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= Objectives =
= Objective =
The objective of this lab is to evaluate the functional design of a product and apply the discovered characteristics of that product to a new design. Product dissection is a type of reverse engineering that reveals how products work and can be used as a tool for design inspiration. The goal is to design an innovative water toy for use by kids aged 4-6. The toy must be safe and fun
The objective of this lab is to evaluate the functional design of a product and apply the discovered characteristics of that product to a new design. Product dissection is a type of reverse engineering that reveals how products work and can be used as a tool for design inspiration. The goal is to design an innovative water toy for use by kids aged 4-6. The toy must be safe and fun to use.
to use.


= Overview =
= Overview =
Product dissection is often done in industry and academia to uncover opportunities for re-design. Designers take apart and analyze all components of a product to understand its structure and properties. Through understanding the product, design opportunities can be uncovered and applied to the redesign of a product. Therefore, the goal of dissection is to improve the functionality, maintainability, and reliability of a product through the examination, study, capture, and modification of other existing products. <ref name="one">Starkey, E., Hunter, S., & Miller, S.Learning with Product Dissection. https://www.engr.psu.edu/productdissection/. Retrieved 2019. This work is supported by the National Science Foundation through grant number 14630009.</ref>
Product dissection is often performed in industry and academia to uncover opportunities for redesign. Designers take apart and analyze all components of a product to understand its structure and properties. Through understanding the product, design opportunities can be uncovered and applied to the redesign of a product. The goal of dissection is to improve the functionality, maintainability, and reliability of a product through the examination, study, capture, and modification of other existing products (Stanley, 2019).


== Engineering Design Process ==
== Engineering Design Process ==
TThe engineering design process is used to systematically collect and analyze data on a product’s inner workings and make decisions to improve it or create a new product or service. There are a number of published engineering design processes, but the majority of them contain the same elements. As seen in Figure 1, the steps of the engineering design process include identifying the needs and assumptions, researching the problem, brainstorming, selecting a solution, prototyping, testing, and improving
The engineering design process is used to systematically collect and analyze data on a product’s inner workings and make decisions to improve it or create a new product or service. There are a number of published engineering design processes, but the majority of them contain the same elements. As seen in Figure 1, the steps of the engineering design process include identifying the needs and assumptions, researching the problem, brainstorming, selecting a solution, prototyping, testing, and improving
[[Image:Engineering_Design_Process.png|500px|thumb|center||Figure 1: Engineering Design Process.<ref name="two">TeachEngineering. The Engineering Design Process. https://www.teachengineering.org/k12engineering/designprocess. Retrieved 2019. The source of this material is the TeachEngineering digital library collection at www.TeachEngineering.org. All rights reserved.</ref>]]
[[Image:Engineering_Design_Process.png|500px|thumb|center||Figure 1: Engineering Design Process (TeachEngineering, 2019)]]
Product dissection is an important tool to inform decisions in the researching, imagining, and planning stages. In particular, the “imagination” step, also referred to as brainstorming or ideation, can benefit from taking the concepts of an alternative product and applying it to a new design. In this lab, it is essential to ask about and identify the needs and constraints of the design. Future labs will cover prototyping, testing, and redesigning.
 
Product dissection is an important tool to inform decisions in the researching, imagining, and planning stages. In particular, the “imagination” step, also referred to as brainstorming or ideation, can benefit from taking the elements of another product and applying them to a new design. In this lab, it is essential to ask about and identify the needs and constraints of the design. Future labs will cover prototyping, testing, and redesigning.


