Difference between revisions of "Revit-How-To Guide"

From EG1004 Lab Manual
Jump to: navigation, search
 
(17 intermediate revisions by 3 users not shown)
Line 2: Line 2:


== Setting up ==
== Setting up ==
Open Revit. Select <b>New</b>, then select <b>Architectural Template</b> (Figure 1). Each template is used for a different type of design. For architectural designs, this template will be used.  
Open Revit. Select <b>New</b>, then select <b>Imperial Multi-discipline Template</b> (Figure 1). This template allows for plumbing and electrical plans to be incorporated into the same project.


[[File:Revit_2022.png|600px|thumb|center|Figure 1: Revit 2022]]
[[File:Revit_2025.png|600px|thumb|center|Figure 1: Revit 2025]]


There are four major sections used to create and modify a design in Revit. The <b>Quick Access Toolbar</b> is highlighted in red, the <b>Project Ribbon</b> is highlighted in yellow, the Properties panel is highlighted in green, and the <b>Project Browser</b> panel is highlighted in blue (Figure 2). If any of the sections are accidentally removed from view, they can be reinserted by going to <b>View → User Interface</b> (rightmost icon) in the ribbon.
There are four major sections used to create and modify a design in Revit. The <b>Quick Access Toolbar</b> is highlighted in red, the <b>Project Ribbon</b> is highlighted in yellow, the Properties panel is highlighted in green, and the <b>Project Browser</b> panel is highlighted in blue (Figure 2). If any of the sections are accidentally removed from view, they can be reinserted by going to <b>View → User Interface</b> (rightmost icon) in the ribbon.
Line 10: Line 11:
[[File:Revit_Interface.png|500px|thumb|center|Figure 2: Revit Interface]]
[[File:Revit_Interface.png|500px|thumb|center|Figure 2: Revit Interface]]


An important aspect of setting up your project is defining the levels (the story heights for the building). Navigate to one of the elevation views, in this case, the East elevation, in the Project Browser by double-clicking (Figure 3). Each plan view or elevation view will open in a new “tab” that you can toggle between.
An important aspect of setting up the project is defining the levels (the height of each story for the building). Navigate to one of the elevation views, in this case, the East elevation, in the Project Browser by double-clicking (Figure 3). Each plan view or elevation view will open in a new tab.


[[File:Project_Browser.png|200px|thumb|center|Figure 3: Project Browser]]
[[File:Project_Browser.png|200px|thumb|center|Figure 3: Project Browser]]


To add a new level, select <b>Level</b> in the <b>Architecture</b> tab (Figure 4). Click a point above the current top level, usually 10’, then move your cursor horizontally and click again to place the level. To delete a level, just click on it and press “Delete” on your keyboard.
To add a new level, select <b>Level</b> in the <b>Architecture</b> tab (Figure 4). Click a point above the current top level, usually 10.00 ft, then move the cursor horizontally and click again to place the level. To delete a level, just click on it and press Delete.


[[File:Level_Tool.png|500px|thumb|center|Figure 4: Level Tool]]
[[File:Level_Tool.png|500px|thumb|center|Figure 4: Level Tool]]


To view your 3D model, go to the <b>View</b>tab in the toolbar, under the “<b>Create</b>” sub-tab, and click <b>3D View</b>(Figure 5).
To view the 3D model, go to the <b>View</b> tab in the toolbar, under the “<b>Create</b>” sub-tab, and click <b>3D View</b> (Figure 5).


[[File:3D_View_Icon.png|600px|thumb|center|Figure 5: 3D View Icon]]
[[File:3D_View_Icon.png|600px|thumb|center|Figure 5: 3D View Icon]]


Along the bottom of your window is a toolbar with various symbols. Hover over each symbol to figure out what each one does. The most important functions in this toolbar are the two symbols highlighted below (Figure 6). The first is the <b>Visual Style</b> for the model. The <b>Wireframe</b> view is the most useful style to work in because you can see through all your objects.
Along the bottom of the window is a toolbar with various symbols. Hover over each symbol to figure out what each one does. The most important functions in this toolbar are the two symbols highlighted in Figure 6. The first is the <b>Visual Style</b> for the model. The <b>Wireframe</b> view is the most useful style to work in because you can see through all your objects.


If you would like to hide certain objects while you are drawing, right-click on it and click “Hide in View”.  Hiding an element means only hiding the object you selected. Hiding a category means hiding every object that is in the same category as the object you selected (ex: hiding all furniture). The <b>Reveal Hidden Elements</b> function (the lightbulb symbol), when clicked, shows everything that you have hidden in pink, along with your existing structure. These two functions are helpful when you want to build on the interior of your structure, but your walls are blocking your vantage point.
To hide certain objects while drawing, right-click on an object and click <b>Hide in View</b>.  Hiding an element means only hiding the object selected. Hiding a category means hiding every object that is in the same category as the object selected (ex: hiding all furniture). The <b>Reveal Hidden Elements</b> function (the lightbulb symbol), when clicked, shows everything hidden in pink, along with the existing structure. These two functions are helpful when building the interior of the structure, but the walls are blocking the vantage point.


[[File:Bottom_Toolbar.png|500px|thumb|center|Figure 6: Bottom Toolbar]]
[[File:Bottom_Toolbar1.png|500px|thumb|center|Figure 6: Bottom Toolbar]]


== Building ==
== Building ==


In the Project Browser column, go back to Level 1 under “Floor Plans”. You should always be building from the ground up, so start at Level 1. To start, select the “<b>Wall</b>” function under “Build” in the “Architecture” tab of the toolbar (Figure 7). Build an Architectural Wall.  
In the Project Browser column, go back to Level 1 under “Floor Plans”. Build from the ground up, so start at Level 1. To start, select the “<b>Wall</b>” function under “Build” in the “Architecture” tab of the toolbar (Figure 7). Build an Architectural Wall.  


[[File:Lab 4 Figure 26.PNG|600px|thumb|center|Figure 7: Wall Tool]]
[[File:Wall_Tool1.png|600px|thumb|center|Figure 7: Wall Tool]]


When you click on the function, a new tab called “Modify” should appear on the far right of the toolbar. This happens for any new structure you select under Build. Click the type of line or shape you want to draw and draw it on your view (Figure 8).
After clicking on the function, a new tab called “Modify” should appear on the far right of the toolbar. This happens for any new structure selected under Build. Click the type of line or shape that will be drawn (Figure 8).


[[File:Draw_Tool.png|600px|thumb|center|Figure 8: Draw Tool]]
[[File:Draw_Tool1.png|600px|thumb|center|Figure 8: Draw Tool]]


In general, your walls should be 10’ high, but this can be customized per your design. Exterior walls should be 8” thick while interior walls should be 6” thick. The thickness of the wall can be changed in the drop-down menu in the Properties panel (Figure 9).
In general, walls should be 10.00 ft high, but this can be customized per design. Exterior walls should be 8.00 in thick while interior walls should be 6.00 in thick. The thickness of the wall can be changed in the drop-down menu in the Properties panel (Figure 9).


