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This product dissection module was developed to introduce students to the use of product dissection as a means to inspire creativity in engineering design and provide a framework for application in their own design projects. The materials presented here are based on empirical studies on how to use product dissection as a tool for learning about how products work and as a tool for design inspiration. The material is presented through a variety of hands-on activities. See the timeline below for an overview of the time required for each of the activities.
This product dissection module was developed to introduce students to the use of product dissection as a means to inspire creativity in engineering design and provide a framework for application in their own design projects. The materials presented here are based on empirical studies on how to use product dissection as a tool for learning about how products work and as a tool for design inspiration. The material is presented through a variety of hands-on activities. See the timeline below for an overview of the time required for each of the activities.
== Reverse Engineering ==
Reverse engineering software involves reversing a program's machine code to obtain the original source code or determine the file structures the program uses. This is done when source code is lost or is not available. For example, when a project is reactivated after being dormant for years to add new features to a product, the original design documentation may have been lost. Also, when companies are writing a program that must interface with a second company's software, the second company may not have any incentive to cooperate by describing how the data in the files they use are organized, forcing the first company to deduce it on their own. Sometimes, this process is used to improve the performance of a program, to fix a bug, or to find a virus. When the source code is obtained in this way for any of these reasons, it is legal and necessary. Reverse engineering software  to copy it constitutes a copy¬right violation and is illegal.<ref name="two">''What Is ''website. TechTarget Network. Retrieved July 29th, 2003.</ref>
Hardware reverse engineering involves taking apart a device to see how it works. If a processor manufacturer wants to see how a competitor's processor works, the company can purchase the processor, disassemble it, and then make a new processor similar to it. In some countries, this process is illegal. Hardware reverse engineering is quite expensive and requires an expert in the field.<ref name="two"></ref>
= Objectives =
The objective of this lab is to design and build a small vessel that floats on water. This is a competition lab that will be judged based on a ratio that uses cost and payload. In theory, the design should maximize the non-structural weight (payload) that the boat can lift and the time it can spend afloat, while minimizing the boat's structural weight and its cost. In practice, other design choices could also win the competition. Consider the components of the ratio and the rules before designing the boat.
= Overview =
Boats are lighter-than-water vessels. They are widely used for recreation, military, touring, and commercial purposes. Boats range widely in size, shape, material, and design, ranging in size from a single person kayak to a shipping boat that can hold up to 25000 tons of cargo. Your goal is to design and optimize a boat to hold as much cargo as possible while still making the boat as lightweight as possible.
[[Image:Stable Boat(2).jpg|500px|thumb|center||Figure 1: Stable Boat.]]
[[Image:Stable Boat(2).jpg|500px|thumb|center||Figure 2: Stable Boat.]]
The Principle of Archimedes and Newton's Second Law of Motion explain how these vessels float.
=== Principle of Archimedes and Newton's Second Law of Motion ===
The Principle of Archimedes states that when a body is immersed in a fluid (a liquid or a gas), an upward force is exerted on the body that is equal to the weight of the fluid the body displaces. This upward force is called buoyancy.
A boat will float if the weight of the water being displaced is equal to or greater than the weight of the boat.
The Principle of Archimedes can be expressed in an equation, which is more useful for engineering calculations.
From the definition of density (''&rho; ='' mass / volume ''= m / V''), Newton's Second Law of Motion (''F = ma''), and for the acceleration due to gravity (''a = g''), the gravitational force on a volume of fluid is ''F = m*a = (&rho;V)(g)''. You can also calculate force using the definition of pressure, where pressure equals force divided by area (''P=F/A''), therefore force equals pressure times area (''F=P*A''). From here, pressure can be defined as hydrostatic pressure, which is equal to the gravitational force of acceleration (g) multiplied by the height (h) and density (''&rho;''). There are a few ways that the buoyant force can be calculated; these equations can help you think of ways to optimize the design of your boat:
F<sub>buoyant</sub> = F<sub>up</sub> - F<sub>down</sub>
F<sub>buoyant</sub> = (PA)<sub>up</sub> - (PA)<sub>down</sub>
F<sub>buoyant</sub> = &rho;gAh<sub>bottom</sub> - &rho;gAh<sub>top</sub>
F<sub>buoyant</sub> =&rho;gA(h<sub>bottom</sub> - h<sub>top</sub>)
=== The Boat Competition Ratio ===
This lab is a competition. The boat competition ratio will be used to measure the performance of each design.
[[Image:Competition Ratio.PNG|320px|thumb|center]]
<math>Competition Ratio = \frac{Payload}{Cost * Weight of Boat}\,</math>
''Payload'' is the mass the design can lift before sinking a total of 2 inches. The weight of the boat is taken before it is placed in the water. The cost is the cost of the boat calculated from the materials price list.
The design will be allowed only ONE trial.
= Competition Rules =
The following rules must be observed at all times during the competition. Violation of any of these rules will result in the disqualification of the balloon:
* The TA must approve the design before it can be entered in the competition
* All the materials used in the design must be purchased
* Unused materials may not be returned for credit
* The maximum boat size is 1 ft<sup>3</sup>
* The design is limited to ONE trial
= Design Considerations =
* How is the boat volume maximized and weight minimized?
* Carefully consider weight, surface area, volume, material properties, and cost in the design process.
= Materials and Equipment =
=== Materials with Price List ===
* Drawing paper: $0.10/sheet
* Aluminum foil: $0.15/foot
* Plastic wrap: $0.05/foot
* Tissue wrap: $0.10/sheet
* 8.5" x 11" paper: $0.05/sheet
* Kevlar string: $0.05/foot
* Adhesive tape: $0.03/foot
=== Equipment Used ===
* Scissors
* A glue stick
* A stop watch
= Procedure =
Your goal is to construct a boat using the available materials. This lab is a competition. The design with the highest competition ratio wins.
Sketch a preliminary design. The maximum boat size is 1 ft<sup>3</sup>. Volume should be approximated and recorded in your lab notes. You or someone in your group will be in charge of adding weights. If you reach a point where no more weights can be added without them falling into the water, then that will be the end of the trial.
When finished, have the sketch approved and signed by a Lab TA. Construct the boat using the materials that were selected. For the competition phase, a payload will be placed in the boat after the boat has been placed in the water. A TA must be present for the trial, and the TA will weigh the boat before it is placed in the water.
The lab work is now complete. Please clean up the workstation. Return all unused materials to the Lab TA.
= Assignment =
=== Individual Lab Report ===
Follow the lab report guidelines laid out in the page [[Specifications for Writing Your Lab Reports]] in the ''Technical Communication'' section of this manual. The following discussion points should be addressed in the appropriate section of the lab report:
* Discuss the importance of boats today.
* Describe the rules of the competition in the Introduction. What consequences did the rules have on design decisions? In answering, use the appropriate equations.
* Describe the boat's design. Calculate the volume of the boat (i.e. dimensions and calculation) to show compliance with the rules. Explain the design choices. Include a discussion of the materials chosen and why. Explain the strategy for winning the competition.
* Describe how the design succeeded or failed. What choices could have improved the boat's final standing in the competition?
* Discuss and elaborate on how to improve the competition ratio for your design.
* Suggest possible improvements in conducting the lab.
* Include the spreadsheet with every boat's results. Describe the results and discuss the other designs in the class.
{{Lab notes}}
== Team PowerPoint Presentation ==
There is NO team presentation for Lab 1.
= Materials and Equipment =
* a lab PC
* Fusion 360
* Revit
{| class="wikitable"
|-
!'''Material'''
| Aluminum
| Steel
| Copper
| Lead
| Titanium
|-
!'''Modulus of Elasticity (MPa)'''
| 68,900
| 210,000
| 117,500
| 14,000
| 102,810
|-
!'''Yield Strength (MPa)'''
| 275
| 207
| 33.3
| 8.96
| 275.6
|-
!'''Ultimate Tensile'''
| 310
| 345
| 210
| 18
| 344.5
|}
= Footnotes =
{{Reflist}}
{{Laboratory Experiments}}

