Difference between revisions of "Introduction to Revit"

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= Objective =
= Objective =
The first experimental objective of this lab is to understand the fundamentals of CAD and 3D printing by designing an NYU logo keychain in Autodesk Fusion 360 and preparing it for 3D printing in Cura. The second objective is to modify a poorly-designed part using Autodesk Fusion 360 in a competition setting. The competition will be ranked based on a design ratio consisting of a safety factor and overall volume.
This exercise will introduce Autodesk Revit, which is a Building Information Modeling (BIM) software used by architects and structural engineers. The goal of this exercise is to design a 350-400 ft<sup>2</sup> furnished apartment using Autodesk Revit.


= Overview =
= Overview =


Your design firm has been assigned by Mayor Bill de Blasio to solve a pressing problem in the Big Apple. There are only about one million studio and one-bedroom apartments available for 1.8 million one and two-person households in New York City. In order to meet high demand, new apartments have to be created for New York residents and college students. This apartment should be furnished. It must have adequate lighting (at least one window) and space. Design an apartment layout with the following specifications:
A design firm has contracted with New York City’s Department of Housing Preservation and Development to solve a pressing problem in the Big Apple. There are only about one million studio and one-bedroom apartments available for 1.8 million one and two-person households in New York City. To meet this high demand, new apartments have to be created for New York residents and college students. This apartment should be furnished. It must have adequate lighting (at least one window) and space. Design an apartment layout with the following specifications:


*A 350-400 square foot floor plan layout of the entire apartment
*A 350-400 ft<sup>2</sup> floor plan layout of the entire apartment
*A bathroom with the appropriate furnishings
*A bathroom with applicable furnishings, such as a shower, toilet, and sink
*A kitchen with the appropriate furnishings
*A bedroom with applicable furnishings, such as a bed, table, and desk
*A bedroom with a bed, a table, and a desk
*A kitchen with  applicable furnishings
*An electrical plan for the entire apartment
*Extra credit: create a realistic rendering and 3D walkthrough of the apartment


== Design Consideration ==
== Design Consideration ==


*How well was space maximized in this very small apartment?
*Maximize the living space in this apartment  
*Was the necessary storage added?
*Be creative and create a coherent space 
*Is the layout coherent and creative?
*Make the apartment comfortable
*Could a person comfortably live in this apartment?