[[File:Changing_Wall_Types.png|200px|thumb|center|Figure 9: Changing Wall Types]]
[[File:Changing_Wall_Types1.png|200px|thumb|center|Figure 9: Changing Wall Types]]


If you made a mistake in the length of your walls in your initial drawing, you can always double-click on the dimension in blue and change it manually by typing in the correct value (Figure 10). Once you are done modifying the wall, or placing any component, press the “Esc” key to reset to the main screen.
To change the dimension of an initial wall, double-click on the dimension in blue and change it manually by typing in the correct value (Figure 10). Once done modifying the wall, or placing any component, press the “Esc” key to reset to the main screen.


[[File:Modifying_Wall_Dimension.png|400px|thumb|center|Figure 10: Modifying Wall Dimension]]
[[File:Modifying_Wall_Dimensions1.png|400px|thumb|center|Figure 10: Modifying Wall Dimension]]


Figure 10. Modifying Wall Dimension
There are other elements of the wall, or any component, that can be changed in the Properties pane (Figure 11). The <b>Base Constraint</b> changes where the bottom of the wall is placed in reference to the different levels. The <b>Base Offset</b> adjusts the height difference between the level and the base of the wall. The <b>Top Constraint</b> determines where the top of the wall is located. If the top constraint is unconnected, then the <b>Unconnected Height</b> can be used to determine a numerical value for the height of the wall.
There are other elements of the wall, or any component, that can be changed in the Properties pane (Figure 11). The <b>Base Constraint</b> changes where the bottom of the wall is placed in reference to the different levels. The <b>Base Offset</b> adjusts the height difference between the level and the base of the wall. The <b>Top Constraint</b> determines where the top of the wall is located. If the top constraint is unconnected, then the <b>Unconnected Height</b> can be used to determine a numerical value for the height of the wall.


[[File:Wall_Properties.png|500px|thumb|center|Figure 11: Wall Properties]]
[[File:Wall_Properties1.png|500px|thumb|center|Figure 11: Wall Properties]]


After you have created walls for your structure (just on Level 1), you can add floors, ceilings, doors, and windows.
After the walls are created for Level 1, add floors, ceilings, doors, and windows.


For floors and ceilings, you will need to provide a “boundary” that your floor or ceiling will follow. This boundary is the perimeter of your building that you created when you build your walls. Click <b>Floor</b>, and under the Modify tab, it will prompt you to pick a line type to draw your boundary with. <b>Boundary Line</b>should already be automatically selected. Simply click on the walls that you created, then click the <b>green check mark</b>. You can also create individual lines by selecting the <b>Line</b> tool. The arrows that appear when placing the floor allow you to toggle between the inside or the outside of your wall as the boundary (Figure 12).
For floors and ceilings, provide a boundary that the floor or ceiling will follow. This boundary is the perimeter of the building that was created when the walls were built. Click <b>Floor</b>, and under the Modify tab, it will offer a line type to draw your boundary with. <b>Boundary Line</b> should already be automatically selected. Simply click on the walls that were created, then click the <b>green check mark</b>. Individual lines by selecting the <b>Line</b> tool. The arrows that appear when placing the floor to toggle between the inside or the outside of the wall as the boundary (Figure 12).


[[File:Placing_a_Floor.png|600px|thumb|center|Figure 12: Placing a Floor]]
[[File:Placing_a_Floor.png|600px|thumb|center|Figure 12: Placing a Floor]]
Line 59: Line 59:
To insert a ceiling or ceiling appliance, select the <b>Ceiling Plans</b> in the <b>Project Browser</b>. Go to Level 1 in the Ceiling Plans (Figure 13).
To insert a ceiling or ceiling appliance, select the <b>Ceiling Plans</b> in the <b>Project Browser</b>. Go to Level 1 in the Ceiling Plans (Figure 13).


[[File:Ceiling_Plans.png|500px|thumb|center|Figure 13: Ceiling Plans]]
[[File:Ceiling_Plans1.png|500px|thumb|center|Figure 13: Ceiling Plans]]


The ceiling is created with the same method as the floor, by selecting a boundary where the ceiling will be placed. Use the <b>Ceiling tool</b> in the Architecture tab of the ribbon to create the ceiling. The individual walls can be selected to create the boundary by creating a <b>Sketch Ceiling</b> tool, or entire areas can be selected for the boundary using the <b>Automatic Ceiling</b> (Figure 14). Complete the ceiling by clicking the green checkmark in the ribbon.
The ceiling is created with the same method as the floor, by selecting a boundary where the ceiling will be placed. Use the <b>Ceiling tool</b> in the Architecture tab of the ribbon to create the ceiling. The individual walls can be selected to create the boundary by creating a <b>Sketch Ceiling</b> tool, or entire areas can be selected for the boundary using the <b>Automatic Ceiling</b> (Figure 14). Complete the ceiling by clicking the green checkmark in the ribbon.


[[File:Sketch_Ceiling_and_Automatic_Ceiling_Tools.png|500px|thumb|center|Figure 14: Sketch Ceiling and Automatic Ceiling Tools]]
[[File:Sketch Ceil and Auto Ceil Tools1.png|500px|thumb|center|Figure 14: Sketch Ceiling and Automatic Ceiling Tools]]


To create a roof, go to the highest level Floor Plan, and select <b>Roof</b> in the Architecture tab, and draw its footprints around the walls (same as a boundary). As you draw in the footprints, you can edit the slope of each portion to your liking (Figure 15). After drawing your roof footprint and clicking the green check mark, Revit will ask you if you would like to attach the highlighted walls to the roof.  
To create a roof, go to the highest level Floor Plan, and select <b>Roof</b> in the Architecture tab, and draw its footprints around the walls (same as a boundary). As the footprints are drawn, the slope of each portion can be edited (Figure 15). After drawing the roof footprint and clicking the green check mark, Revit will if the highlighted walls should be attached to the roof.  


[[File:Adding_a_Roof.png|500px|thumb|center|Figure 15: Adding a Roof]]
[[File:Adding_a_Roof.png|500px|thumb|center|Figure 15: Adding a Roof]]
Line 73: Line 73:
Doors and windows can be placed by selecting the respective option in the Architecture tab. They can be placed by clicking on the floor plan. Once placed, the direction of the doors and windows can be changed with the arrow couples (Figure 16).
Doors and windows can be placed by selecting the respective option in the Architecture tab. They can be placed by clicking on the floor plan. Once placed, the direction of the doors and windows can be changed with the arrow couples (Figure 16).