== Design Fixation ==
== Design Fixation ==
Design fixation is a problem that engineers and computer scientists experience when they have preconceived notions of or create an initial idea for a design and cannot conceive alternatives. Some methods to overcome design fixation include product dissection, [https://www.designheuristics.com design heuristics], [https://www.mindtools.com/pages/article/newCT_02.htm SCAMPER], and brainstorming. Brainstorming is the idea generation that occurs during the conceptualization phase of the design process. Design heuristics and SCAMPER are methods that use modifying verbs to inspire alternative solutions. Product dissection uses the design characteristics of existing products and applies them in a new context.
Design fixation is a problem that engineers and computer scientists experience when they have preconceived notions of or create an initial idea for a design and cannot conceive of alternatives. Some methods to overcome design fixation include product dissection, [https://www.designheuristics.com design heuristics], [https://www.mindtools.com/pages/article/newCT_02.htm SCAMPER], and brainstorming. Brainstorming is the idea generation that occurs during the conceptualization phase of the design process. Design heuristics and SCAMPER are methods that use modifying verbs to inspire alternative solutions. Product dissection uses the design characteristics of existing products and applies them to a new design.


== Reverse Engineering ==
== Reverse Engineering ==
Reverse engineering is the process of reproducing a product's specifications by the examination of the product's components and functionality. Hardware reverse engineering involves product dissection to see how a product works. For instance, if a processor manufacturer wants to see how a competitor's processor works, the company can purchase the processor, disassemble it, and then make a new processor similar to it. <ref name="three"></ref>
Reverse engineering is the process of reproducing a product's specifications by the examination of the product's components and functionality. Hardware reverse engineering involves product dissection to see how a product works. For instance, if a processor manufacturer wants to see how a competitor's processor works, the company can purchase the processor, disassemble it, and then make a new processor similar to it (What Is, 2003).


Software can also be reverse engineered. Reverse engineering software typically involves taking a program’s machine code (the compiled code) and converting it into a more human readable format. It can also be used to obtain the original source code or determine the file structures the program uses, when the source code is lost or unavailable. For example, when a project is reactivated, after being dormant for years, with the aim of adding new features to a product, the original design documentation may have been lost. The aim is to understand how a program functions in order to identify deeper issues, and thus find ways of fixing them. Reverse engineering software to copy it constitutes a copyright violation and is illegal.<ref name="three">''What Is ''website. TechTarget Network. https://searchsoftwarequality.techtarget.com/definition/reverse-engineering Retrieved July 29th, 2003.</ref>
Software can also be reverse engineered. Reverse engineering software typically involves taking a program’s machine code (the compiled code) and converting it into a more human readable format. It can also be used to obtain the original source code or determine the file structures the program uses, when the source code is lost or unavailable. For example, when a project is reactivated, after being dormant for years, with the aim of adding new features to a product, the original design documentation may have been lost. The aim is to understand how a program functions in order to identify deeper issues, and thus find ways of fixing them. Reverse engineering software to copy it constitutes a copyright violation and is illegal (What Is, 2003).


= Design Considerations =
= Design Considerations =
* Design an innovative water toy for use by kids aged 4-6 (the toy will only be hypothetically designed).
* Design an innovative water toy for use by kids aged 4-6
* The toy must be safe to use and fun.
* The toy must be safe to use and fun
* Incorporate the dissected product's design functional characteristics below where applicable:
* Incorporate the dissected product's design functional characteristics below where applicable:
** Power supply/energy source
** <b>Power supply/energy source</b> - how is power supplied to the device?
** Primary motion (how does it move?)
** <b>Primary motion</b> - how is mechanical motion (rotation, translation, etc.) achieved in the device?
** Energy flow
** <b>Energy flow</b> - how is power transferred to create motion in the device
** Form and outer body
** <b>Form and outer body</b> - how does the user interact with the outer components of the device?
* Take screenshots of every product component analyzed


= Materials and Equipment =
= Materials and Equipment =
* [https://www.solidworks.com/product/solidworks-edrawings Solidworks eDrawings (free download here for Windows and Mac)]
* [https://www.solidworks.com/product/solidworks-edrawings Solidworks eDrawings (free download here for Windows and Mac)]
* Product dissection files
* Product dissection files
* [[Media:Virtual Product Dissection Handout.docx|Virtual product dissection handout]]
* [[Media: Virtual Product Dissection Handout.pdf|Virtual product dissection handout]]
* Any materials needed for hypothetical design of a water toy
* Any materials needed for hypothetical design of a water toy


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== Part 1: Creativity (10 minutes) ==
== 1. Creativity ==
Creativity is an important part of the engineering design process as it is important to brainstorm in a creative mindset. A piece of paper and a pencil, or note app on a device of choice should be used to complete the paper clip ideation activity.
Creativity is an important part of the engineering design process and it is important to start brainstorming in a creative mindset. A piece of paper and a pencil, or note app on a device of choice should be used to complete the paper clip ideation activity.
   