Revision as of 17:42, 3 August 2019

Virtual Product Dissection Educational Module

This product dissection module was developed to introduce students to the use of product dissection as a means to inspire creativity in engineering design and provide a framework for application in their own design projects. The materials presented here are based on empirical studies on how to use product dissection as a tool for learning about how products work and as a tool for design inspiration. The material is presented through a variety of hands-on activities. See the timeline below for an overview of the time required for each of the activities.

Reverse Engineering

Reverse engineering software involves reversing a program's machine code to obtain the original source code or determine the file structures the program uses. This is done when source code is lost or is not available. For example, when a project is reactivated after being dormant for years to add new features to a product, the original design documentation may have been lost. Also, when companies are writing a program that must interface with a second company's software, the second company may not have any incentive to cooperate by describing how the data in the files they use are organized, forcing the first company to deduce it on their own. Sometimes, this process is used to improve the performance of a program, to fix a bug, or to find a virus. When the source code is obtained in this way for any of these reasons, it is legal and necessary. Reverse engineering software to copy it constitutes a copy¬right violation and is illegal.[1]

Hardware reverse engineering involves taking apart a device to see how it works. If a processor manufacturer wants to see how a competitor's processor works, the company can purchase the processor, disassemble it, and then make a new processor similar to it. In some countries, this process is illegal. Hardware reverse engineering is quite expensive and requires an expert in the field.[1]

Objectives

The objective of this lab is to design and build a small vessel that floats on water. This is a competition lab that will be judged based on a ratio that uses cost and payload. In theory, the design should maximize the non-structural weight (payload) that the boat can lift and the time it can spend afloat, while minimizing the boat's structural weight and its cost. In practice, other design choices could also win the competition. Consider the components of the ratio and the rules before designing the boat.

Overview

Boats are lighter-than-water vessels. They are widely used for recreation, military, touring, and commercial purposes. Boats range widely in size, shape, material, and design, ranging in size from a single person kayak to a shipping boat that can hold up to 25000 tons of cargo. Your goal is to design and optimize a boat to hold as much cargo as possible while still making the boat as lightweight as possible.

Figure 1: Stable Boat.
Figure 2: Stable Boat.