[[File:Lab 4 Figure 32.PNG|600px|thumb|center|Figure 16: Door Direction Arrow Couples]]
[[File:Door_Direction_Arrow_Couples1.png|600px|thumb|center|Figure 16: Door Direction Arrow Couples]]


When loading furniture or appliances, go to the Architecture tab of the ribbon and select Component → Place a Component (or type CM). Furniture and appliances can be added with the Load Family tool. Some common appliances are provided in the table below.  
When loading furniture or appliances, go to the Architecture tab of the ribbon and select Component → Place a Component (or type CM). Furniture and appliances can be added with the Load Family tool. Some common appliances are provided in Table 1.  


:: {| class="wikitable"
:: {| class="wikitable"
Line 125: Line 125:
For ceiling lights, go back to the Level 1 Ceiling Plan in the Project Browser. Select the lights that are to be placed with the Component tool in the Architecture tab of the ribbon. Once the lighting fixture is selected, select Modify | Place Component → Placement → Place on Face tab of the ribbon to place the lights on the ceiling (Figure 17).
For ceiling lights, go back to the Level 1 Ceiling Plan in the Project Browser. Select the lights that are to be placed with the Component tool in the Architecture tab of the ribbon. Once the lighting fixture is selected, select Modify | Place Component → Placement → Place on Face tab of the ribbon to place the lights on the ceiling (Figure 17).


[[File:Place_on_Face_Tool.png|600px|thumb|center|Figure 17: Place on Face Tool]]
[[File:Place_On_Face_Tool1.png|600px|thumb|center|Figure 17: Place on Face Tool]]


For components that are not in the default Revit library, you can visit websites such as RevitCity and BimObject. From there, you can download various components and place them as you would other components.  
For components that are not in the default Revit library, visit websites such as RevitCity and BimObject. From there, download various components using the same procedure used for other components.  


== Stairs & Staircases ==  
== Stairs & Staircases ==  


Before you add stairs, you have to create a shaft (a hole in the ceilings and floors). In the Architecture tab, select <b>Shaft</b> (Figure 18).
Before adding stairs, a shaft (a hole in the ceilings and floors) must be created. In the Architecture tab, select <b>Shaft</b> (Figure 18).


[[File:Shaft_Tool.png|500px|thumb|center|Figure 18: Shaft Tool]]  
[[File:Shaft_Tool.png|500px|thumb|center|Figure 18: Shaft Tool]]  


Draw out the area of the shaft. It is recommended that the shaft you draw now is larger and that you make it smaller after the staircase is placed.
Draw out the area of the shaft. The shaft should be larger than needed and its dimensions will be reduced after a staircase is placed in the shaft (Figure 19).  


[[File:Example_Shaft_over_Multiple_Levels.png|600px|thumb|center|Figure 19: Example Shaft over Multiple Levels]]  
[[File:Example_Shaft_over_Multiple_Levels.png|600px|thumb|center|Figure 19: Example Shaft over Multiple Levels]]  


Add stairs with the “Stair” function. Place the stairs in the created shaft, you might have to adjust the “desired number of risers”(in the properties tab, under dimensions) and the “actual run width”(just under the project ribbon) so that your stairs cover the length of the entire shaft.  Alternatively, you could make the shaft smaller to fit the stairs. To copy the stairs over multiple levels, select <b>Connect Levels</b>, a dialogue box will ask you to open a view, open any of the elevation views or 3D view and select all levels(Ctr+Click allows you to select multiple levels).  Finally, click on the green check mark to finish editing.
Add stairs with the Stair function. Place the stairs in the shaft. The “desired number of risers” (in the Properties tab, under Dimensions) and the “actual run width” (just under the Project Ribbon) may have to be adjusted so that the stairs cover the length of the entire shaft.  Alternatively, the shaft can be made smaller to fit the stairs. To copy the stairs over multiple levels, select <b>Connect Levels</b>, a dialogue box request the user to open a view, open any of the elevation views or 3D view and select all levels(Ctr+Click allows you to select multiple levels).  Finally, click on the green check mark to finish editing.


[[File:Example_Staircase.png|600px|thumb|center|Figure 20: Example Staircase]]
[[File:Example_Staircase.png|600px|thumb|center|Figure 20: Example Staircase]]
Line 145: Line 145:
== Curtain Walls ==
== Curtain Walls ==


Curtain walls are made of three components: The grid, mullions, and panels. To create a curtain wall, first select a regular wall. Then, in the properties dropdown menu, select Curtain Wall (Figure 21).
Curtain walls are made of three components: The grid, mullions, and panels. To create a curtain wall, first select a regular wall. Then, in the Properties dropdown menu, select Curtain Wall (Figure 21).


[[File:Selecting_Curtain_Walls.png|600px|thumb|center|Figure 21: Selecting Curtain Walls]]
[[File:Selecting_Curtain_Walls.png|600px|thumb|center|Figure 21: Selecting Curtain Walls]]


To automatically add curtain grids, select curtain wall, then select edit type in the properties browser. Under Vertical Grid → Layout, select Maximum Distance to equally divide your curtain wall, or select Fixed Distance to specify the distance between grids (Figure 22).
To automatically add curtain grids, select Curtain Wall, then select Edit Type in the Properties browser. Under Vertical Grid → Layout, select Maximum Distance to equally divide the curtain wall, or select Fixed Distance to specify the distance between grids (Figure 22).


[[File:Grid_Spacing.png|400px|thumb|center|Figure 22: Grid Spacing]]
[[File:Grid_Spacing1.png|400px|thumb|center|Figure 22: Grid Spacing]]


To automatically add mullions, in the same properties screen as step 4, scroll down to Vertical Mullions or Horizontal Mullions, and select the type of mullion desired (Figure 23).
To automatically add mullions, in the same Properties screen, scroll down to Vertical Mullions or Horizontal Mullions, and select the type of mullion desired (Figure 23).


[[File:Mullion Spacing.png|400px|thumb|center|Figure 23: Mullion Spacing]]
[[File:Mullion Spacing.png|400px|thumb|center|Figure 23: Mullion Spacing]]


If there is a solid wall in place, a curtain wall can be embedded in it. Select the curtain wall, then in the same Edit Type menu from the previous two steps, then check the box next to Automatically Embed. Hover over the wall centerline of the wall you want to embed the curtain wall in, then place the curtain wall (Figure 24).
If there is a solid wall in place, a curtain wall can be embedded in it. Select the curtain wall, then in the same Edit Type menu from the previous two steps, then check the box next to Automatically Embed. Hover over the wall centerline of the wall to embed the curtain wall in, then place the curtain wall (Figure 24).