= Procedure =
= Procedure =


# Sketch a solution to the prompt and indicate the square footage. Have the sketch approved by a TA.
# Sketch a solution to the design considerations and indicate the square footage. Have the sketch approved by a TA.
# Open Revit. <b>Do NOT use Revit 2021</b> Select "<b>New</b>", then select "<b>Architectural Template</b>" (Figure 1). [[File:Lab 4 Figure 23 Part 1.PNG|600px|thumb|center]] [[File:Lab 4 Figure 23 Part 2.PNG|600px|thumb|center|Figure 1: Opening Page of Revit 2019 (Top) and Revit 2020 (Bottom)]]
# Open Revit. <span style="color:red">Do NOT use Revit 2021.</span> Select <b>New</b>, then select <b>Architectural Template</b> (Figure 1).[[File:Revit_2022.png|600px|thumb|center|Figure 1: Revit 2022]]
# There are four major sections used to create and modify the building in Revit. The "<b>Quick Access Toolbar</b>" is circled in red, the "<b>Project</b>" ribbon is circled in yellow, the "<b>Properties</b>" panel is circled in green, and the "<b>Project Browser</b>" panel is circled in blue (Figure 2). If any of the sections are accidentally removed from view, they can be reinserted by going to "<b>View</b>" "<b>User Interface</b>" (rightmost icon) in the ribbon. [[File:Lab 4 Figure 24.PNG|400px|thumb|center|Figure 2: Revit Interface]]
# There are four major sections used to create and modify a design in Revit. The '''Quick Access Toolbar''' is highlighted in red, the '''Project Ribbon''' is highlighted in yellow, the '''Properties''' panel is highlighted in green, and the '''Project Browser''' panel is highlighted in blue (Figure 2). If any of the sections are accidentally removed from view, they can be reinserted by going to '''View → User Interface''' (rightmost icon) in the ribbon.[[File:Revit_Interface.png|500px|thumb|center|Figure 2: Revit Interface]]
# In the ribbon, go to the  
# In the ribbon, go to the <b>Manage</b> tab and select '''Project Units''' (or type UN) under the Settings section (Figure 3). Click the <b>Length value</b> and select <b>Feet and fractional inches</b> with rounding to the nearest 1/32 in. Click '''OK'''. [[File:Lab 4 Figure 25.PNG|600px|thumb|center|Figure 3: Project Units]]
"<b>Manage</b>" tab and select Project Units (or type UN) under the Settings section (Figure 3). Click the "<b>Length value</b>" and select "<b>Feet and fractional inches</b>with rounding to the nearest 1/32”. Click OK. [[File:Lab 4 Figure 25.PNG|600px|thumb|center|Figure 3: Project Units]]
# Ensure the '''Properties''' panel is open by right-clicking anywhere and clicking on '''Properties'''.
# Ensure the Properties panel is open by right clicking anywhere and clicking on Properties.
# Select the '''Level 1''' floor plan in the Project Browser on the left side of the window by double-clicking on '''Level 1''' under '''Floor Plans'''.
# Ensure the Level 1 floor plan is selected in the "<b>Project Browser</b>" on the left side of the window by double clicking on Level 1 under "<b>Floor Plans</b>".
# Create the exterior walls by going to the <b>Architecture</b> tab in the ribbon and selecting '''Wall''' (Figure 4). [[File:Lab 4 Figure 26.PNG|600px|thumb|center|Figure 4: Wall Tool]]
# Create the exterior walls by going to the "<b>Architecture</b>" tab in the ribbon and selecting Wall (Figure 4). [[File:Lab 4 Figure 26.PNG|600px|thumb|center|Figure 4: Wall Tool]]
# Make sure the walls are 8 in thick and 10 ft high. The thickness and height of the walls can be changed in the <b>Properties</b> panel (Figure 5). [[File:Wall_Properties.png|200px|thumb|center|Figure 5: Wall Properties]]
# Make sure the walls are 8” thick and 10’ high. The thickness and height of the walls can be changed in the "<b>Properties</b>" panel (Figure 5). [[File:Lab 4 Figure 27.PNG|200px|thumb|center|Figure 5: Wall Properties]]
## The <b>Base Constraint</b> changes where the bottom of the wall is placed in reference to the different levels.
## The "<b>Base Constraint</b>" changes where the bottom of the wall is placed in reference to the different levels.
