm has decided to model the units in Autodesk Revit for approval.


= Procedure =
Each unit in the apartment building must have the following specifications:
== 1. Setting up the File ==
*A 350-400 ft<sup>2</sup> floor plan layout of the entire apartment
# Launch AutoDesk Fusion 360, click Create Account, and fill in the information. <b>Important: Make sure to use an NYU email </b> (Figure 1).
*A bathroom with applicable furnishings, such as a shower, toilet, and sink
*A bedroom with applicable furnishings, such as a bed, table, and desk
*A kitchen with  applicable furnishings
*The apartment should be fitted with an entrance and windows


[[Image:Lab 1B.jpg|thumb|center|600px|Figure 1: Fusion 360 New File Options]]
=== Design Considerations ===


== 2. Designing the NYU Keychain ==
*Maximize the living space in the apartment
# First, ensure that the units of your drawing are in inches. They are in the Browser on the left side of the window under Document Settings.
*Create a creative and coherent space 
# Start a 2D Sketch by clicking Create Sketch (Figure 2). [[Image:Lab 1B2 V2.jpg|thumb|center|600px|Figure 2: Sketch Mode]]
*Make the apartment comfortable
# Select the XZ plane (Figure 3). [[Image:Lab 1B3.jpg|thumb|center|600px|Figure 3: XZ Plane]]
*The apartment does not have to be rectangular
# Select the 2-Point Rectangle from the Sketch section of the toolbar (Figure 4). [[Image:Lab 1B4 V2.jpg|thumb|center|600px|Figure 4: 2-Point Rectangle]]
# Draw a 2.6” &times; 0.7” rectangle <b>starting at the origin.</b> Click once at the origin to place one point of the rectangle and click one more time to place the second point of the rectangle. The length values can be typed in before placing the second point of the rectangle (switching which value is changed is done using the Tab key).
# Select the Center Diameter Circle from the Sketch section of the toolbar.
# Draw a 0.7” diameter circle centered in the middle of one of the 0.7" sides of the rectangle (the cursor should become a blue X with a triangle and snap to the midpoint of the line when you get close) (Figure 5). Similar to the 2-Point Rectangle, the diameter of the circle can by typed. [[Image:Lab 1B5.jpg|thumb|center|600px|Figure 5: Center Diameter Circle]]
# Draw another circle 0.45” in diameter in the same position. The sketch should look like Figure 6.[[Image:Lab 1B6.jpg|thumb|center|600px|Figure 6: Circles of Keychain Base]]
# Fillet (round) the corners of the base. Select the Fillet tool from the Modify section of the toolbar (Figure 7). [[Image:Lab 1B7.jpg|thumb|center|600px|Figure 7: Fillet Tool]]
# Select one of the two intersecting lines that form the right angles on the base. Set the fillet radius to 0.125" and repeat on the other corner. The sketch should look like Figure 8. [[Image:Lab 1B8.jpg|thumb|center|600px|Figure 8: Filleted Corners]]
# Remove the extra lines using the trim tool. Select the trim tool from the Modify section of the toolbar. [[Image: Trim Tool.jpg|thumb|center|600px|Figure 8: Trim Tool]]
# Select all interior lines that divide the keychain to trim them. If error messages are indicated, remove the dimensions on the rest of the keychain by clicking on them and pressing the Delete key. The sketch should look like Figure 9. [[Image:Lab 1B9.jpg|thumb|center|600px|Figure 9: Keychain Base]]
# Exit the sketch using the Finish Sketch button in the top right of the window.
# After creating a 2D sketch, the next step is to use that sketch to create a 3D object. The Extrude tool will be used to create a 3D block. In the future, the Revolve or other tools can be used to create more advanced geometry. Select the Extrude tool from the Create section of the toolbar (Figure 10).</li>[[Image:Lab 1B10 V2.jpg|thumb|center|600px|Figure 10: Extrude Tool]]
# The Extrude information dialog will pop-up on the right side of the window. First, select the profile of the object to be extruded, which is the sketch that was just created. The sketch will highlight blue if it was made correctly. Click and change the extrusion thickness to 0.15" and press the Enter key. Click OK in the Extrude information dialog. The model will look like Figure 11. [[Image:Lab 1B11.jpg|thumb|center|600px|Figure 11: Extruded Sketch]]
# The next step is to add the design to the keychain. A vector graphics file will be used in the DXF format provided by NYU. In the future, a logo can be designed using the sketch tool. Download the [[Media:Tandon_long_white.zip|Tandon Logo DXF File]] (this logo was converted from the file provided on NYU's identity page).