[[File:Embedding_a_Curtain_Wall.png|400px|thumb|center|Figure 24: Embedding a Curtain Wall]]
[[File:Embedding_a_Curtain_Wall.png|400px|thumb|center|Figure 24: Embedding a Curtain Wall]]


= Plumbing =  
= Plumbing =  
== Setting up a New File ==
Similar to how an Architectural plan was made, select “New” under the Projects heading, then select Browse in the pop up menu, then open the template file named “Plumbing-Default.rte” (Figure 25).
[[File:Lab_RevitPlumbingDefault.jpg|300px|thumb|center| Figure 25: Creating a Plumbing Plan File]]
Insert the architectural model by going to the “Insert” tab, then selecting Link Revit. Find the file name and select open (Figure 26).
[[File:Lab_RevitLinking.jpg|400px|thumb|center| Figure 26: Linking Architectural Design]]
Hover over the design and left click once you see a blue box surrounding it. This should highlight every element in the design (Figure 27).
[[Image: Highlighted_Floor_Plan.png|400px|thumb|center| Figure 27: Highlighted Floor Plan]]
Select the pin icon under the <b>Modify</b> tab (Figure 28).
[[Image:Lab_RevitPinTool.jpg|400px|thumb|center| Figure 28: Pin Icon]]
== Inserting Fixtures ==  
== Inserting Fixtures ==  


Under the “Systems” tab, select “Plumbing Fixture”. Similar to how furniture was added in the Architectural Plan, browse through the library of items and select the desired fixture. For all plumbing fixtures, use the following directory: US Imperial → Plumbing → MEP → Fixtures.
Under the “Systems” tab, select “Plumbing Fixture”. Similar to how furniture was added in the Architectural Plan, browse through the library of items and select the desired fixture. For all plumbing fixtures, use the following directory: US Imperial → Plumbing → MEP → Fixtures.


Place the new fixture near the location of the original fixture, as it won’t automatically snap over it. To align them, hit escape a few times until you are no longer under a tool, press the align tool (or press the keys A & L). Hover over the original fixture, and select on the blue line over the center of it, then select the blue line over the new fixture.
Place the new fixture near the location of the original fixture, as it will not automatically snap over it. To align them, hit escape a few times until the cursor is no longer under a tool, press the align tool (or press the keys A & L). Hover over the original fixture, and select on the blue line over the center of it, then select the blue line over the new fixture.


To add pipes, click on a fixture, then select the “Create Pipe” (Figure 29).
To add pipes, click on a fixture, then select the “Create Pipe” (Figure 25).


[[Image:Create_Pipe_Tool.png|200px|thumb|center| Figure 29: Create Pipe Tool]]
[[Image:Create_Pipe_Tool1.png|200px|thumb|center| Figure 25: Create Pipe Tool]]


The pipe can also be routed up or down a wall, which is useful with multiple floors. Edit the height under “Middle Elevation” then click another point where you want the pipe to go. A circle will appear signifying that the pipe has moved up or down, and the rest of the pipe in the new elevation will not be visible in the current plan (Figure 30). If an error occurs when placing the pipes, try changing the elevation.
The pipe can also be routed up or down a wall, which is useful with multiple floors. Edit the height under “Middle Elevation” then click another point to place the pipe. A circle will appear signifying that the pipe has moved up or down, and the rest of the pipe in the new elevation will not be visible in the current plan (Figure 26). If an error occurs when placing the pipes, try changing the elevation.


[[Image:Example_of_Pipes.png|500px|thumb|center| Figure 30: Example of Pipes]]
[[Image:Example_of_Pipes.png|500px|thumb|center| Figure 26: Example of Pipes]]


Multiple fixtures can be added to the same pipeline. Select the fixture, then click “Connect Into”, select the relevant connector type, then select the pipe, and it will automatically connect (Figure 31).
Multiple fixtures can be added to the same pipeline. Select the fixture, then click “Connect Into”, select the relevant connector type, then select the pipe, and it will automatically connect (Figure 27).


[[Image: Connect_Into_Tool.png|270px|thumb|center| Figure 31: Connect Into Tool]]
[[Image: Connect_Into_Tool.png|270px|thumb|center| Figure 27: Connect Into Tool]]


For fixtures which do not have a plumbing plan equivalent model, insert a Pipe Connecter in its place. Go to “Load Family” under “Insert”. Open the “Pipe Connector 0 Sanitary” by going through the following file directory: “Plumbing” → “MEP” → “Fixtures” → “Connecters”.  Select “Plumbing Fixture”, then find the Pipe Connector in the Properties sidebar. Place the connector on the wall where the fixture is attached. Click on the new connector, and like step 11, select “Create Pipe”, then route the pipe to an existing pipeline. The new pipes should be visible from the 3D view. Repeat this step for the hot and cold water connectors as needed.
For fixtures that do not have a plumbing plan equivalent model, insert a Pipe Connecter in its place. Go to “Load Family” under “Insert”. Open the “Pipe Connector 0 Sanitary” by going through the following file directory: “Plumbing” → “MEP” → “Fixtures” → “Connecters”.  Select “Plumbing Fixture”, then find the Pipe Connector in the Properties sidebar. Place the connector on the wall where the fixture is attached. Click on the new connector, and select “Create Pipe”, then route the pipe to an existing pipeline. The new pipes should be visible from the 3D view. Repeat this step for the hot and cold water connectors as needed.


= Electrical =  
= Electrical =  
== Setting up a New File ==
Similar to how an Architectural plan was made, select “New” under the Projects heading, then select Browse in the pop up menu, then open the template file named “Electrical-Default.rte” (Figure 32).
[[Image:Creating_an_Electrical_Plan_File.png|600px|thumb|center| Figure 32: Creating an Electrical Plan File]]
Insert the architectural model by going to the “Insert” tab, then selecting Link Revit. Find the file name and select open (Figure 33).
[[File:Lab_RevitLinking.jpg|400px|thumb|center| Figure 33: Linking Architectural Design]]
Select the pin icon under the “Modify” tab (Figure 34).
[[Image:Lab_RevitPinTool.jpg|400px|thumb|center| Figure 34: Pin Icon]]
== Panelboard ==  
== Panelboard ==  


Next, you need to add a panelboard. In the Project Browser, select Electrical → Power → Floor Plans → 1- Power. This will show you the Level One Floor Plan of your original file. In the top menu, select Systems → Electrical Equipment→ Load Family → Electrical → MEP → Electric Power → Distribution → Lighting and Appliance panelboard, then place the selected panelboard on a wall. Sometimes Revit will not recognize it as a panelboard; In this case, you have to insert the panelboard through the Component Tool.
Add a panelboard. In the Project Browser, select Electrical → Power → Floor Plans → 1- Power. The Level One Floor Plan of the original file will be displayed. In the top menu, select Systems → Electrical Equipment→ Load Family → Electrical → MEP → Electric Power → Distribution → Lighting and Appliance panelboard, then place the selected panelboard on a wall. Sometimes Revit will not recognize it as a panelboard; fix this by inserting the panelboard through the Component Tool.