   
Paper Clip Ideation
Paper Clip Ideation:
* Take out a piece of paper and a pencil, or a note app on a device of choice
* Take out a piece of paper and a pencil, or a note app on a device of choice
* Write down as many ways to use a paperclip as possible (2 minutes)
* Write down as many alternative ways to use a paperclip as possible (2 minutes)
* After the timer has gone off, count up the number of ideas generated as a group  
* After the timer has gone off, count the number of ideas generated as a group  
* Identify the greatest number of ideas generated and share  
* Identify the greatest number of ideas generated and share any ideas that were not mentioned, including any new ideas
* Share any ideas that were not mentioned, including new ideas after others have shared


== Part 2: First Idea Generation Session (10 minutes) ==
== 2. First Idea Generation Session ==
List all ideas for the water toy down on paper. These ideas will be used to build upon after the dissection activity. This brainstorming session is performed individually and should follow the rules of brainstorming:
List all ideas for the water toy on paper. Focus on designing both a fun and safe toy, but no ideas are too wild or off the table. These ideas will be used to build upon after the dissection activity. This brainstorming session is performed individually and should follow the rules of brainstorming.


* No (self) judgement
* No (self) judgment
* Encourage wild ideas
* Encourage wild ideas
* Stay focused on the topic
* Stay focused on the topic
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* Combine & improve ideas
* Combine & improve ideas


== Product Dissection Overview (5 minutes) ==
== 3. Product Dissection Overview ==
Product dissection is an idea generation method. Product dissection is often done in industry and academia to uncover opportunities for re-design and inspire new design ideas. The virtual products will be taken apart and analyzed to understand all components, its structure, and properties. This analysis will be used to find ways to improve the water toy ideas and/or be inspired for new design ideas. The goal is to improve the functionality, maintainability, and reliability of a product through the examination, study, capture, and modification of existing products. It can also inspire new design ideas by drawing inspiration from products in different design domains. It is ideal to dissect products outside of the area of design. For example, if the task is to design a new electric toothbrush, then it is best to dissect any product that is not a toothbrush. Watch the short tutorial video for [https://www.youtube.com/watch?v=mANf4dnBCno&feature=youtu.be SolidWorks eDrawings] for instruction on how to use product dissection tools in the software.
Product dissection is an idea generation method. Product dissection is often performed in industry and academia to uncover opportunities for redesign and inspire new design ideas. The virtual products will be taken apart and analyzed to understand all components, their structure, and their properties. This analysis will be used to find ways to improve the water toy ideas and/or be inspired for new design ideas. The goal is to improve the functionality, maintainability, and reliability of a product through the examination, study, capture, and modification of existing products. It can also inspire new design ideas by drawing inspiration from products in different design domains. It is ideal to dissect products outside of the area of design. For example, if the task is to design a new electronic toothbrush, then it is best to dissect any product that is not a toothbrush. Watch the short [https://www.youtube.com/watch?v=mANf4dnBCno&feature=youtu.be tutorial video for SolidWorks eDrawings] for instruction on how to use product dissection tools in the software.


== Part 3: Product Dissection Activity (20 minutes) ==
== 4. Product Dissection Activity ==
Each team member should choose which product to dissect. A [[Media:Virtual Product Dissection Handout.docx|virtual product dissection handout]] is provided for documentation. Deciding which product to dissect should be done in project groups, and each member should dissect something different from their teammates. The available product models can be found below by clicking on the image or link to download. After the products have been chosen, the tutorial video for [https://www.youtube.com/watch?v=mANf4dnBCno&feature=youtu.be SolidWorks eDrawings] can be viewed to review the product dissection process and how to use the software.
A [[Media: Virtual Product Dissection Handout.pdf|virtual product dissection handout]] is provided for documentation. <b>Components that are analyzed or used for the design of the water toy should be documented by taking a screenshot and pasting in the handout.</b> Deciding which product to dissect should be done in project groups, and each member should dissect a different product. The available product models can be found in Figures 2 through 9 by clicking on the image or link to download.