## The <b>Base Offset</b> adjusts the height difference between the level and the base of the wall.
## The "<b>Base Offset</b>" adjusts the height difference between the level and the base of the wall.
## The <b>Top Constraint</b> determines where the top of the wall is located. If the top constraint is unconnected, then the <b>Unconnected Height</b> can be used to determine a numerical value for the height of the wall.
## The Top Constraint determines where the top of the wall is located. If the top constraint is selected to be Unconnected, then the "<b>Unconnected Height</b>" can be used to determine a numerical value for the height of the wall.
# Insert the interior walls (6 in thick and 10 ft high) for the bathroom and any other walls. The thickness of the wall can be changed in the drop-down menu in the Properties panel (Figure 6). [[File:Changing_Wall_Types.png|270px|thumb|center|Figure 6: Changing Wall Types]]
# Insert the interior walls (6” thick and 10’ high) for the bathroom and any other walls if desired. The type of wall (thickness) can be changed in the drop-down menu in the "<b>Properties</b>" panel (Figure 6). [[File:Lab 4 Figure 28.PNG|270px|thumb|center|Figure 6: Changing Wall Types]]
# Insert the floor by using the <b>Floor</b> tool in the '''Architecture''' tab of the ribbon and selecting the boundary where the floor will be placed. The boundary can be made by selecting the walls or by creating individual lines using <b>Modify | Create Floor Boundary → Draw</b> on the <b>Project</b> ribbon (Figure 7). To complete the floor, click on the green check mark in the ribbon. [[File:Create_Floor_Boundary.png|589px|thumb|center|Figure 7: Create Floor Boundary]]
# Insert the floor by using the "<b>Floor</b>" tool in the Architecture tab of the ribbon and selecting the boundary where the floor will be placed. The boundary can be made by selecting the walls or by creating individual lines using "<b>Modify | Create Floor Boundary</b>" "<b>Draw</b>" on the "<b>Project</b>" ribbon (Figure 7). To complete the floor, click on the green check mark in the ribbon. [[File:Lab 4 Figure 29.PNG|589px|thumb|center|Figure 7: Create Floor Boundary]]
# Insert doors and windows in the apartment. Go to <b>Insert</b> → <b>Load Family</b> → <b>Doors/Windows</b> for a wide range of doors and windows (Figure 8). Doors should be 3 ft wide and 7 ft tall (No specifications for windows).[[File:Load_Family_Tool.png|600px|thumb|center|Figure 8: Load Family Tool]]
# Insert doors and windows in the apartment.
# Go back to the <b>Architecture</b> tab of the ribbon and select Door/Window (Figure 9) and select the loaded door/window from the <b>Properties</b> panel. They can then be placed by clicking in the floor plan[[File:Door_and_Window_Tools.png|600px|thumb|center|Figure 9: Door and Window Tools]]
## Go to Insert > Load Family > Doors/Windows for a wide range of doors and windows (Figure 32). Doors should be 3’ wide and 7’ tall (No specifications for windows).
## Once placed, the direction of the doors and windows can be changed with the arrow couples (Figure 10).[[File:Lab 4 Figure 32.PNG|600px|thumb|center|Figure 10: Door Direction Change]]
##: [[File:Lab 4 Figure 30.PNG|600px|thumb|center|Figure 32: Load Family Tool]]
# When loading furniture or appliances, go to the <b>Architecture</b> tab of the ribbon and select <b>Component</b> → <b>Place a Component</b> (or type CM).
## Go back to the Architecture tab of the ribbon and select Door/Window (Figure 33) and select the loaded door/window from the Properties panel. They can then be placed by clicking in the floor plan.
# Furniture and appliances can be added with the <b>Load Family</b> tool. Only the furniture and appliances from the specifications must be in the floor plan. Table 1 shows the '''File Paths''' for all the files needed in this lab. In the dialog that appears, the material in the '''Override''' column should be changed.
##: [[File:Lab 4 Figure 31.PNG|600px|thumb|center|Figure 33: Door and Window Tools]]
 