Once placed, select escape in order to exit out of the placement tool. Next, select the panelboard and click on “Create Panel Schedules → Default Template” in the project ribbon (Figure 35). Once selected a Branch Panel Schedule will appear. Click on the area to the right of “Branch Panel:and rename the schedule (Usually named after the floor the panel is located on).
Once placed, select escape to exit out of the placement tool. Select the panelboard and click on Create Panel Schedules → Default Template in the project ribbon (Figure 28). Once selected a Branch Panel Schedule will appear. Click on the area to the right of Branch Panel: and rename the schedule (Usually named after the floor the panel is located on).


[[File:Create_Panelboard_Schedule.png|500px|thumb|center| Figure 35: Create Panelboard Schedule]]
[[File:Create_Panelboard_Schedule1.png|500px|thumb|center| Figure 28: Create Panelboard Schedule]]


To add outlets, select Systems → Device → Electrical Fixture → Duplex Receptacle (GCFI if placed near a water source such as a sink, Standard otherwise), and place the outlets along the interiors of the walls.  
To add outlets, select Systems → Device → Electrical Fixture → Duplex Receptacle (GCFI if placed near a water source such as a sink, Standard otherwise), and place the outlets along the interiors of the walls.  


Next, add switches. These can be found under Systems → Electrical → Device → Lighting → Lighting Switches → Circuit Breaker. Place them next to the door  
Add switches. These can be found under Systems → Electrical → Device → Lighting → Lighting Switches → Circuit Breaker. Place them next to the door. Ceiling lights will be added by going to the Project Browser and selecting Electrical  → Lighting → Ceiling Plans → 1-Ceiling. Under the Systems tab(in the project ribbon), select Lighting Fixture, and load in the desired lights by going to Load Family → Lighting → MEP → Internal (if indoors) → then select the preferred file. Select Place on Face in the top Modify menu and attach the lights in the desired area (Figure 29).
Next, ceiling lights will be added by going to the Project Browser and selecting Electrical  → Lighting → Ceiling Plans → 1-Ceiling. Then, under the Systems tab(in the project ribbon), select Lighting Fixture, and load in the desired lights by going to Load Family → Lighting → MEP → Internal (if indoors) → then select the preferred file. Select Place on Face in the top Modify menu and attach the lights in the desired area (Figure 36).


[[File:Place_on_Face_Tool.png|600px|thumb|center| Figure 36: Place on Face Tool]]
[[File:Place_On_Face_Tool1.png|600px|thumb|center| Figure 29: Place on Face Tool]]


== Wires ==  
== Wires ==  


Everything now needs to be wired. Each room needs to have two circuits. A circuit for lights and a circuit for power outlets. To start off we will generate the circuit for lights. First, select any circuit breaker(switch). Next, in the project ribbon select the “Power” button (Figure 37).
Everything now needs to be wired. Each room must have two circuits. A circuit for lights and a circuit for power outlets. To create a circuit for the lights, select any circuit breaker (switch). Next, in the project ribbon select the Power button (Figure 30).


[[File:Create_Electrical_Circuit.png|600px|thumb|center| Figure 37: Create Electrical Circuit]]
[[File:Create_Electrical_Circuit1.png|600px|thumb|center| Figure 30: Create Electrical Circuit]]


Click on the “Panel” drop-down menu and select the appropriate panelboard for the given floor (Figure 38).
Click on the Panel drop-down menu and select the panelboard for the corresponding floor (Figure 31).


[[File:Panel_Designation.png|600px|thumb|center| Figure 38: Panel Designation]]
[[File:Panel_Designation.png|600px|thumb|center| Figure 31: Panel Designation]]


Next, select “Edit Circuit” in the project ribbon (Figure 39).
Select Edit Circuit in the project ribbon (Figure 32).


[[File:Edit_Circuit.png|600px|thumb|center| Figure 39: Edit Circuit]]
[[File:Edit_Circuit.png|600px|thumb|center| Figure 32: Edit Circuit]]


Now add any component needed in the circuit with the appropriate tools in the project ribbon. Once finished, select the green check mark (Figure 40).
Add any component needed in the circuit with the tools in the project ribbon. Once finished, select the green check mark (Figure 33).


[[File:Circuit_Additions_and_Finish_Circuit.png|600px|thumb|center| Figure 40: Circuit Additions and Finish Circuit]]
[[File:Circuit_Additions_and_Finish_Circuit.png|600px|thumb|center| Figure 33: Circuit Additions and Finish Circuit]]


Hover over any of the components of the electrical circuit and click the Tab button. Next, click on the component that you hovered over. Finally select one of the two wiring options (Figure 41). If completed correctly, there should be wires in between all the circuit components and an arrow towards the circuit breaker.
Hover over any of the components of the electrical circuit and click the Tab button. Click on the component and select one of the two wiring options (Figure 34). If completed correctly, there should be wires connecting all the circuit components and an arrow towards the circuit breaker.


[[File:Wire_Types.png|10000px|thumb|center| Figure 41: Wire types]]
[[File:Wire_Types.png|10000px|thumb|center| Figure 34: Wire types]]


Go back to the “Panel Schedule” which is located in the project browser. A new circuit should appear on the table. Rename the “Circuit Description” to an appropriate title.
Go back to the Panel Schedule which is located in the project browser. A new circuit should appear on the table. Rename the Circuit Description to an appropriate title.


Repeat this process for all rooms with lights and switches, and also to connect the outlets to the panelboard.
Repeat this process for all rooms with lights and switches, and also to connect the outlets to the panelboard.
Line 262: Line 227:
== “I linked my multi-level project to a plumbing/Electrical template, but I only see two floors.” ==
== “I linked my multi-level project to a plumbing/Electrical template, but I only see two floors.” ==


When you first boot up your default plumbing file and link your architectural file to it, you’ll only see two floors, even if your architectural file has more than two floors (Figure 42).
When the default plumbing file is first boked up and linked to the architectural file to it, only two floors will visible, even if the architectural file has more than two floors (Figure 35).
 
[[File:Revit_Plumbing_Template_Default_Floor_plans.png|250px|thumb|center| Figure 42: Revit Plumbing Template Default Floor plans]]


The default plumbing plan generates the first two mechanical floors; It will line the first floor up with your first floor and put the second floor 10 feet above it. This second floor must be realigned with your architectural second floor, and the subsequent mechanical floors must be created manually.  
[[File:Revit_Plumbing_Template_Default_Floor_plans.png|250px|thumb|center| Figure 35: Revit Plumbing Template Default Floor plans]]


Revit creates floors based on '''“sub-disciplines”''' (Figure 43) Architectural, Structural, Plumbing, Lighting, Power, and HVAC. The structural and architectural sub-disciplines are grouped separately; Plumbing, Lighting and Power (Electrical), and HVAC fall under the '''mechanical floors'''.
The default plumbing plan generates the first two mechanical floors; It will line the first floor up with the first floor and put the second floor 10.00 feet above it. This second floor must be realigned with the architectural second floor, and the subsequent mechanical floors must be created manually.  