[[Image:Cordless Drill.png|link={{filepath:CordlessDrillModel.EASM}}|300px|thumb|center||[[Media:CordlessDrillModel.EASM|Figure 2: Cordless Drill (Click to Download)]]]]
[[Image:Cordless Drill.png|link={{filepath:CordlessDrillModel.EASM}}|300px|thumb|center||[[Media:CordlessDrillModel.EASM|Figure 2: Cordless Drill (Click to Download)]]]]
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[[Image:Spray Bottle.png|link={{filepath:SprayBottleModel.easm}}|300px|thumb|center||[[Media:SprayBottleModel.easm|Figure 8: Spray Bottle (Click to Download)]]]]
[[Image:Spray Bottle.png|link={{filepath:SprayBottleModel.easm}}|300px|thumb|center||[[Media:SprayBottleModel.easm|Figure 8: Spray Bottle (Click to Download)]]]]


[[Image:Toothbrush.png|link={{filepath:ToothbrushModel.EASM}}|300px|thumb|center||[[Media:ToothbrushModel.EASM|Figure 9: Toothbrush (Click to Download)]]]]
[[Image:Toothbrush.png|link={{filepath:ToothbrushModel.EASM}}|300px|thumb|center||[[Media:ToothbrushModel.EASM|Figure 9: Electric Toothbrush (Click to Download)]]]]


== Part 4: Second Idea Generation Session (10 minutes) ==
== 5. Second Idea Generation Session ==
A second idea generation session will be used to build on ideas for the water toy based on the outcomes from the product dissection. Draw out specific design ideas on the [[Media:Virtual Product Dissection Handout.docx|virtual product dissection handout]]. These ideas may stem from the application opportunity box from the previous activity or be completely new. Write out all new ideas. Perform this idea generation session individually and follow the rules of brainstorming:
A second idea generation session will be used to build on ideas for the water toy based on the outcomes from the product dissection. Draw specific design ideas for the water toy on the [[Media: Virtual Product Dissection Handout.pdf|virtual product dissection handout]], focusing on creating both a fun and safe toy. These ideas may stem from the First Idea Generation Session or be completely new. Write down all the new ideas. Perform this idea generation session individually and follow the rules of brainstorming.
* No (self) judgement
 
* No (self) judgment
* Encourage wild ideas
* Encourage wild ideas
* Stay focused on the topic
* Stay focused on the topic
Line 88: Line 89:
* Combine & improve ideas
* Combine & improve ideas


== Reflection (5 minutes) ==
== 6. Reflection ==
Share all ideas for design and redesign with other members of the team.
Share all ideas for design and redesign.


= Assignment =
= Assignment =


=== Individual Lab Report ===
=== Individual Lab Report ===
The lab 1 report should only include content on Lab 1B Virtual Product Dissection. This means that Lab 1A Introduction to Microsoft Office and Lab 1C Introduction to 3D Printing should not appear in the lab report. For guidance on the first report, the assignment questions below have been organized into the sections in which they should appear in the report. On future lab reports, judgement must be used to determine which section of the report should address each question.
The Lab 1 report should only include content on "Lab 1B: Virtual Product Dissection." This means that "Lab 1A: Introduction to Microsoft Office" and "Lab 1C: Introduction to 3D Printing" should not be discussed in the lab report. For guidance on the first report, the assignment questions below have been organized into the sections in which they should appear in the report. In future lab reports, the judgement must be used to determine which section of the report should address each question. Follow the lab report guidelines laid out in the page  [[Lab Report Format]] in the Technical Writing section of the manual.
 