# The downloaded ZIP folder must first be extracted. Then, select Insert DXF under the Insert section of the toolbar (Figure 12). [[Image:Lab 1B12.jpg|thumb|center|600px|Figure 12: Insert DXF Tool]]
# The Insert DXF information dialog will appear on the right side of the window. For the Plane/Sketch, select the top surface of the keychain (Figure 13). [[Image:Lab 1B13.jpg|thumb|center|600px|Figure 13: Selected Top Surface]]
# Click the folder icon next to Select DXF file to upload the Tandon Logo DXF File. The logo should appear (Figure 14). [[Image:Lab 1B14.jpg|thumb|center|600px|Figure 14: Imported DXF Logo]]
# Change the units to inches and click OK.
# The vertical bar and Tandon School of Engineering portions of the logo are not needed. Select the bar and text to the right by clicking and dragging (Figure 15).[[Image:Lab 1B15.jpg|thumb|center|600px|Figure 15: Tandon to Delete]]
# Delete this portion with the Delete key on the keyboard (not Backspace).
# The logo needs to be scaled to fit the keychain. A base point must be selected for which the sketch will be scaled to. The midpoint of the line on the right side of the box around the torch will be used as the base point, so a point must be placed there first.
# To place a point, the sketch must be in editing mode. A sketch is known to be in editing mode when the background turns into gridlines and Finish Sketch appears at the top right of the window. Enter the tandon_long_white sketch by double clicking on the sketch name in the Browser. [[Image:Browser.jpg|thumb|center|600px|Figure 16: Sketches in Browser]]
# Select the Point tool under the Create section of the toolbar. Place a point at the midpoint of the right side of the box around the torch (Figure 17). [[Image:Lab 1B17.jpg|thumb|center|600px|Figure 17: Midpoint on Box]]
# Delete the bottom and the left side of the box around the torch. (Figure 18)[[Image:Lab 1B18 V2.jpg|thumb|center|600px|Figure 18: Partly Deleted Box]]
# Select the Sketch Scale tool from the Modify section of the toolbar. The Sketch Scale information dialog will appear on the right side of the window. For the Entities, select the remaining lines of the box and torch of the logo by clicking and dragging. <b> Make sure to not select the midpoint that was just placed on the right side of the box </b>.
# Select the midpoint that was just placed as the Point for scaling.
# Enter a scaling factor of 0.75 and click OK. (Figure 19) [[Image:Lab 1B19.jpg|thumb|center|600px|Figure 19: Scaled Box]]
# Redraw the two sides of the box that were deleted using the Line tool in the Create section of the toolbar (Figure 20). [[Image:Lab 1B20.jpg|thumb|center|600px|Figure 20: Redrawn Box]]
# The logo must now be positioned on the keychain. This will be done by drawing a line for alignment and moving the logo design to where the alignment line is located. Select the line tool and draw a 0.925" horizontal line from a point close to the center of the hole in the keychain base to the right (Figure 21). [[Image:Lab 1B21.jpg|thumb|center|600px|Figure 21: Alignment Line]]
# Select the entire logo by clicking and dragging. Then select Move/Copy under the Modify section of the toolbar.
# The Move/Copy information dialog will appear on the right side of the window. The Selection should already be made (the NYU logo). Select Point to Point as the Move Type. For the Origin Point, select the midpoint from the side of the box around the torch. For the Target Point, select the right end of the alignment line that was previously drawn (Figure 22). Click OK. [[Image:Lab 1B22.jpg|thumb|center|600px|Figure 22: Move/Copy Tool]]
# Delete the alignment line that was previously drawn.
# Click Finish Sketch in the top right of the window to exit the sketch. The final sketch is shown in Figure 23. [[Image:Lab 1B23.jpg|thumb|center|600px|Figure 23: Final Sketch]]
# To finish this side of the keychain, the design must be cut into the base. To do this, the Extrude tool will be used.
# To cut the design, select Extrude from the Create section of the toolbar. The Extrude information dialog will appear on the right side of the window. Select the Profile of the design to cut, which is the area around the torch and each of the letters (Figure 24). [[Image:Lab 1B24.jpg|thumb|center|600px|Figure 24: Selected Cut Profile]]
# For the Operation, select Cut. Set the Distance to -0.06" (Figure 25). Click OK.[[Image:Lab 1B25.jpg|thumb|center|600px|Figure 25: Cut Tool]]
# The final model is shown in Figure 26. [[Image:Lab 1B26.jpg|thumb|center|600px|Figure 26: Final Model]]


== 3. Export for Printing ==
== Procedure ==
To 3D print the design, export the file as an STL. The 3D printing software, Cura, can also read 3MF and OBJ files.