## Once placed, the direction of the doors and windows can be changed with the arrow couples (Figure 34).
##: [[File:Lab 4 Figure 32.PNG|600px|thumb|center|Figure 34: Door Direction Change]]
# When loading furniture or appliances, go to the Architecture tab of the ribbon and select Component > Place a Component (or type CM).
# Furniture and appliances can be added with the Load Family tool like doors and windows. Only the furniture and appliances from the specifications must be in the floor plan including the entire bathroom. Table 2 shows the folder paths for all the files needed in this lab. In the dialog that appears, the material in the Override column should be changed.
:: {| class="wikitable"
:: {| class="wikitable"
|+ Table 2: File Paths for Required Components
|+ Table 1: File Paths for all Furniture and Appliances Tab
|-
|-
! <b>Component</b>
! <b>Components</b>
! <b> File Path</b>
! <b> File Paths</b>
|-
|-
| <center>Sink</center>
| <center>Sink</center>
| US Imperial > Plumbing > MEP > Fixtures > Sinks
| English → Plumbing MEP Fixtures Sinks
|-
|-
| <center>Toilet</center>
| <center>Toilet</center>
| US Imperial > Plumbing > MEP > Fixtures > Water Closets
| English → Plumbing MEP Fixtures Water Closets
|-
|-
| <center>Shower</center>
| <center>Shower</center>
| US Imperial > Plumbing > MEP > Fixtures > Shower
| English → Plumbing MEP Fixtures Shower
|-
|-
| <center>Bed</center>
| <center>Bed</center>
| US Imperial > Furniture > Beds
| English → Furniture Beds
|-
|-
| <center>Kitchenette</center>
| <center>Kitchenette</center>
| US Imperial > Special Equipment > Domestic
| English → Specialty Equipment Domestic
|-
|-
| <center>Table</center>
| <center>Table</center>
| US Imperial > Furniture > Tables
| English → Furniture Tables
|-
|-
| <center>Desk</center>
| <center>Desk</center>
| US Imperial > Furniture > Tables
| English → Furniture Tables
|-
|-
| <center>Door</center>
| <center>Door</center>
| US Imperial > Door > Residential
| English → Door Residential
|-
|-
|}  
|}  
<ol start="14"><ol>
<ol start="15">
<li> Add furniture to the floor plan. The components can be rotated before being placed by pressing the space bar.</li>
<li> Add furniture to the floor plan. The components can be rotated before being placed by pressing the space bar. </li>
<li> Once the families are loaded, they can be placed by going to Component > Place a Component in the Architecture tab of the ribbon and by switching in the Properties tab (Figure 35). [[File:Lab 4 Figure 33.PNG|600px|thumb|center|Figure 35: Changing Component Families]] </li></ol>
<li> Once the families are loaded, they can be placed by going to <b>Component</b> → <b>Place a Component</b> in the <b>Architecture</b> tab of the ribbon and by switching in the <b>Properties</b> tab (Figure 11). [[File:Changing_Component_Families.png|600px|thumb|center|Figure 11: Changing Component Families]] </li>
<li> To insert a ceiling or ceiling appliances, the ceiling plan in the Project Browser must be selected. Go to Level 1 in the Ceiling Plans (Figure 36). [[File:Lab 4 Figure 34.PNG|600px|thumb|center|Figure 36: Ceiling Plans]] </li>
<li> To insert a ceiling or ceiling appliance, select the '''Ceiling Plans''' in the <b>Project Browser</b>. Go to '''Level 1''' in the <b>Ceiling Plans</b> (Figure 12). [[File:Ceiling_Plans.png|600px|thumb|center|Figure 12: Ceiling Plans]] </li>
<li> Use the Ceiling tool in the Architecture tab of the ribbon to create the ceiling (Figure 37). [[File:Lab 4 Figure 35.PNG|600px|thumb|center|Figure 37: Ceiling Tool]] </li>
<li> Use the <b>Ceiling tool</b> in the <b>Architecture</b> tab of the ribbon to create the ceiling (Figure 13). [[File:Ceiling_Tool.png|600px|thumb|center|Figure 13: Ceiling Tool]] </li>
<li> The ceiling is created with the same method as the floor, by selecting a boundary where the ceiling will be placed. The individual walls can be selected to create the boundary by creating a Sketch Ceiling, or entire areas can be selected for the boundary using the Automatic Ceiling (Figure 38). Don’t forget to complete the ceiling by clicking the green check mark in the ribbon. [[File:Lab 4 Figure 36.PNG|600px|thumb|center|Figure 38: Sketch Ceiling and Automatic Ceiling Tools]] </li>
<li> The ceiling is created with the same method as the floor, by selecting a boundary where the ceiling will be placed. The individual walls can be selected to create the boundary by creating a <b>Sketch Ceiling</b> tool, or entire areas can be selected for the boundary using the <b>Automatic Ceiling</b> (Figure 14). Complete the ceiling by clicking the green check mark in the ribbon. [[File:Sketch_Ceiling_and_Automatic_Ceiling_Tools.png|600px|thumb|center|Figure 14: Sketch Ceiling and Automatic Ceiling Tools]] </li>