*Abstract
** Briefly summarize the exercise and its results
*Introduction
** Define product dissection
** Define design fixation
** Explain the engineering design process
** Define and explain the importance of idea generation
** Discuss the importance and use of SolidWorks eDrawings
 
*Procedures
** Describe the steps taken for the initial ideation of the water toy.
** Describe the product dissection process and the steps taken in Solidworks eDrawings
* Data/Observations
** Describe the product dissection and functional characteristics observed including screenshots of the following:
*** Power supply/energy source
*** Primary motion
*** Energy flow
*** Form and outer body
** Include all supporting documents like pictures and worksheets used during the lab
* Discussion/Conclusions
** Describe how the product design changed from before dissection to after
** During product ideation did design fixation impact any parts of the product? What negative impact did this have on the design?
** Was it useful to dissect multiple products?
** Was it useful to dissect a product different from the one you designed?
** What possible improvement can be made to this lab?


Follow the lab report guidelines laid out in the page  [[Specifications for Writing Your Lab Reports]] in the ''Technical Communication'' section of this manual. The following discussion points should be addressed in the appropriate section of the lab report:
Introduction
* Define product dissection.
* Define design fixation.
* Explain the engineering design process.


Procedures
<i>Remember: Lab notes are required to be taken. Experimental details are easily forgotten unless written down. EG1003 lab notes paper can be downloaded and printed from the [http://eg.poly.edu/downloads/Note_paper.zip EG1003 website]. Use the lab notes to write the Procedure section of the lab report. At the end of each lab, a TA will scan the lab notes and upload them to the [http://eg.poly.edu/documents.php Lab Documents] section of the EG1003 website. One point of extra credit is awarded if the lab notes are attached at the end of the lab report. Keeping careful notes is an essential component of all scientific practice.</i>
* Describe the steps taken for the initial ideation of the water toy.
* Describe the product dissection process and the steps taken in Solidworks eDrawings.


Data/Observations
== Team PowerPoint Presentation ==
* Describe the product dissection and functional characteristics observed including:
There is <b>no</b> team presentation for Lab 1.
** Power supply/energy source
** Primary motion
** Energy flow
** Form and outer body


Discussion/Conclusions
= References =
* Describe how the product design changed from the beginning of dissection to after.
* During product ideation did design fixation impact any parts of the product? What negative impact did this have on the design?
* Was it useful to dissect multiple products as a group?


<i>Remember: Lab notes are required to be taken. Experimental details are easily forgotten unless written down. EG Standard Note Paper can be downloaded and printed from the [http://eg.poly.edu/downloads/Note_paper.zip EG Website]. Use the lab notes to write the Procedure section of the lab report. At the end of each lab a TA will scan the lab notes and upload them to the [http://eg.poly.edu/documents.php Lab Documents] section of the EG Website. One point of extra credit is awarded if the lab notes are attached at the end of the lab report (use the Pictures button in the Illustrations group under the Insert tab in MS Word after your Conclusion). Keeping careful notes is an essential component of all scientific practice.</i>
Starkey, E., Hunter, S., & Miller, S. Learning with Product Dissection. https://www.engr.psu.edu/productdissection/. Retrieved 2019. This work is supported by the National Science Foundation through grant number 14630009.


== Team PowerPoint Presentation ==
TeachEngineering. The Engineering Design Process. https://www.teachengineering.org/k12engineering/designprocess. Retrieved 2019. The source of this material is the TeachEngineering digital library collection at www.TeachEngineering.org. All rights reserved.
There is NO team presentation for Lab 1.


= Footnotes =
<i>What Is</i> website. TechTarget Network. https://searchsoftwarequality.techtarget.com/definition/reverse-engineering Retrieved July 29th, 2003.
{{Reflist}}


{{Laboratory Experiments}}
{{Laboratory Experiments}}

Revision as of 23:56, 27 January 2020

Objective

The objective of this lab is to evaluate the functional design of a product and apply the discovered characteristics of that product to a new design. Product dissection is a type of reverse engineering that reveals how products work and can be used as a tool for design inspiration. The goal is to design an innovative water toy for use by kids aged 4-6. The toy must be safe and fun to use.

