Virtual Product Dissection

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Objective

The objective of this lab is to evaluate the functional design of a product and apply the discovered characteristics of that product to a new design. Product dissection is a type of reverse engineering that reveals how products work and can be used as a tool for design inspiration. The goal is to design an innovative water toy for use by kids aged 4-6. The toy must be safe and fun to use.

Overview

Product dissection is often performed in industry and academia to uncover opportunities for redesign. Designers take apart and analyze all components of a product to understand its structure and properties. Through understanding the product, design opportunities can be uncovered and applied to the redesign of a product. The goal of dissection is to improve the functionality, maintainability, and reliability of a product through the examination, study, capture, and modification of other existing products (Stanley, 2019).

Engineering Design Process

The engineering design process is used to systematically collect and analyze data on a product’s inner workings and make decisions to improve it or create a new product or service. There are a number of published engineering design processes, but the majority of them contain the same elements. As seen in Figure 1, the steps of the engineering design process include identifying the needs and assumptions, researching the problem, brainstorming, selecting a solution, prototyping, testing, and improving.

Figure 1: Engineering Design Process (TeachEngineering, 2019)

Product dissection is an important tool to inform decisions in the researching, imagining, and planning stages. In particular, the “imagination” step, also referred to as brainstorming or ideation, can benefit from taking the elements of another product and applying them to a new design. In this lab, it is essential to ask about and identify the needs and constraints of the design. Future labs will cover prototyping, testing, and redesigning.

Design Fixation

Design fixation is a problem that engineers and computer scientists experience when they have preconceived notions of or create an initial idea for a design and cannot conceive of alternatives. Some methods to overcome design fixation include product dissection, design heuristics, SCAMPER, and brainstorming. Brainstorming is the idea generation that occurs during the conceptualization phase of the design process. Design heuristics and SCAMPER are methods that use modifying verbs to inspire alternative solutions. Product dissection uses the design characteristics of existing products and applies them to a new design.

Reverse Engineering

Reverse engineering is the process of reproducing a product's specifications by the examination of the product's components and functionality. Hardware reverse engineering involves product dissection to see how a product works. For instance, if a processor manufacturer wants to see how a competitor's processor works, the company can purchase the processor, disassemble it, and then make a new processor similar to it (What Is, 2003).

Software can also be reverse engineered. Reverse engineering software typically involves taking a program’s machine code (the compiled code) and converting it into a more human readable format. It can also be used to obtain the original source code or determine the file structures the program uses, when the source code is lost or unavailable. For example, when a project is reactivated, after being dormant for years, with the aim of adding new features to a product, the original design documentation may have been lost. The aim is to understand how a program functions in order to identify deeper issues, and thus find ways of fixing them. Reverse engineering software to copy it constitutes a copyright violation and is illegal (What Is, 2003).

Design Considerations

  • Design an innovative water toy for use by kids aged 4-6
  • The toy must be safe to use and fun
  • Incorporate the dissected product's design functional characteristics below where applicable:
    • Power supply/energy source - how is power supplied to the device?
    • Primary motion - how is mechanical motion (rotation, translation, etc.) achieved in the device?
    • Energy flow - how is power transferred to create motion in the device
    • Form and outer body - how does the user interact with the outer components of the device?
  • Take screenshots of every product component analyzed

Materials and Equipment

Procedure

1. Creativity

Creativity is an important part of the engineering design process and it is important to start brainstorming in a creative mindset. A piece of paper and a pencil, or note app on a device of choice should be used to complete the paper clip ideation activity.

Paper Clip Ideation:

  • Take out a piece of paper and a pencil, or a note app on a device of choice
  • Write down as many alternative ways to use a paperclip as possible (2 minutes)
  • After the timer has gone off, count the number of ideas generated as a group
  • Identify the greatest number of ideas generated and share any ideas that were not mentioned, including any new ideas

2. First Idea Generation Session

List all ideas for the water toy on paper. Focus on designing both a fun and safe toy, but no ideas are too wild or off the table. These ideas will be used to build upon after the dissection activity. This brainstorming session is performed individually and should follow the rules of brainstorming.

  • No (self) judgment
  • Encourage wild ideas
  • Stay focused on the topic
  • Be visual
  • Go for quantity
  • Combine & improve ideas

3. Product Dissection Overview

Product dissection is an idea generation method. Product dissection is often performed in industry and academia to uncover opportunities for redesign and inspire new design ideas. The virtual products will be taken apart and analyzed to understand all components, their structure, and their properties. This analysis will be used to find ways to improve the water toy ideas and/or be inspired for new design ideas. The goal is to improve the functionality, maintainability, and reliability of a product through the examination, study, capture, and modification of existing products. It can also inspire new design ideas by drawing inspiration from products in different design domains. It is ideal to dissect products outside of the area of design. For example, if the task is to design a new electric toothbrush, then it is best to dissect any product that is not a toothbrush. Watch the short tutorial video for SolidWorks eDrawings for instruction on how to use product dissection tools in the software.

4. Product Dissection Activity

A virtual product dissection handout is provided for documentation. Components that are analyzed or used for the design of the water toy should be documented by taking a screenshot and pasting in the handout. Deciding which product to dissect should be done in project groups, and each member should dissect a different product. The available product models can be found in Figures 2 through 9 by clicking on the image or link to download.

5. Second Idea Generation Session

A second idea generation session will be used to build on ideas for the water toy based on the outcomes from the product dissection. Draw specific design ideas for the water toy on the virtual product dissection handout, focusing on creating both a fun and safe toy. These ideas may stem from the First Idea Generation Session or be completely new. Write down all the new ideas. Perform this idea generation session individually and follow the rules of brainstorming.

  • No (self) judgment
  • Encourage wild ideas
  • Stay focused on the topic
  • Be visual
  • Go for quantity
  • Combine & improve ideas

6. Reflection

Share all ideas for design and redesign.

Assignment

Individual Lab Report

There is no lab report for Lab 4.

Team PowerPoint Presentation

There is no team presentation for Lab 4.

References

Starkey, E., Hunter, S., & Miller, S. Learning with Product Dissection. https://www.engr.psu.edu/productdissection/. Retrieved 2019. This work is supported by the National Science Foundation through grant number 14630009.

TeachEngineering. The Engineering Design Process. https://www.teachengineering.org/k12engineering/designprocess. Retrieved 2019. The source of this material is the TeachEngineering digital library collection at www.TeachEngineering.org. All rights reserved.

What Is website. TechTarget Network. https://searchsoftwarequality.techtarget.com/definition/reverse-engineering Retrieved July 29th, 2003.