[[File:Properties_side-bar_Mechanical_Floor_subdiscipline_drop-down_menu.png|250px|thumb|center| Figure 43: Properties side-bar Mechanical Floor subdiscipline drop-down menu]]
Revit creates floors based on '''sub-disciplines''' (Figure 36) Architectural, Structural, Plumbing, Lighting, Power, and HVAC. The structural and architectural sub-disciplines are grouped separately; Plumbing, Lighting and Power (Electrical), and HVAC fall under the '''mechanical floors'''.


Select one of the elevation views in the project browser side bar (Figure 44).
[[File:Properties_side-bar_Mechanical_Floor_subdiscipline_drop-down_menu.png|250px|thumb|center| Figure 36: Properties side-bar Mechanical Floor subdiscipline drop-down menu]]


[[File:Project_Browser_Elevation_views.png|250px|thumb|center| Figure 44: Project Browser Elevation views]]
Select one of the elevation views in the project browser side bar (Figure 37).


Your elevation view will show the different floors (Figure 44). Notice the second tab next to floors 1 and 2 representing the additional mechanical floors in your default plumbing plan.
[[File:Project_Browser_Elevation_views.png|250px|thumb|center| Figure 37: Project Browser Elevation views]]


[[File:Elevation_View_with_two_default_plumbing_floors.png|400px|thumb|center| Figure 45: Elevation view with two default plumbing floors]]
The elevation view will show the different floors (Figure 38). Notice the second tab next to floors 1 and 2 representing the additional mechanical floors in the default plumbing plan.


Select the second floor and right click. Navigate to the “Create Similar Tab” (Figure 46).  This will allow you to create an additional mechanical floor above floor 2.
[[File:Elevation_View_with_two_default_plumbing_floors.png|400px|thumb|center| Figure 38: Elevation view with two default plumbing floors]]


[[File:Creating_a_new_floor_in_the_plumbing_plan.png|250px|thumb|center| Figure 46: Creating a new floor in the plumbing plan]]
Select the second floor and right click. Navigate to the “Create Similar Tab” (Figure 39).  This will create an additional mechanical floor above floor 2.


Make sure that the elevation of the new mechanical floor lines up with the elevation of the architectural floor (Figure 47). Repeat this process until you have as many mechanical floors as you need. You should be able to see and select the mechanical floors in your elevation view.
[[File:Creating_a_new_floor_in_the_plumbing_plan.png|250px|thumb|center| Figure 39: Creating a new floor in the plumbing plan]]


[[File:Mechanical_floors_in_elevation_view.png|600px|thumb|center| Figure 47: Mechanical floors in elevation view]]
Make sure that the elevation of the new mechanical floor lines up with the elevation of the architectural floor (Figure 40). Repeat this process until the number of required mechanical floors is displayed.


You will now be able to select them and modify them in the sidebar to add plumbing systems. Their reflected ceiling plans are also added automatically (Figure 48).
[[File:Mechanical_floors_in_elevation_view.png|600px|thumb|center| Figure 40: Mechanical floors in elevation view]]


[[File:Mechanical_Floor_and_ceiling_plans_in_project_browser.png|250px|thumb|center| Figure 48: Mechanical Floor and ceiling plans in project browser]]
They can be selected and modified in the sidebar to add plumbing systems. Their reflected ceiling plans are also added automatically (Figure 41).


When a floor is selected, you can navigate over to the properties sidebar and ensure its discipline is set as “plumbing” (see Figure 43).
[[File:Mechanical_Floor_and_ceiling_plans_in_project_browser.png|250px|thumb|center| Figure 41: Mechanical Floor and ceiling plans in project browser]]


When it is time to generate the electrical/plumbing plan, link your original Architectural file to the electrical template and the existing mechanical floor can be toggled to “power” or “lighting” to edit those features.
When a floor is selected, navigate over to the Properties sidebar and ensure its discipline is set as plumbing (see Figure 41).  


= 3D Printing =
When it is time to generate the electrical/plumbing plan, link the original Architectural file to the electrical template and the existing mechanical floor can be toggled to Power or Lighting to edit those features.


To export a floor plan from a Revit file to a STL file, open the Architectural plan. Go to File → Export → CAD Formats→ STL. The following window should appear (Figure 49). Change the units to millimeters and select Save.
= Exporting Revit Drawings =


[[File:Conversion_to_STL.png|400px|thumb|center| Figure 49: Conversion to STL]]
To Export the Revit Drawings of the Floor plans, Plumbing Plan, and Electrical Plan:
# Select the floor plan to export in ther project browser
## For plumbing and electrical, create and select a '''callout''' of the areas with plumbing and electrical detail (refer to '''Lab 3B: HIR Workshop''' for how to create a callout)
# Select File → Export → preferred file type [[File:Figure_49.png|250px|thumb|center| Figure 49: Select Preferred File Type]]
## Scroll down to export image [[File:Figure_50.png|250px|thumb|center| Figure 49: Export Image]]
# Save file to preferred location;
## Different file types may prompt for different settings; default settings for all should suffice
## When submitting the floor plan drawings, you can collect all files of the floor plans into a .zip folder

Latest revision as of 15:12, 2 October 2024

Architectural

Setting up

Open Revit. Select New, then select Imperial Multi-discipline Template (Figure 1). This template allows for plumbing and electrical plans to be incorporated into the same project.


Figure 1: Revit 2025

There are four major sections used to create and modify a design in Revit. The Quick Access Toolbar is highlighted in red, the Project Ribbon is highlighted in yellow, the Properties panel is highlighted in green, and the Project Browser panel is highlighted in blue (Figure 2). If any of the sections are accidentally removed from view, they can be reinserted by going to View → User Interface (rightmost icon) in the ribbon.

Figure 2: Revit Interface

An important aspect of setting up the project is defining the levels (the height of each story for the building). Navigate to one of the elevation views, in this case, the East elevation, in the Project Browser by double-clicking (Figure 3). Each plan view or elevation view will open in a new tab.

Figure 3: Project Browser

To add a new level, select Level in the Architecture tab (Figure 4). Click a point above the current top level, usually 10.00 ft, then move the cursor horizontally and click again to place the level. To delete a level, just click on it and press Delete.

Figure 4: Level Tool

To view the 3D model, go to the View tab in the toolbar, under the “Create” sub-tab, and click 3D View (Figure 5).

Figure 5: 3D View Icon

Along the bottom of the window is a toolbar with various symbols. Hover over each symbol to figure out what each one does. The most important functions in this toolbar are the two symbols highlighted in Figure 6. The first is the Visual Style for the model. The Wireframe view is the most useful style to work in because you can see through all your objects.

To hide certain objects while drawing, right-click on an object and click Hide in View. Hiding an element means only hiding the object selected. Hiding a category means hiding every object that is in the same category as the object selected (ex: hiding all furniture). The Reveal Hidden Elements function (the lightbulb symbol), when clicked, shows everything hidden in pink, along with the existing structure. These two functions are helpful when building the interior of the structure, but the walls are blocking the vantage point.