# Cura only reads 3D files in millimeters, so your model must be converted to millimeters. In the Browser on the left side of the window, go under Document Settings and change the units to millimeters. <b>Do not</b> set millimeters as the default (default units should be inches).
# Sketch a solution to the design considerations have the sketch approved by a TA '''before''' opening Revit.
# Right click the Activate Component icon (white circle with a black dot) in the Browser and select Save as STL (Figure 26). [[Image:Lab 1B27.jpg|thumb|center|600px|Figure 27: Save Work]]
# Open Revit 2025. <span style="color:red">It's crucial to use the most up to date version!</span> Select <b>New</b>, then select <b>Brose... and Default</b> (Figure 1).[[File:Revit_2022.png|600px|thumb|center|Figure 1: Revit 2025]]
# The Save As STL information dialog will appear on the right side of the window. Click OK - no need to change any of the settings.
# There are four major sections used to create and modify a design in Revit. The '''Quick Access Toolbar''' is highlighted in red, the '''Project Ribbon''' is highlighted in yellow, the '''Properties''' panel is highlighted in green, and the '''Project Browser''' panel is highlighted in blue (Figure 2). If any of the sections are accidentally removed from view, they can be reinserted by going to '''View → User Interface''' (rightmost icon) in the ribbon.[[File:Revit_Interface.png|500px|thumb|center|Figure 2: Revit Interface]]
# Save the file to a location that is easily remembered.
# Ensure the '''Properties''' panel is open by right-clicking the project workspace and clicking on '''Properties'''. If the Properties panel is not visible, select '''View''' in the '''Project Ribbon''', select '''User Interface''', and ensure the project browser is selected.
# In the ribbon, go to the <b>Manage</b> tab and select '''Project Units''' (or type UN) under the '''Settings''' section (Figure 3). Click the <b>Length value</b> and select <b>Feet and fractional inches</b> with rounding to the nearest 1/32 in. Click '''OK'''. [[File:Lab 4 Figure 25.PNG|600px|thumb|center|Figure 3: Project Units]]
# Ensure the '''Properties''' panel is open by right-clicking anywhere and clicking on '''Properties'''.
# Select the '''Level 1''' floor plan in the '''Project Browser''' on the left side of the window by double-clicking on '''Level 1''' under '''Floor Plans'''.
# Create the exterior walls by going to the <b>Architecture</b> tab in the ribbon and selecting '''Wall''' (Figure 4). [[File:Lab 4 Figure 26.PNG|600px|thumb|center|Figure 4: Wall Tool]]
# Make sure the walls are 8 in thick (Generic 8")and 10 ft high (Unconnected Height 10'). The thickness and height of the walls can be adjusted in the <b>Properties</b> panel (Figure 5). [[File:Wall properties.png|200px|thumb|center|Figure 5: Wall Properties]]
## The <b>Base Constraint</b> changes where the bottom of the wall is placed in reference to the different levels.
## The <b>Base Offset</b> adjusts the height difference between the level and the base of the wall.
## The <b>Top Constraint</b> determines where the top of the wall is located. If the top constraint is unconnected, then the <b>Unconnected Height</b> can be used to determine a numerical value for the height of the wall.
# Outline the design with the exterior walls and ensure the total area is between 350-400 ft<sup>2</sup> before moving on.
# Insert the interior walls (6 in thick and 10 ft high) within the walls for the bathroom and any other walls. The thickness of the wall can be changed in the drop-down menu in the <b>Properties</b> panel (Figure 6). [[File:Changing wall.png|270px|thumb|center|Figure 6: Changing Wall Types]]
# Insert the floor by using the <b>Floor</b> tool in the '''Architecture''' tab of the ribbon and selecting the boundary where the floor will be placed. The boundary can be made by selecting the walls or by creating individual lines using <b>Modify | Create Floor Boundary → Draw</b> on the <b>Project</b> ribbon (Figure 7). To complete the floor, click on the green checkmark in the ribbon. [[File:Create_Floor_Boundary.png|589px|thumb|center|Figure 7: Create Floor Boundary]]
# Insert doors and windows in the apartment. Go to <b>Insert</b> → <b>Load Family</b> → <b>Doors/Windows</b> for a wide range of doors and windows (Figure 8). Doors should be 3 ft wide and 7 ft tall (No specifications for windows).[[File:Load_Family_Tool.png|600px|thumb|center|Figure 8: Load Family Tool]]
# Go back to the <b>Architecture</b> tab of the ribbon and select '''Door/Window''' (Figure 9) and select the loaded door/window from the <b>Properties</b> panel. They can then be placed by clicking in the floor plan[[File:Load_Family_Tool.png|600px|thumb|center|Figure 9: Door and Window Tools]]
# Once placed, the direction of the doors and windows can be changed with the paired arrows (Figure 10).[[File:Lab 4 Figure 32.PNG|600px|thumb|center|Figure 10: Door Direction Change]]
# When loading furniture or appliances, go to the <b>Architecture</b> tab of the ribbon and select <b>Component</b> → <b>Place a Component</b> (or type CM).
# Furniture and appliances can be added with the <b>Load Family</b> tool. Only the furniture and appliances from the specifications must be in the floor plan. Table 1 shows the '''File Paths''' for all the files needed in this lab. In the dialog that appears, the material in the '''Override''' column should be changed.