<li> Navigate back to the Level 1 floor plan in the Project Browser. Insert the electrical appliances in the apartment with the Component tool in the Architecture tab of the ribbon and using the file paths provided in Table 3. </li>
<li> Navigate back to the '''Level 1''' floor plan in the <b>Project Browser</b>. Insert the electrical appliances in the apartment using <b>Architecture</b> → <b>Component</b> on the ribbon and using the '''File Paths''' provided in Table 2. </li>
</ol>
</ol>
:: {| class="wikitable"
:: {| class="wikitable"
|+ Table 3: File Paths for Required Electrical Components
|+ Table 2: File Paths for Architecture Tab
|-
|-
! <b>Component</b>
! <b>Components</b>
! <b> File Path</b>
! <b> File Paths</b>
|-
|-
| <center>Light Switch</center>
| <center>Light Switch</center>
| US Imperial > Electrical > MEP > Electric Power > Terminals > Lighting Switches
| US Imperial Electrical MEP Electric Power Terminals Lighting Switches
|-
|-
| <center>Ceiling Light</center>
| <center>Ceiling Light</center>
| US Imperial > Lighting > MEP > Internal
| US Imperial Lighting MEP Internal
|-
|-
|}
|}
<ol start="18">
<ol start="21">
<li> For ceiling lights, go back to the Level 1 ceiling plan in the Project Browser.  Select the lights that are to be placed with the Component tool in the Architecture tab of the ribbon. Once the lighting fixture is selected, select Place on Face in the Placement section of the Modify | Place Component tab of the ribbon to freely place the lights on the ceiling (Figure 39). [[File:Lab 4 Figure 37.PNG|600px|thumb|center|Figure 39: Place on Face Tool]] </li>
<li> For ceiling lights, go back to the '''Level 1 Ceiling Plan''' in the '''Project Browser'''.  Select the lights that are to be placed with the '''Component''' tool in the <b>Architecture</b> tab of the ribbon. Once the lighting fixture is selected, select <b>Modify | Place Component</b> <b>Placement</b> <b>Place on Face</b> tab of the ribbon to place the lights on the ceiling (Figure 15). [[File:Place_on_Face_Tool.png|600px|thumb|center|Figure 15: Place on Face Tool]] </li>
<li> Go back to the Level 1 floor plan in the Project Browser. Notice that the light fixtures on the ceiling cannot be seen in the floor plan. They must be made visible  to create the electrical wiring.</li>
<li> In the <b>Quick Access Toolbar</b>, select <b>Default 3D View</b> (small house icon) to view the project in 3D (Figure 16). [[File:Default_3D_View_Tool_.png|600px|thumb|center|Figure 16: Default 3D View Tool]] </li>
<li> In the Properties panel, go to the Underlay subtab and change the Range: Base Level to Level 1 and Underlay Orientation to Look up (Figure 40). This will allow the ability to “look up” at the ceiling and see the lighting fixtures on the ceiling in the floor plan. [[File:Lab 4 Figure 38.PNG|218px|thumb|center|Figure 40: Underlay Subtab]]</li>
<li> Save the file as an Autodesk Revit File (RVT) file. Submit the RVT file on the EG1004 website by 11:59 PM the night before the next lab.
<li> Connect the lights and switches with electrical wiring. Navigate to the Systems tab in the toolbar and select the Wire tool (Figure 41). [[File:Lab 4 Figure 39.PNG|600px|thumb|center|Figure 41: Wire Tool]] </li>
<li> Connect the lights to the switches. Make sure the lights and switches are properly connected to the wire by hovering over the fixture and seeing a pink circle with an X (Figure 42). [[File:Lab 4 Figure 40.PNG|600px|thumb|center|Figure 42: Proper Wire Connection]] </li>
<li> In the Quick Access Toolbar, select Default 3D View (small house icon) to view the project in 3D (Figure 43). [[File:Lab 4 Figure 41.PNG|600px|thumb|center|Figure 43: Default 3D View Tool]] </li>
<li> Save the file as an Autodesk Revit File (RVT) file. Take screenshots of the project and submit the RVT file on the EG1003 website by 11:59 PM the night before the next lab. </li>
<li> To receive extra credit, make a 3D rendering and walkthrough video of your apartment design. Use Google, online Revit forums, and the [[media: Revit How To Guide.pdf | Revit How-To]] to complete this. To receive the extra credit, the rendering and walkthrough video must be completed <b>before</b> the end of lab and also must be included in the team presentation.
</ol>
</ol>