Overview

Product dissection is often performed in industry and academia to uncover opportunities for redesign. Designers take apart and analyze all components of a product to understand its structure and properties. Through understanding the product, design opportunities can be uncovered and applied to the redesign of a product. The goal of dissection is to improve the functionality, maintainability, and reliability of a product through the examination, study, capture, and modification of other existing products (Stanley, 2019).

Engineering Design Process

The engineering design process is used to systematically collect and analyze data on a product’s inner workings and make decisions to improve it or create a new product or service. There are a number of published engineering design processes, but the majority of them contain the same elements. As seen in Figure 1, the steps of the engineering design process include identifying the needs and assumptions, researching the problem, brainstorming, selecting a solution, prototyping, testing, and improving

Figure 1: Engineering Design Process (TeachEngineering, 2019)

Product dissection is an important tool to inform decisions in the researching, imagining, and planning stages. In particular, the “imagination” step, also referred to as brainstorming or ideation, can benefit from taking the elements of another product and applying them to a new design. In this lab, it is essential to ask about and identify the needs and constraints of the design. Future labs will cover prototyping, testing, and redesigning.

Design Fixation

Design fixation is a problem that engineers and computer scientists experience when they have preconceived notions of or create an initial idea for a design and cannot conceive of alternatives. Some methods to overcome design fixation include product dissection, design heuristics, SCAMPER, and brainstorming. Brainstorming is the idea generation that occurs during the conceptualization phase of the design process. Design heuristics and SCAMPER are methods that use modifying verbs to inspire alternative solutions. Product dissection uses the design characteristics of existing products and applies them to a new design.

Reverse Engineering

Reverse engineering is the process of reproducing a product's specifications by the examination of the product's components and functionality. Hardware reverse engineering involves product dissection to see how a product works. For instance, if a processor manufacturer wants to see how a competitor's processor works, the company can purchase the processor, disassemble it, and then make a new processor similar to it (What Is, 2003).

Software can also be reverse engineered. Reverse engineering software typically involves taking a program’s machine code (the compiled code) and converting it into a more human readable format. It can also be used to obtain the original source code or determine the file structures the program uses, when the source code is lost or unavailable. For example, when a project is reactivated, after being dormant for years, with the aim of adding new features to a product, the original design documentation may have been lost. The aim is to understand how a program functions in order to identify deeper issues, and thus find ways of fixing them. Reverse engineering software to copy it constitutes a copyright violation and is illegal (What Is, 2003).

Design Considerations

  • Design an innovative water toy for use by kids aged 4-6
  • The toy must be safe to use and fun
  • Incorporate the dissected product's design functional characteristics below where applicable:
    • Power supply/energy source - how is power supplied to the device?
    • Primary motion - how is mechanical motion (rotation, translation, etc.) achieved in the device?
    • Energy flow - how is power transferred to create motion in the device
    • Form and outer body - how does the user interact with the outer components of the device?
  • Take screenshots of every product component analyzed

Materials and Equipment

Procedure

1. Creativity

Creativity is an important part of the engineering design process and it is important to start brainstorming in a creative mindset. A piece of paper and a pencil, or note app on a device of choice should be used to complete the paper clip ideation activity.

Paper Clip Ideation:

  • Take out a piece of paper and a pencil, or a note app on a device of choice
  • Write down as many alternative ways to use a paperclip as possible (2 minutes)
  • After the timer has gone off, count the number of ideas generated as a group
  • Identify the greatest number of ideas generated and share any ideas that were not mentioned, including any new ideas

2. First Idea Generation Session

List all ideas for the water toy on paper. Focus on designing both a fun and safe toy, but no ideas are too wild or off the table. These ideas will be used to build upon after the dissection activity. This brainstorming session is performed individually and should follow the rules of brainstorming.