== 4. Designing the Keychain Insert ==
:: {| class="wikitable"
The last step of the keychain design is to make the keychain insert that will fit in the center of the keychain base to make the NYU logo white.
|+ Table 1: File Paths for all Furniture
# Click File > New Design in the toolbar at the top of the screen (Figure 28). [[Image:Lab 1B28.jpg|thumb|center|600px|Figure 28: Start New Design]]
|-
# Make sure the document settings are in inches.
! <b>Components</b>
# Start a 2D sketch on the XZ plane and sketch a 2.2" &times; 0.65" rectangle at the origin. Exit the sketch.
! <b> File Paths</b>
# Extrude the rectangle 0.12”.
|-
# The final model is shown in Figure 29. [[Image:Lab 1B29.jpg|thumb|center|600px|Figure 29: Keychain Insert]]
| <center>Sink</center>
# Save and export the keychain insert as described in “3. Export for Printing.
| English → Plumbing → MEP → Fixtures → Sinks
|-
| <center>Toilet</center>
| English → Plumbing → MEP → Fixtures → Water Closets
|-
| <center>Shower</center>
| English → Plumbing → MEP → Fixtures → Shower
|-
| <center>Bed</center>
| English → Furniture → Beds
|-
| <center>Kitchenette</center>
| English → Specialty Equipment → Domestic
|-
| <center>Table</center>
| English → Furniture → Tables
|-
| <center>Desk</center>
| English → Furniture → Tables
|-
| <center>Door</center>
| English → Door → Residential
|-
|}
<ol start="15">
<li> Add furniture to the floor plan. The components can be rotated before being placed by pressing the spacebar. </li>
<li> Once the families are loaded, they can be placed by going to <b>Component</b> → <b>Place a Component</b> in the <b>Architecture</b> tab of the ribbon and by switching in the <b>Properties</b> tab (Figure 11). [[File:Changing_Component_Families.png|600px|thumb|center|Figure 11: Changing Component Families]] </li>
<li> To insert a ceiling or ceiling appliance, select the '''Ceiling Plans''' in the <b>Project Browser</b>. Go to '''Level 1''' in the <b>Ceiling Plans</b> (Figure 12). [[File:Ceiling_Plans.png|600px|thumb|center|Figure 12: Ceiling Plans]] </li>
<li> Use the <b>Ceiling tool</b> in the <b>Architecture</b> tab of the ribbon to create the ceiling (Figure 13). [[File:Ceiling_Tool.png|600px|thumb|center|Figure 13: Ceiling Tool]] </li>
<li> The ceiling is created with the same method as the floor, by selecting a boundary where the ceiling will be placed. The individual walls can be selected to create the boundary by creating a <b>Sketch Ceiling</b> tool, or entire areas can be selected for the boundary using the <b>Automatic Ceiling</b> (Figure 14). Complete the ceiling by clicking the green checkmark in the ribbon. [[File:Sketch_Ceiling_and_Automatic_Ceiling_Tools.png|600px|thumb|center|Figure 14: Sketch Ceiling and Automatic Ceiling Tools]] </li>
<li> Navigate back to the '''Level 1''' floor plan in the <b>Project Browser</b>. Insert the electrical appliances in the apartment using <b>Architecture</b> → <b>Component</b> on the ribbon and using the '''File Paths''' provided in Table 2. </li>
</ol>
:: {| class="wikitable"
|+ Table 2: File Paths for Electrical Components
|-
! <b>Components</b>
! <b> File Paths</b>
|-
| <center>Light Switch</center>
| US Imperial → Electrical → MEP → Electric Power → Terminals → Lighting Switches
|-
| <center>Ceiling Light</center>
| US Imperial → Lighting → MEP → Internal
|-
|}
<ol start="21">
<li> For ceiling lights, go back to the '''Level 1 Ceiling Plan''' in the '''Project Browser'''. Select the lights that are to be placed with the '''Component''' tool in the <b>Architecture</b> tab. Once the lighting fixture is selected, select <b>Modify | Place Component</b> → <b>Placement</b> → <b>Place on Face</b> tab of the ribbon to place the lights on the ceiling (Figure 15). [[File:Place_on_Face_Tool.png|430px|thumb|center|Figure 15: Place on Face Tool]] </li>
<li> In the <b>Quick Access Toolbar</b>, select <b>Default 3D View</b> (small house icon) to view the project in 3D (Figure 16). [[File:Default_3D_View_Tool_.png|600px|thumb|center|Figure 16: Default 3D View Tool]] </li>
<li> Save the file as an Autodesk Revit File (RVT) file. Submit the RVT file on the EG1004 website by 11:59 PM the night before the next lab.
</ol>