= Assignment =
= Assignment =


A '''GCODE''' file must be submitted to the [https://eg.poly.edu/submit.php EG1003 website] by 11:59 PM the night before your next lab. There is <b>no</b> individual lab report or team presentation for this part of Lab 1.
The RVT file must be submitted to the [https://eg.poly.edu/submit.php EG1004 website] by 11:59 PM the night before your next lab. There is NO individual lab report or team presentation for this part of Lab 1.


{{Laboratory Experiments}}
{{Laboratory Experiments}}

Latest revision as of 02:04, 31 August 2022

Objective

This exercise will introduce Autodesk Revit, which is a Building Information Modeling (BIM) software used by architects and structural engineers. The goal of this exercise is to design a 350-400 ft2 furnished apartment using Autodesk Revit.

Overview

A design firm has contracted with New York City’s Department of Housing Preservation and Development to solve a pressing problem in the Big Apple. There are only about one million studio and one-bedroom apartments available for 1.8 million one and two-person households in New York City. To meet this high demand, new apartments have to be created for New York residents and college students. This apartment should be furnished. It must have adequate lighting (at least one window) and space. Design an apartment layout with the following specifications:

  • A 350-400 ft2 floor plan layout of the entire apartment
  • A bathroom with applicable furnishings, such as a shower, toilet, and sink
  • A bedroom with applicable furnishings, such as a bed, table, and desk
  • A kitchen with applicable furnishings

Design Consideration

  • Maximize the living space in this apartment
  • Be creative and create a coherent space
  • Make the apartment comfortable