  • No (self) judgment
  • Encourage wild ideas
  • Stay focused on the topic
  • Be visual
  • Go for quantity
  • Combine & improve ideas

3. Product Dissection Overview

Product dissection is an idea generation method. Product dissection is often performed in industry and academia to uncover opportunities for redesign and inspire new design ideas. The virtual products will be taken apart and analyzed to understand all components, their structure, and their properties. This analysis will be used to find ways to improve the water toy ideas and/or be inspired for new design ideas. The goal is to improve the functionality, maintainability, and reliability of a product through the examination, study, capture, and modification of existing products. It can also inspire new design ideas by drawing inspiration from products in different design domains. It is ideal to dissect products outside of the area of design. For example, if the task is to design a new electronic toothbrush, then it is best to dissect any product that is not a toothbrush. Watch the short tutorial video for SolidWorks eDrawings for instruction on how to use product dissection tools in the software.

4. Product Dissection Activity

A virtual product dissection handout is provided for documentation. Components that are analyzed or used for the design of the water toy should be documented by taking a screenshot and pasting in the handout. Deciding which product to dissect should be done in project groups, and each member should dissect a different product. The available product models can be found in Figures 2 through 9 by clicking on the image or link to download.

5. Second Idea Generation Session

A second idea generation session will be used to build on ideas for the water toy based on the outcomes from the product dissection. Draw specific design ideas for the water toy on the virtual product dissection handout, focusing on creating both a fun and safe toy. These ideas may stem from the First Idea Generation Session or be completely new. Write down all the new ideas. Perform this idea generation session individually and follow the rules of brainstorming.

  • No (self) judgment
  • Encourage wild ideas
  • Stay focused on the topic
  • Be visual
  • Go for quantity
  • Combine & improve ideas

6. Reflection

Share all ideas for design and redesign.

Assignment

Individual Lab Report

The Lab 1 report should only include content on "Lab 1B: Virtual Product Dissection." This means that "Lab 1A: Introduction to Microsoft Office" and "Lab 1C: Introduction to 3D Printing" should not be discussed in the lab report. For guidance on the first report, the assignment questions below have been organized into the sections in which they should appear in the report. In future lab reports, the judgement must be used to determine which section of the report should address each question. Follow the lab report guidelines laid out in the page Lab Report Format in the Technical Writing section of the manual.

  • Abstract
    • Briefly summarize the exercise and its results
  • Introduction
    • Define product dissection
    • Define design fixation
    • Explain the engineering design process
    • Define and explain the importance of idea generation
    • Discuss the importance and use of SolidWorks eDrawings
  • Procedures
    • Describe the steps taken for the initial ideation of the water toy.
    • Describe the product dissection process and the steps taken in Solidworks eDrawings
  • Data/Observations
    • Describe the product dissection and functional characteristics observed including screenshots of the following:
      • Power supply/energy source
      • Primary motion
      • Energy flow
      • Form and outer body
    • Include all supporting documents like pictures and worksheets used during the lab
  • Discussion/Conclusions
    • Describe how the product design changed from before dissection to after
    • During product ideation did design fixation impact any parts of the product? What negative impact did this have on the design?
    • Was it useful to dissect multiple products?
    • Was it useful to dissect a product different from the one you designed?
    • What possible improvement can be made to this lab?


Remember: Lab notes are required to be taken. Experimental details are easily forgotten unless written down. EG1003 lab notes paper can be downloaded and printed from the EG1003 website. Use the lab notes to write the Procedure section of the lab report. At the end of each lab, a TA will scan the lab notes and upload them to the Lab Documents section of the EG1003 website. One point of extra credit is awarded if the lab notes are attached at the end of the lab report. Keeping careful notes is an essential component of all scientific practice.

Team PowerPoint Presentation

There is no team presentation for Lab 1.

References

Starkey, E., Hunter, S., & Miller, S. Learning with Product Dissection. https://www.engr.psu.edu/productdissection/. Retrieved 2019. This work is supported by the National Science Foundation through grant number 14630009.

TeachEngineering. The Engineering Design Process. https://www.teachengineering.org/k12engineering/designprocess. Retrieved 2019. The source of this material is the TeachEngineering digital library collection at www.TeachEngineering.org. All rights reserved.

What Is website. TechTarget Network. https://searchsoftwarequality.techtarget.com/definition/reverse-engineering Retrieved July 29th, 2003.