== 5. Prepare for Printing ==
== Assignment ==
Now that the logo design is complete, the next step is to prepare the design in the 3D printer slicing software. Cura will be used for orienting parts on the printer buildplate and selecting the color of each object. It also generates a code for the toolpath that the printer will read and follow to print the objects.
=== File Submission ===
 
There is no individual lab report or team presentation for this lab. The RVT file and [https://docs.google.com/document/d/1v0ojKQ_j7qIYh9rDMHyZc75gHocSlXBwlPl1x4MDvH0/edit?usp=sharing ideation assignment] must be submitted to the [https://eg.poly.edu/submit.php EG1004 website] by 11:59:59 PM the night of the lab session.
# Open Cura. If a menu pops up prompting for the printer, select the Ultimaker 3. If a menu does not pop up, make sure the printer currently selected is Ultimaker 3 at the top left corner.
# To load the two files from above, select File > Open File(s) at the top left of the window and open the STL files containing the base of the keychain and the keychain insert (Figure 30).
# In Cura, right click and drag to pan around, middle click and drag to move your frame of view, and scroll up and down to zoom in and out. [[Image:Lab1B30V2.png|thumb|center|600px|Figure 30: STL Files Loaded in Cura]]
# Select the keychain base and click the Rotate tool from the toolbar on the left side of the window. Use the red, blue, and green hoops to rotate the base so that the logo design is facing upward (Figure 31). Do the same for the keychain filler. Uncheck the Snap Rotation option for more precise rotation. [[Image:Lab1B31V2.png|thumb|center|600px|Figure 31: Rotate Hoops]]
<!--# By default, Cura does not allow objects to overlap. However, this must be done to place the insert inside the keychain base. To change this default setting, go to Preferences and select Configure Cura.
# Under Viewport behavior in the General tab, make sure to deselect both “Ensure models are kept apart” and “Automatically drop models to the build plate” if they are not already deselected (Figure 32). Click Close. [[Image:Lab1B32.png|thumb|center|600px|Figure 32: Cura Preferences]]-->
# Make sure both objects are lying flat on the buildplate by using Rotate > Lay Flat. If the Lay Flat tool does not lay the object flat, go to the Move tool and type in 0 mm for the Z value (Figure 32). [[Image:Lab1B33V2.png|thumb|center|600px|Figure 32: Move Tool]]
# Select the rectangle insert, and using the Move tool on the left, enter 0.15 mm as the Z value to raise it vertically.
# Select the keychain insert and set it under Extruder 2 in the toolbar on the left (Figure 33). That piece will appear as slightly darker yellow. The insert must be set under a different extruder because it will be printed in a different color than the keychain base. [[Image:Lab1B34V2.png|thumb|center|600px|Figure 33: Changing Extruders]]
# Having the keychain insert selected, select the Move tool on the left-hand toolbar. Using the red and green arrows, drag the insert piece and align it in the keychain base (Figure 34). Make sure not to move the insert piece in the Z direction as this was previously set in Step 8. [[Image:Lab1B35V2.png|thumb|center|600px|Figure 34: Final Cura Setup]]
# Click Save to File in the bottom right of the window. Save the file as a GCODE file. Upload it to the EG1003 website.
 