The Principle of Archimedes and Newton's Second Law of Motion explain how these vessels float.

Principle of Archimedes and Newton's Second Law of Motion

The Principle of Archimedes states that when a body is immersed in a fluid (a liquid or a gas), an upward force is exerted on the body that is equal to the weight of the fluid the body displaces. This upward force is called buoyancy.

A boat will float if the weight of the water being displaced is equal to or greater than the weight of the boat.

The Principle of Archimedes can be expressed in an equation, which is more useful for engineering calculations.

From the definition of density (ρ = mass / volume = m / V), Newton's Second Law of Motion (F = ma), and for the acceleration due to gravity (a = g), the gravitational force on a volume of fluid is F = m*a = (ρV)(g). You can also calculate force using the definition of pressure, where pressure equals force divided by area (P=F/A), therefore force equals pressure times area (F=P*A). From here, pressure can be defined as hydrostatic pressure, which is equal to the gravitational force of acceleration (g) multiplied by the height (h) and density (ρ). There are a few ways that the buoyant force can be calculated; these equations can help you think of ways to optimize the design of your boat:

Fbuoyant = Fup - Fdown

Fbuoyant = (PA)up - (PA)down

Fbuoyant = ρgAhbottom - ρgAhtop

Fbuoyant =ρgA(hbottom - htop)

The Boat Competition Ratio

This lab is a competition. The boat competition ratio will be used to measure the performance of each design.

Competition Ratio.PNG

Payload is the mass the design can lift before sinking a total of 2 inches. The weight of the boat is taken before it is placed in the water. The cost is the cost of the boat calculated from the materials price list.

The design will be allowed only ONE trial.

Competition Rules

The following rules must be observed at all times during the competition. Violation of any of these rules will result in the disqualification of the balloon:

  • The TA must approve the design before it can be entered in the competition
  • All the materials used in the design must be purchased
  • Unused materials may not be returned for credit
  • The maximum boat size is 1 ft3
  • The design is limited to ONE trial

Design Considerations

  • How is the boat volume maximized and weight minimized?
  • Carefully consider weight, surface area, volume, material properties, and cost in the design process.

Materials and Equipment

Materials with Price List

  • Drawing paper: $0.10/sheet
  • Aluminum foil: $0.15/foot
  • Plastic wrap: $0.05/foot
  • Tissue wrap: $0.10/sheet
  • 8.5" x 11" paper: $0.05/sheet
  • Kevlar string: $0.05/foot
  • Adhesive tape: $0.03/foot

Equipment Used

  • Scissors
  • A glue stick
  • A stop watch

Procedure

Your goal is to construct a boat using the available materials. This lab is a competition. The design with the highest competition ratio wins.

Sketch a preliminary design. The maximum boat size is 1 ft3. Volume should be approximated and recorded in your lab notes. You or someone in your group will be in charge of adding weights. If you reach a point where no more weights can be added without them falling into the water, then that will be the end of the trial.

When finished, have the sketch approved and signed by a Lab TA. Construct the boat using the materials that were selected. For the competition phase, a payload will be placed in the boat after the boat has been placed in the water. A TA must be present for the trial, and the TA will weigh the boat before it is placed in the water.

The lab work is now complete. Please clean up the workstation. Return all unused materials to the Lab TA.

Assignment

Individual Lab Report

Follow the lab report guidelines laid out in the page Specifications for Writing Your Lab Reports in the Technical Communication section of this manual. The following discussion points should be addressed in the appropriate section of the lab report:

  • Discuss the importance of boats today.
  • Describe the rules of the competition in the Introduction. What consequences did the rules have on design decisions? In answering, use the appropriate equations.
  • Describe the boat's design. Calculate the volume of the boat (i.e. dimensions and calculation) to show compliance with the rules. Explain the design choices. Include a discussion of the materials chosen and why. Explain the strategy for winning the competition.
  • Describe how the design succeeded or failed. What choices could have improved the boat's final standing in the competition?
  • Discuss and elaborate on how to improve the competition ratio for your design.
  • Suggest possible improvements in conducting the lab.
  • Include the spreadsheet with every boat's results. Describe the results and discuss the other designs in the class.

Remember: Lab notes must be taken. Experimental details are easily forgotten unless written down. EG1004 Lab Notes Paper can be downloaded and printed from the EG1004 Website. Use the lab notes to write the Procedure section of the lab report. At the end of each lab, a TA will scan the lab notes and upload them to the Lab Documents section of the EG1004 Website. One point of extra credit is awarded if the lab notes are attached at the end of the lab report. Keeping careful notes is an essential component of all scientific practice.

Team PowerPoint Presentation

There is NO team presentation for Lab 1.

Materials and Equipment

  • a lab PC
  • Fusion 360
  • Revit
Material Aluminum Steel Copper Lead Titanium
Modulus of Elasticity (MPa) 68,900 210,000 117,500 14,000 102,810
Yield Strength (MPa) 275 207 33.3 8.96 275.6
Ultimate Tensile 310 345 210 18 344.5

Footnotes

  1. ^ a b What Is website. TechTarget Network. Retrieved July 29th, 2003.