Figure 6: Bottom Toolbar

Building

In the Project Browser column, go back to Level 1 under “Floor Plans”. Build from the ground up, so start at Level 1. To start, select the “Wall” function under “Build” in the “Architecture” tab of the toolbar (Figure 7). Build an Architectural Wall.

Figure 7: Wall Tool

After clicking on the function, a new tab called “Modify” should appear on the far right of the toolbar. This happens for any new structure selected under Build. Click the type of line or shape that will be drawn (Figure 8).

Figure 8: Draw Tool

In general, walls should be 10.00 ft high, but this can be customized per design. Exterior walls should be 8.00 in thick while interior walls should be 6.00 in thick. The thickness of the wall can be changed in the drop-down menu in the Properties panel (Figure 9).

Figure 9: Changing Wall Types

To change the dimension of an initial wall, double-click on the dimension in blue and change it manually by typing in the correct value (Figure 10). Once done modifying the wall, or placing any component, press the “Esc” key to reset to the main screen.

Figure 10: Modifying Wall Dimension

There are other elements of the wall, or any component, that can be changed in the Properties pane (Figure 11). The Base Constraint changes where the bottom of the wall is placed in reference to the different levels. The Base Offset adjusts the height difference between the level and the base of the wall. The Top Constraint determines where the top of the wall is located. If the top constraint is unconnected, then the Unconnected Height can be used to determine a numerical value for the height of the wall.

Figure 11: Wall Properties

After the walls are created for Level 1, add floors, ceilings, doors, and windows.

For floors and ceilings, provide a boundary that the floor or ceiling will follow. This boundary is the perimeter of the building that was created when the walls were built. Click Floor, and under the Modify tab, it will offer a line type to draw your boundary with. Boundary Line should already be automatically selected. Simply click on the walls that were created, then click the green check mark. Individual lines by selecting the Line tool. The arrows that appear when placing the floor to toggle between the inside or the outside of the wall as the boundary (Figure 12).

Figure 12: Placing a Floor

To insert a ceiling or ceiling appliance, select the Ceiling Plans in the Project Browser. Go to Level 1 in the Ceiling Plans (Figure 13).

Figure 13: Ceiling Plans

The ceiling is created with the same method as the floor, by selecting a boundary where the ceiling will be placed. Use the Ceiling tool in the Architecture tab of the ribbon to create the ceiling. The individual walls can be selected to create the boundary by creating a Sketch Ceiling tool, or entire areas can be selected for the boundary using the Automatic Ceiling (Figure 14). Complete the ceiling by clicking the green checkmark in the ribbon.

Figure 14: Sketch Ceiling and Automatic Ceiling Tools

To create a roof, go to the highest level Floor Plan, and select Roof in the Architecture tab, and draw its footprints around the walls (same as a boundary). As the footprints are drawn, the slope of each portion can be edited (Figure 15). After drawing the roof footprint and clicking the green check mark, Revit will if the highlighted walls should be attached to the roof.

Figure 15: Adding a Roof

Components

Doors and windows can be placed by selecting the respective option in the Architecture tab. They can be placed by clicking on the floor plan. Once placed, the direction of the doors and windows can be changed with the arrow couples (Figure 16).

Figure 16: Door Direction Arrow Couples

When loading furniture or appliances, go to the Architecture tab of the ribbon and select Component → Place a Component (or type CM). Furniture and appliances can be added with the Load Family tool. Some common appliances are provided in Table 1.

Table 1: File Paths for all Furniture and Appliances Tab
Components File Paths
Sink
English → Plumbing → MEP → Fixtures → Sinks
Toilet
English → Plumbing → MEP → Fixtures → Water Closets
Shower
English → Plumbing → MEP → Fixtures → Shower
Bed
English → Furniture → Beds
Kitchenette
English → Specialty Equipment → Domestic
Table
English → Furniture → Tables
Desk
English → Furniture → Tables
Door
English → Door → Residential
Table 2: File Paths for Architecture Tab
Components File Paths
Light Switch
US Imperial → Electrical → MEP → Electric Power → Terminals → Lighting Switches
Ceiling Light
US Imperial → Lighting → MEP → Internal

For ceiling lights, go back to the Level 1 Ceiling Plan in the Project Browser. Select the lights that are to be placed with the Component tool in the Architecture tab of the ribbon. Once the lighting fixture is selected, select Modify | Place Component → Placement → Place on Face tab of the ribbon to place the lights on the ceiling (Figure 17).

Figure 17: Place on Face Tool

For components that are not in the default Revit library, visit websites such as RevitCity and BimObject. From there, download various components using the same procedure used for other components.

Stairs & Staircases

Before adding stairs, a shaft (a hole in the ceilings and floors) must be created. In the Architecture tab, select Shaft (Figure 18).

Figure 18: Shaft Tool

Draw out the area of the shaft. The shaft should be larger than needed and its dimensions will be reduced after a staircase is placed in the shaft (Figure 19).

Figure 19: Example Shaft over Multiple Levels

Add stairs with the Stair function. Place the stairs in the shaft. The “desired number of risers” (in the Properties tab, under Dimensions) and the “actual run width” (just under the Project Ribbon) may have to be adjusted so that the stairs cover the length of the entire shaft. Alternatively, the shaft can be made smaller to fit the stairs. To copy the stairs over multiple levels, select Connect Levels, a dialogue box request the user to open a view, open any of the elevation views or 3D view and select all levels(Ctr+Click allows you to select multiple levels). Finally, click on the green check mark to finish editing.

Figure 20: Example Staircase

Curtain Walls

Curtain walls are made of three components: The grid, mullions, and panels. To create a curtain wall, first select a regular wall. Then, in the Properties dropdown menu, select Curtain Wall (Figure 21).

Figure 21: Selecting Curtain Walls

To automatically add curtain grids, select Curtain Wall, then select Edit Type in the Properties browser. Under Vertical Grid → Layout, select Maximum Distance to equally divide the curtain wall, or select Fixed Distance to specify the distance between grids (Figure 22).

Figure 22: Grid Spacing

To automatically add mullions, in the same Properties screen, scroll down to Vertical Mullions or Horizontal Mullions, and select the type of mullion desired (Figure 23).

Figure 23: Mullion Spacing

If there is a solid wall in place, a curtain wall can be embedded in it. Select the curtain wall, then in the same Edit Type menu from the previous two steps, then check the box next to Automatically Embed. Hover over the wall centerline of the wall to embed the curtain wall in, then place the curtain wall (Figure 24).

Figure 24: Embedding a Curtain Wall

Plumbing

Inserting Fixtures

Under the “Systems” tab, select “Plumbing Fixture”. Similar to how furniture was added in the Architectural Plan, browse through the library of items and select the desired fixture. For all plumbing fixtures, use the following directory: US Imperial → Plumbing → MEP → Fixtures.