Procedure

  1. Sketch a solution to the design considerations and indicate the square footage. Have the sketch approved by a TA.
  2. Open Revit. Do NOT use Revit 2021. Select New, then select Architectural Template (Figure 1).
    Figure 1: Revit 2022
  3. There are four major sections used to create and modify a design in Revit. The Quick Access Toolbar is highlighted in red, the Project Ribbon is highlighted in yellow, the Properties panel is highlighted in green, and the Project Browser panel is highlighted in blue (Figure 2). If any of the sections are accidentally removed from view, they can be reinserted by going to View → User Interface (rightmost icon) in the ribbon.
    Figure 2: Revit Interface
  4. In the ribbon, go to the Manage tab and select Project Units (or type UN) under the Settings section (Figure 3). Click the Length value and select Feet and fractional inches with rounding to the nearest 1/32 in. Click OK.
    Figure 3: Project Units
  5. Ensure the Properties panel is open by right-clicking anywhere and clicking on Properties.
  6. Select the Level 1 floor plan in the Project Browser on the left side of the window by double-clicking on Level 1 under Floor Plans.
  7. Create the exterior walls by going to the Architecture tab in the ribbon and selecting Wall (Figure 4).
    Figure 4: Wall Tool
  8. Make sure the walls are 8 in thick and 10 ft high. The thickness and height of the walls can be changed in the Properties panel (Figure 5).
    Figure 5: Wall Properties
    1. The Base Constraint changes where the bottom of the wall is placed in reference to the different levels.
    2. The Base Offset adjusts the height difference between the level and the base of the wall.
    3. The Top Constraint determines where the top of the wall is located. If the top constraint is unconnected, then the Unconnected Height can be used to determine a numerical value for the height of the wall.
  9. Insert the interior walls (6 in thick and 10 ft high) for the bathroom and any other walls. The thickness of the wall can be changed in the drop-down menu in the Properties panel (Figure 6).
    Figure 6: Changing Wall Types
  10. Insert the floor by using the Floor tool in the Architecture tab of the ribbon and selecting the boundary where the floor will be placed. The boundary can be made by selecting the walls or by creating individual lines using Modify | Create Floor Boundary → Draw on the Project ribbon (Figure 7). To complete the floor, click on the green check mark in the ribbon.
    Figure 7: Create Floor Boundary
  11. Insert doors and windows in the apartment. Go to InsertLoad FamilyDoors/Windows for a wide range of doors and windows (Figure 8). Doors should be 3 ft wide and 7 ft tall (No specifications for windows).
    Figure 8: Load Family Tool
  12. Go back to the Architecture tab of the ribbon and select Door/Window (Figure 9) and select the loaded door/window from the Properties panel. They can then be placed by clicking in the floor plan
    Figure 9: Door and Window Tools
    1. Once placed, the direction of the doors and windows can be changed with the arrow couples (Figure 10).
      Figure 10: Door Direction Change
  13. When loading furniture or appliances, go to the Architecture tab of the ribbon and select ComponentPlace a Component (or type CM).
  14. Furniture and appliances can be added with the Load Family tool. Only the furniture and appliances from the specifications must be in the floor plan. Table 1 shows the File Paths for all the files needed in this lab. In the dialog that appears, the material in the Override column should be changed.
Table 1: File Paths for all Furniture and Appliances Tab
Components File Paths
Sink
English → Plumbing → MEP → Fixtures → Sinks
Toilet
English → Plumbing → MEP → Fixtures → Water Closets
Shower
English → Plumbing → MEP → Fixtures → Shower
Bed
English → Furniture → Beds
Kitchenette
English → Specialty Equipment → Domestic
Table
English → Furniture → Tables
Desk
English → Furniture → Tables
Door
English → Door → Residential
  1. Add furniture to the floor plan. The components can be rotated before being placed by pressing the space bar.
  2. Once the families are loaded, they can be placed by going to ComponentPlace a Component in the Architecture tab of the ribbon and by switching in the Properties tab (Figure 11).
    Figure 11: Changing Component Families
  3. To insert a ceiling or ceiling appliance, select the Ceiling Plans in the Project Browser. Go to Level 1 in the Ceiling Plans (Figure 12).
    Figure 12: Ceiling Plans
  4. Use the Ceiling tool in the Architecture tab of the ribbon to create the ceiling (Figure 13).
    Figure 13: Ceiling Tool
  5. The ceiling is created with the same method as the floor, by selecting a boundary where the ceiling will be placed. The individual walls can be selected to create the boundary by creating a Sketch Ceiling tool, or entire areas can be selected for the boundary using the Automatic Ceiling (Figure 14). Complete the ceiling by clicking the green check mark in the ribbon.
    Figure 14: Sketch Ceiling and Automatic Ceiling Tools
  6. Navigate back to the Level 1 floor plan in the Project Browser. Insert the electrical appliances in the apartment using ArchitectureComponent on the ribbon and using the File Paths provided in Table 2.
Table 2: File Paths for Architecture Tab
Components File Paths
Light Switch
US Imperial → Electrical → MEP → Electric Power → Terminals → Lighting Switches
Ceiling Light
US Imperial → Lighting → MEP → Internal
  1. For ceiling lights, go back to the Level 1 Ceiling Plan in the Project Browser. Select the lights that are to be placed with the Component tool in the Architecture tab of the ribbon. Once the lighting fixture is selected, select Modify | Place ComponentPlacementPlace on Face tab of the ribbon to place the lights on the ceiling (Figure 15).
    Figure 15: Place on Face Tool
  2. In the Quick Access Toolbar, select Default 3D View (small house icon) to view the project in 3D (Figure 16).
    Figure 16: Default 3D View Tool
  3. Save the file as an Autodesk Revit File (RVT) file. Submit the RVT file on the EG1004 website by 11:59 PM the night before the next lab.

Assignment

The RVT file must be submitted to the EG1004 website by 11:59 PM the night before your next lab. There is NO individual lab report or team presentation for this part of Lab 1.