= Assignment =
 
A '''GCODE''' file must be submitted to the [https://eg.poly.edu/submit.php EG1003 website] by 11:59 PM the night before your next lab. It is required for a lab report grade.
 
{{Laboratory Experiments}}

Latest revision as of 12:16, 10 September 2024

Objective

The goal of this exercise is to design a furnished apartment using Autodesk Revit.

Overview

Autodesk Revit is a Building Information Modeling (BIM) software for architects, structural engineers, building engineers, designers, and contractors. The software allows users to design a building and its components and share information about the design. This allows for efficient planning, design, and construction of buildings and other infrastructure.

To explore the Autodesk Revit platform, consider the following prompt:

A design firm has contracted with New York City’s Department of Housing Preservation and Development to create new affordable housing units for the city's residents. The firm has decided to model the units in Autodesk Revit for approval.

Each unit in the apartment building must have the following specifications:

  • A 350-400 ft2 floor plan layout of the entire apartment
  • A bathroom with applicable furnishings, such as a shower, toilet, and sink
  • A bedroom with applicable furnishings, such as a bed, table, and desk
  • A kitchen with applicable furnishings
  • The apartment should be fitted with an entrance and windows

Design Considerations

  • Maximize the living space in the apartment
  • Create a creative and coherent space
  • Make the apartment comfortable
  • The apartment does not have to be rectangular