Place the new fixture near the location of the original fixture, as it will not automatically snap over it. To align them, hit escape a few times until the cursor is no longer under a tool, press the align tool (or press the keys A & L). Hover over the original fixture, and select on the blue line over the center of it, then select the blue line over the new fixture.

To add pipes, click on a fixture, then select the “Create Pipe” (Figure 25).

Figure 25: Create Pipe Tool

The pipe can also be routed up or down a wall, which is useful with multiple floors. Edit the height under “Middle Elevation” then click another point to place the pipe. A circle will appear signifying that the pipe has moved up or down, and the rest of the pipe in the new elevation will not be visible in the current plan (Figure 26). If an error occurs when placing the pipes, try changing the elevation.

Figure 26: Example of Pipes

Multiple fixtures can be added to the same pipeline. Select the fixture, then click “Connect Into”, select the relevant connector type, then select the pipe, and it will automatically connect (Figure 27).

Figure 27: Connect Into Tool

For fixtures that do not have a plumbing plan equivalent model, insert a Pipe Connecter in its place. Go to “Load Family” under “Insert”. Open the “Pipe Connector 0 Sanitary” by going through the following file directory: “Plumbing” → “MEP” → “Fixtures” → “Connecters”. Select “Plumbing Fixture”, then find the Pipe Connector in the Properties sidebar. Place the connector on the wall where the fixture is attached. Click on the new connector, and select “Create Pipe”, then route the pipe to an existing pipeline. The new pipes should be visible from the 3D view. Repeat this step for the hot and cold water connectors as needed.

Electrical

Panelboard

Add a panelboard. In the Project Browser, select Electrical → Power → Floor Plans → 1- Power. The Level One Floor Plan of the original file will be displayed. In the top menu, select Systems → Electrical Equipment→ Load Family → Electrical → MEP → Electric Power → Distribution → Lighting and Appliance panelboard, then place the selected panelboard on a wall. Sometimes Revit will not recognize it as a panelboard; fix this by inserting the panelboard through the Component Tool.

Once placed, select escape to exit out of the placement tool. Select the panelboard and click on Create Panel Schedules → Default Template in the project ribbon (Figure 28). Once selected a Branch Panel Schedule will appear. Click on the area to the right of Branch Panel: and rename the schedule (Usually named after the floor the panel is located on).

Figure 28: Create Panelboard Schedule

To add outlets, select Systems → Device → Electrical Fixture → Duplex Receptacle (GCFI if placed near a water source such as a sink, Standard otherwise), and place the outlets along the interiors of the walls.

Add switches. These can be found under Systems → Electrical → Device → Lighting → Lighting Switches → Circuit Breaker. Place them next to the door. Ceiling lights will be added by going to the Project Browser and selecting Electrical → Lighting → Ceiling Plans → 1-Ceiling. Under the Systems tab(in the project ribbon), select Lighting Fixture, and load in the desired lights by going to Load Family → Lighting → MEP → Internal (if indoors) → then select the preferred file. Select Place on Face in the top Modify menu and attach the lights in the desired area (Figure 29).

Figure 29: Place on Face Tool

Wires

Everything now needs to be wired. Each room must have two circuits. A circuit for lights and a circuit for power outlets. To create a circuit for the lights, select any circuit breaker (switch). Next, in the project ribbon select the Power button (Figure 30).

Figure 30: Create Electrical Circuit

Click on the Panel drop-down menu and select the panelboard for the corresponding floor (Figure 31).

Figure 31: Panel Designation

Select Edit Circuit in the project ribbon (Figure 32).

Figure 32: Edit Circuit

Add any component needed in the circuit with the tools in the project ribbon. Once finished, select the green check mark (Figure 33).

Figure 33: Circuit Additions and Finish Circuit

Hover over any of the components of the electrical circuit and click the Tab button. Click on the component and select one of the two wiring options (Figure 34). If completed correctly, there should be wires connecting all the circuit components and an arrow towards the circuit breaker.

Figure 34: Wire types

Go back to the Panel Schedule which is located in the project browser. A new circuit should appear on the table. Rename the Circuit Description to an appropriate title.

Repeat this process for all rooms with lights and switches, and also to connect the outlets to the panelboard.

MEP Troubleshooting

“I linked my multi-level project to a plumbing/Electrical template, but I only see two floors.”

When the default plumbing file is first boked up and linked to the architectural file to it, only two floors will visible, even if the architectural file has more than two floors (Figure 35).

Figure 35: Revit Plumbing Template Default Floor plans

The default plumbing plan generates the first two mechanical floors; It will line the first floor up with the first floor and put the second floor 10.00 feet above it. This second floor must be realigned with the architectural second floor, and the subsequent mechanical floors must be created manually.

Revit creates floors based on sub-disciplines (Figure 36) Architectural, Structural, Plumbing, Lighting, Power, and HVAC. The structural and architectural sub-disciplines are grouped separately; Plumbing, Lighting and Power (Electrical), and HVAC fall under the mechanical floors.

Figure 36: Properties side-bar Mechanical Floor subdiscipline drop-down menu

Select one of the elevation views in the project browser side bar (Figure 37).

Figure 37: Project Browser Elevation views

The elevation view will show the different floors (Figure 38). Notice the second tab next to floors 1 and 2 representing the additional mechanical floors in the default plumbing plan.

Figure 38: Elevation view with two default plumbing floors

Select the second floor and right click. Navigate to the “Create Similar Tab” (Figure 39). This will create an additional mechanical floor above floor 2.

Figure 39: Creating a new floor in the plumbing plan

Make sure that the elevation of the new mechanical floor lines up with the elevation of the architectural floor (Figure 40). Repeat this process until the number of required mechanical floors is displayed.

Figure 40: Mechanical floors in elevation view

They can be selected and modified in the sidebar to add plumbing systems. Their reflected ceiling plans are also added automatically (Figure 41).

Figure 41: Mechanical Floor and ceiling plans in project browser

When a floor is selected, navigate over to the Properties sidebar and ensure its discipline is set as plumbing (see Figure 41).

When it is time to generate the electrical/plumbing plan, link the original Architectural file to the electrical template and the existing mechanical floor can be toggled to Power or Lighting to edit those features.

Exporting Revit Drawings

To Export the Revit Drawings of the Floor plans, Plumbing Plan, and Electrical Plan:

  1. Select the floor plan to export in ther project browser
    1. For plumbing and electrical, create and select a callout of the areas with plumbing and electrical detail (refer to Lab 3B: HIR Workshop for how to create a callout)
  2. Select File → Export → preferred file type
    Figure 49: Select Preferred File Type
    1. Scroll down to export image
      Figure 49: Export Image
  3. Save file to preferred location;
    1. Different file types may prompt for different settings; default settings for all should suffice
    2. When submitting the floor plan drawings, you can collect all files of the floor plans into a .zip folder