Procedure

  1. Sketch a solution to the design considerations have the sketch approved by a TA before opening Revit.
  2. Open Revit 2025. It's crucial to use the most up to date version! Select New, then select Brose... and Default (Figure 1).
    Figure 1: Revit 2025
  3. There are four major sections used to create and modify a design in Revit. The Quick Access Toolbar is highlighted in red, the Project Ribbon is highlighted in yellow, the Properties panel is highlighted in green, and the Project Browser panel is highlighted in blue (Figure 2). If any of the sections are accidentally removed from view, they can be reinserted by going to View → User Interface (rightmost icon) in the ribbon.
    Figure 2: Revit Interface
  4. Ensure the Properties panel is open by right-clicking the project workspace and clicking on Properties. If the Properties panel is not visible, select View in the Project Ribbon, select User Interface, and ensure the project browser is selected.
  5. In the ribbon, go to the Manage tab and select Project Units (or type UN) under the Settings section (Figure 3). Click the Length value and select Feet and fractional inches with rounding to the nearest 1/32 in. Click OK.
    Figure 3: Project Units
  6. Ensure the Properties panel is open by right-clicking anywhere and clicking on Properties.
  7. Select the Level 1 floor plan in the Project Browser on the left side of the window by double-clicking on Level 1 under Floor Plans.
  8. Create the exterior walls by going to the Architecture tab in the ribbon and selecting Wall (Figure 4).
    Figure 4: Wall Tool
  9. Make sure the walls are 8 in thick (Generic 8")and 10 ft high (Unconnected Height 10'). The thickness and height of the walls can be adjusted in the Properties panel (Figure 5).
    Figure 5: Wall Properties
    1. The Base Constraint changes where the bottom of the wall is placed in reference to the different levels.
    2. The Base Offset adjusts the height difference between the level and the base of the wall.
    3. The Top Constraint determines where the top of the wall is located. If the top constraint is unconnected, then the Unconnected Height can be used to determine a numerical value for the height of the wall.
  10. Outline the design with the exterior walls and ensure the total area is between 350-400 ft2 before moving on.
  11. Insert the interior walls (6 in thick and 10 ft high) within the walls for the bathroom and any other walls. The thickness of the wall can be changed in the drop-down menu in the Properties panel (Figure 6).
    Figure 6: Changing Wall Types
  12. Insert the floor by using the Floor tool in the Architecture tab of the ribbon and selecting the boundary where the floor will be placed. The boundary can be made by selecting the walls or by creating individual lines using Modify | Create Floor Boundary → Draw on the Project ribbon (Figure 7). To complete the floor, click on the green checkmark in the ribbon.
    Figure 7: Create Floor Boundary
  13. Insert doors and windows in the apartment. Go to InsertLoad FamilyDoors/Windows for a wide range of doors and windows (Figure 8). Doors should be 3 ft wide and 7 ft tall (No specifications for windows).
    Figure 8: Load Family Tool
  14. Go back to the Architecture tab of the ribbon and select Door/Window (Figure 9) and select the loaded door/window from the Properties panel. They can then be placed by clicking in the floor plan
    Figure 9: Door and Window Tools
  15. Once placed, the direction of the doors and windows can be changed with the paired arrows (Figure 10).
    Figure 10: Door Direction Change
  16. When loading furniture or appliances, go to the Architecture tab of the ribbon and select ComponentPlace a Component (or type CM).
  17. Furniture and appliances can be added with the Load Family tool. Only the furniture and appliances from the specifications must be in the floor plan. Table 1 shows the File Paths for all the files needed in this lab. In the dialog that appears, the material in the Override column should be changed.
Table 1: File Paths for all Furniture
Components File Paths
Sink
English → Plumbing → MEP → Fixtures → Sinks
Toilet
English → Plumbing → MEP → Fixtures → Water Closets
Shower
English → Plumbing → MEP → Fixtures → Shower
Bed
English → Furniture → Beds
Kitchenette
English → Specialty Equipment → Domestic
Table
English → Furniture → Tables
Desk
English → Furniture → Tables
Door
English → Door → Residential
  1. Add furniture to the floor plan. The components can be rotated before being placed by pressing the spacebar.
  2. Once the families are loaded, they can be placed by going to ComponentPlace a Component in the Architecture tab of the ribbon and by switching in the Properties tab (Figure 11).
    Figure 11: Changing Component Families
  3. To insert a ceiling or ceiling appliance, select the Ceiling Plans in the Project Browser. Go to Level 1 in the Ceiling Plans (Figure 12).
    Figure 12: Ceiling Plans
  4. Use the Ceiling tool in the Architecture tab of the ribbon to create the ceiling (Figure 13).
    Figure 13: Ceiling Tool
  5. The ceiling is created with the same method as the floor, by selecting a boundary where the ceiling will be placed. The individual walls can be selected to create the boundary by creating a Sketch Ceiling tool, or entire areas can be selected for the boundary using the Automatic Ceiling (Figure 14). Complete the ceiling by clicking the green checkmark in the ribbon.
    Figure 14: Sketch Ceiling and Automatic Ceiling Tools
  6. Navigate back to the Level 1 floor plan in the Project Browser. Insert the electrical appliances in the apartment using ArchitectureComponent on the ribbon and using the File Paths provided in Table 2.
Table 2: File Paths for Electrical Components
Components File Paths
Light Switch
US Imperial → Electrical → MEP → Electric Power → Terminals → Lighting Switches
Ceiling Light
US Imperial → Lighting → MEP → Internal
  1. For ceiling lights, go back to the Level 1 Ceiling Plan in the Project Browser. Select the lights that are to be placed with the Component tool in the Architecture tab. Once the lighting fixture is selected, select Modify | Place ComponentPlacementPlace on Face tab of the ribbon to place the lights on the ceiling (Figure 15).
    Figure 15: Place on Face Tool
  2. In the Quick Access Toolbar, select Default 3D View (small house icon) to view the project in 3D (Figure 16).
    Figure 16: Default 3D View Tool
  3. Save the file as an Autodesk Revit File (RVT) file. Submit the RVT file on the EG1004 website by 11:59 PM the night before the next lab.

Assignment

File Submission

There is no individual lab report or team presentation for this lab. The RVT file and ideation assignment must be submitted to the EG1004 website by 11:59:59 PM the night of the lab session.